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添加语言表

lzx 1 週間 前
コミット
9b5d088907

+ 42 - 42
Assets/Res/Config/LanguageChineseConfig.json

@@ -13342,111 +13342,111 @@
     },
     {
       "ID": 4076,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4077,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4078,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4079,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4080,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4081,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4082,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4083,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4084,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4085,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4086,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4087,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4088,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4089,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4090,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4091,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4092,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4093,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4094,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4095,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4096,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4097,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4098,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4099,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4100,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4101,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4102,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4103,
@@ -13494,7 +13494,7 @@
     },
     {
       "ID": 4114,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4115,
@@ -13558,11 +13558,11 @@
     },
     {
       "ID": 4130,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4131,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4132,
@@ -13806,7 +13806,7 @@
     },
     {
       "ID": 4192,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4193,
@@ -17846,7 +17846,7 @@
     },
     {
       "ID": 5202,
-      "txt": "(疯道人望你一眼,没有回答,但丢过来一本功法)修到[筑基-中期]再来找我。"
+      "txt": "(疯道人望你一眼,没有回答)修到[筑基-中期]再来找我。"
     },
     {
       "ID": 5203,
@@ -38562,7 +38562,7 @@
     },
     {
       "ID": 10381,
-      "txt": "圆满"
+      "txt": "圆满"
     },
     {
       "ID": 10382,
@@ -38750,39 +38750,39 @@
     },
     {
       "ID": 10428,
-      "txt": "0"
+      "txt": "破镜"
     },
     {
       "ID": 10429,
-      "txt": "0"
+      "txt": ""
     },
     {
       "ID": 10430,
-      "txt": "0"
+      "txt": "圆<size=94>满</size>"
     },
     {
       "ID": 10431,
-      "txt": "0"
+      "txt": "渡<size=94>劫</size>"
     },
     {
       "ID": 10432,
-      "txt": "0"
+      "txt": "逆天而行"
     },
     {
       "ID": 10433,
-      "txt": "0"
+      "txt": "是否确认渡劫"
     },
     {
       "ID": 10434,
-      "txt": "0"
+      "txt": "是否确认圆满"
     },
     {
       "ID": 10435,
-      "txt": "0"
+      "txt": "破<size=94>镜</size>"
     },
     {
       "ID": 10436,
-      "txt": "0"
+      "txt": "是否确认破镜"
     },
     {
       "ID": 10437,

+ 9 - 9
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroBreakthroughPanel.cs

@@ -325,16 +325,16 @@ namespace Fort23.Mono
             {
                 if (PlayerManager.Instance.myHero.heroData.isYuanMan)
                 {
-                    Text_TitleName.text = "渡<size=94>劫</size>";
-                    Text_Affirm.text = "逆天而行";
-                    Text_AffirmTips.text = "是否确认渡劫";
+                    Text_TitleName.text = LanguageManager.Instance.Text(10431);
+                    Text_Affirm.text =LanguageManager.Instance.Text(10432);
+                    Text_AffirmTips.text =LanguageManager.Instance.Text(10433);
                     Text_SucceedDesc.gameObject.SetActive(false);
                 }
                 else
                 {
-                    Text_TitleName.text = "圆<size=94>满</size>";
-                    Text_Affirm.text = "逆天而行";
-                    Text_AffirmTips.text = "是否确认圆满";
+                    Text_TitleName.text = LanguageManager.Instance.Text(10430);
+                    Text_Affirm.text = LanguageManager.Instance.Text(10432);
+                    Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
                     Text_SucceedDesc.gameObject.SetActive(true);
                 }
 
@@ -362,9 +362,9 @@ namespace Fort23.Mono
             }
             else
             {
-                Text_AffirmTips.text = "是否确认突破";
-                Text_Affirm.text = "突破";
-                Text_TitleName.text = "突<size=94>破</size>";
+                Text_AffirmTips.text = LanguageManager.Instance.Text(10428);
+                Text_Affirm.text = LanguageManager.Instance.Text(10436);
+                Text_TitleName.text = LanguageManager.Instance.Text(10428);
                 LeiJieRooot.gameObject.SetActive(false);
                 Text_SucceedDesc.gameObject.SetActive(true);
             }

+ 2 - 2
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroInformationPanel.cs

@@ -273,12 +273,12 @@ namespace Fort23.Mono
             if (PlayerManager.Instance.myHero.heroData.isYuanMan)
             {
                 Text_Jingjie1.text =
-                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +  LanguageManager.Instance.Text(10381);
+                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +LanguageManager.Instance.Text(10429) +  LanguageManager.Instance.Text(10381);
             }
             else
             {
                 Text_Jingjie1.text =
-                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
+                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]+  LanguageManager.Instance.Text(10429));
             }
            
             string jingjie =

BIN
Excel2Json/Excel/Language.xlsx