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lzx 4 天之前
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a09ef65562
共有 24 個文件被更改,包括 2129 次插入23 次删除
  1. 1 1
      Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab
  2. 1 1
      Assets/Res/UI/XianTuLogPanel/EventLogTitleWidget.prefab
  3. 1049 0
      Assets/Res/UI/XianTuLogPanel/EventLogWidget.prefab
  4. 7 0
      Assets/Res/UI/XianTuLogPanel/EventLogWidget.prefab.meta
  5. 277 0
      Assets/Res/UI/XianTuLogPanel/EventMinLogWidget.prefab
  6. 7 0
      Assets/Res/UI/XianTuLogPanel/EventMinLogWidget.prefab.meta
  7. 108 5
      Assets/Res/UI/XianTuLogPanel/XianTuLogInfoPanel.prefab
  8. 160 5
      Assets/Res/UI/XianTuLogPanel/XianTuLogPanel.prefab
  9. 二進制
      Assets/Res/UI/XianTuLogPanel/ff7dcce5f248df581ec959ddca57846.png
  10. 203 0
      Assets/Res/UI/XianTuLogPanel/ff7dcce5f248df581ec959ddca57846.png.meta
  11. 34 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs
  12. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs.meta
  13. 29 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs
  14. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs.meta
  15. 39 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs
  16. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs.meta
  17. 62 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs
  18. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs.meta
  19. 24 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs
  20. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs.meta
  21. 40 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs
  22. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs.meta
  23. 22 11
      Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs
  24. 0 0
      Assets/StreamingAssets/assetConfig.txt

+ 1 - 1
Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab

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+ 1 - 1
Assets/Res/UI/XianTuLogPanel/EventLogTitleWidget.prefab

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Assets/Res/UI/XianTuLogPanel/EventLogWidget.prefab

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+ 34 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs

@@ -0,0 +1,34 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventLogTitleWidget"  )]
+	public partial class EventLogTitleWidget : ItemWidgetBasic
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+		
+		public void CustomInit(string text)
+		{
+			Text_Name.text = text;
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
+		}
+
+	}
+}

+ 11 - 0
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+ 29 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs

@@ -0,0 +1,29 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogTitleWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
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+ 39 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs

@@ -0,0 +1,39 @@
+using Core.Language;
+using Excel2Json;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventLogWidget"  )]
+	public partial class EventLogWidget : UIComponent
+	{
+		private XianTuLogConfig _xianTuLogConfig;
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+			base.AddButtonEvent();
+			Btn_HuiGu.onClick.AddListener(() =>
+			{
+				XianTuLogInfoPanel.OpenPanel(_xianTuLogConfig.ID);
+			});
+		}
+
+		public void CustomInit(XianTuLogConfig xianTuLogConfig)
+		{
+			_xianTuLogConfig = xianTuLogConfig;
+			Text_Title.text = LanguageManager.Instance.Text(xianTuLogConfig.Ttile);
+			Text_Desc.text = LanguageManager.Instance.Text(xianTuLogConfig.Desc);
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs.meta

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+ 62 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  private Text _Text_Desc;
+	  public Text Text_Desc
+	   {
+	   get{
+	      if (_Text_Desc == null)
+	       {
+	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
+	       }
+	      return _Text_Desc;
+	     }
+	   }
+	  private Button _Btn_HuiGu;
+	  public Button Btn_HuiGu
+	   {
+	   get{
+	      if (_Btn_HuiGu == null)
+	       {
+	         _Btn_HuiGu  = GetUIUnit<Button>("Btn_HuiGu"); 
+	       }
+	      return _Btn_HuiGu;
+	     }
+	   }
+	  private RectTransform _Connect;
+	  public RectTransform Connect
+	   {
+	   get{
+	      if (_Connect == null)
+	       {
+	         _Connect  = GetUIUnit<RectTransform>("Connect"); 
+	       }
+	      return _Connect;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
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+ 24 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs

@@ -0,0 +1,24 @@
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventMinLogWidget"  )]
+	public partial class EventMinLogWidget : UIComponent
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+
+	}
+}

+ 11 - 0
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+ 40 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventMinLogWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private Text _Text_MapName;
+	  public Text Text_MapName
+	   {
+	   get{
+	      if (_Text_MapName == null)
+	       {
+	         _Text_MapName  = GetUIUnit<Text>("Text_MapName"); 
+	       }
+	      return _Text_MapName;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: XnoetyyrBS580AoMqE9co09WiFQhDXUl+FH6I7a5ODcpYSyPPGkjOSq6hjoV
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 22 - 11
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs

@@ -49,22 +49,26 @@ namespace Fort23.Mono
         {
             showXianTuLogInfoData.Clear();
             _xianTuLogConfig = ConfigComponent.Instance.Get<XianTuLogConfig>(id);
+            XianTuLogInfoData xianTuLogInfoData3 = new XianTuLogInfoData();
+            xianTuLogInfoData3.type = 1;
+            xianTuLogInfoData3.message = "北海";
+            showXianTuLogInfoData.Add(xianTuLogInfoData3);
             foreach (var @e in _xianTuLogConfig.Events)
             {
                 EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(e);
                 AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(cl => cl.eventID == e);
                 if (eventList == null)
                 {
-                    XianTuLogInfoData xianTuLogInfoData = new XianTuLogInfoData();
-                    xianTuLogInfoData.type = 2;
-                    xianTuLogInfoData.message = "????????";
-
-                    XianTuLogInfoData xianTuLogInfoData1 = new XianTuLogInfoData();
-                    xianTuLogInfoData1.type = 3;
-                    xianTuLogInfoData1.message = "?????????????????????????????????";
-
-                    showXianTuLogInfoData.Add(xianTuLogInfoData);
-                    showXianTuLogInfoData.Add(xianTuLogInfoData1);
+                    // XianTuLogInfoData xianTuLogInfoData = new XianTuLogInfoData();
+                    // xianTuLogInfoData.type = 2;
+                    // xianTuLogInfoData.message = "????????";
+                    //
+                    // XianTuLogInfoData xianTuLogInfoData1 = new XianTuLogInfoData();
+                    // xianTuLogInfoData1.type = 3;
+                    // xianTuLogInfoData1.message = "?????????????????????????????????";
+                    //
+                    // showXianTuLogInfoData.Add(xianTuLogInfoData);
+                    // showXianTuLogInfoData.Add(xianTuLogInfoData1);
                 }
                 else
                 {
@@ -102,7 +106,14 @@ namespace Fort23.Mono
 
             XianTuLogInfoData xianTuLogInfoData = showXianTuLogInfoData[index];
 
-            if (xianTuLogInfoData.type == 2)
+            if (xianTuLogInfoData.type == 1)
+            {
+                EventLogTitleWidget eventLogTitleWidget = await UIManager.Instance.CreateGComponent<EventLogTitleWidget>(null, ContentRoot);
+                eventLogTitleWidget.CustomInit(xianTuLogInfoData.message);
+                components.Add(eventLogTitleWidget);
+                return eventLogTitleWidget;
+            }
+            else if (xianTuLogInfoData.type == 2)
             {
                 EventLogInfoWidget eventLogInfoWidget = await UIManager.Instance.CreateGComponent<EventLogInfoWidget>(null, ContentRoot);
                 eventLogInfoWidget.CustomInit(xianTuLogInfoData.message);

文件差異過大導致無法顯示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


部分文件因文件數量過多而無法顯示