DESKTOP-FB72PO8\Administrator 5 дней назад
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9b3f5e5237

+ 66 - 0
Assets/New Lighting Settings.lighting

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+ 8 - 0
Assets/New Lighting Settings.lighting.meta

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+ 9 - 5
Assets/Scripts/GameLogic/Combat/CombatTool/MagicWeaponCollisionInfo.cs

@@ -101,7 +101,7 @@ namespace GameLogic.Combat.CombatTool
 
         protected void PongZhuang()
         {
-            if (State != 1||_isPengZhuang)
+            if (State != 1 || _isPengZhuang)
             {
                 return;
             }
@@ -128,6 +128,10 @@ namespace GameLogic.Combat.CombatTool
                         particleSystemPool.transform.rotation =
                             a.GameObject.transform.rotation;
                         ParticleSystemPool = particleSystemPool;
+                        if (!_isPengZhuang)
+                        {
+                            GObjectPool.Instance.Recycle(ParticleSystemPool);
+                        }
                     });
             }
             else
@@ -250,19 +254,19 @@ namespace GameLogic.Combat.CombatTool
             else if (State == 2)
             {
                 _currTime += t;
-                if (_currTime >2)
+                if (_currTime > 2)
                 {
                     State = 3;
                     _currTime = 0;
-                    CombatCalculateTool.Instance.FaBaoPengZhuang(a,b);
+                    CombatCalculateTool.Instance.FaBaoPengZhuang(a, b);
                     CombatMagicWeaponEntity combatMagicWeaponEntityA = a;
                     CombatMagicWeaponEntity combatMagicWeaponEntityB = b;
-                    if (combatMagicWeaponEntityA.HpBl<=0)
+                    if (combatMagicWeaponEntityA.HpBl <= 0)
                     {
                         combatMagicWeaponEntityA.MagicWeaponDie();
                     }
 
-                    if (combatMagicWeaponEntityB.HpBl<=0)
+                    if (combatMagicWeaponEntityB.HpBl <= 0)
                     {
                         combatMagicWeaponEntityB.MagicWeaponDie();
                     }

+ 133 - 0
Assets/aaa/New Material.mat

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+ 8 - 0
Assets/aaa/New Material.mat.meta

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+ 10 - 10
UserSettings/EditorUserSettings.asset

@@ -21,34 +21,34 @@ EditorUserSettings:
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       flags: 0
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+ 114 - 92
UserSettings/Layouts/default-2022.dwlt

@@ -19,7 +19,7 @@ MonoBehaviour:
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     height: 1349
   m_ShowMode: 4
-  m_Title: Project
+  m_Title: Game
   m_RootView: {fileID: 9}
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@@ -41,10 +41,10 @@ MonoBehaviour:
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     y: 0
-    width: 564
-    height: 635
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+  m_MaxSize: {x: 4000, y: 4000}
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   m_Panes:
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@@ -68,13 +68,13 @@ MonoBehaviour:
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 --- !u!114 &4
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-    height: 635
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+  m_MaxSize: {x: 4000, y: 4000}
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   m_Panes:
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@@ -119,14 +119,14 @@ MonoBehaviour:
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 --- !u!114 &6
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 --- !u!114 &8
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 --- !u!114 &12
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   m_InstanceIDsLockedBeforeSerialization: 
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+    m_CachedPref: 441
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+    - Assets/Art/HeroTimeLine
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+  - Assets/Art/HeroTimeLine
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       m_ResourceFile: 
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