|  | @@ -325,16 +325,16 @@ namespace Fort23.Mono
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				|  |  |              {
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				|  |  |                  if (PlayerManager.Instance.myHero.heroData.isYuanMan)
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				|  |  |                  {
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				|  |  | -                    Text_TitleName.text = "渡<size=94>劫</size>";
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				|  |  | -                    Text_Affirm.text = "逆天而行";
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				|  |  | -                    Text_AffirmTips.text = "是否确认渡劫";
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				|  |  | +                    Text_TitleName.text = LanguageManager.Instance.Text(10431);
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				|  |  | +                    Text_Affirm.text =LanguageManager.Instance.Text(10432);
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				|  |  | +                    Text_AffirmTips.text =LanguageManager.Instance.Text(10433);
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				|  |  |                      Text_SucceedDesc.gameObject.SetActive(false);
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				|  |  |                  }
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				|  |  |                  else
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				|  |  |                  {
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				|  |  | -                    Text_TitleName.text = "圆<size=94>满</size>";
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				|  |  | -                    Text_Affirm.text = "逆天而行";
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				|  |  | -                    Text_AffirmTips.text = "是否确认圆满";
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				|  |  | +                    Text_TitleName.text = LanguageManager.Instance.Text(10430);
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				|  |  | +                    Text_Affirm.text = LanguageManager.Instance.Text(10432);
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				|  |  | +                    Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
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				|  |  |                      Text_SucceedDesc.gameObject.SetActive(true);
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				|  |  |                  }
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				|  |  |  
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				|  | @@ -362,9 +362,9 @@ namespace Fort23.Mono
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				|  |  |              }
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				|  |  |              else
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				|  |  |              {
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				|  |  | -                Text_AffirmTips.text = "是否确认突破";
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				|  |  | -                Text_Affirm.text = "突破";
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				|  |  | -                Text_TitleName.text = "突<size=94>破</size>";
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				|  |  | +                Text_AffirmTips.text = LanguageManager.Instance.Text(10428);
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				|  |  | +                Text_Affirm.text = LanguageManager.Instance.Text(10436);
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				|  |  | +                Text_TitleName.text = LanguageManager.Instance.Text(10428);
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				|  |  |                  LeiJieRooot.gameObject.SetActive(false);
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				|  |  |                  Text_SucceedDesc.gameObject.SetActive(true);
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				|  |  |              }
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