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修改水和木功法位置推荐反bug

lzx 2 days ago
parent
commit
988c5bb095

+ 2 - 2
Assets/Scripts/GameUI/UI/CombatPanel/SkillSelectPanel.cs

@@ -129,7 +129,7 @@ namespace Fort23.Mono
                     }
 
                     //木
-                    if (allSkill[i].skillConfig.attribute == 2)
+                    if (allSkill[i].skillConfig.attribute == 4)
                     {
                         if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
                         {
@@ -138,7 +138,7 @@ namespace Fort23.Mono
                     }
 
                     //水
-                    if (allSkill[i].skillConfig.attribute == 4)
+                    if (allSkill[i].skillConfig.attribute == 2)
                     {
                         if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
                         {

+ 4 - 4
Assets/Scripts/GameUI/UI/CombatPanel/SkillWidget.cs

@@ -67,15 +67,15 @@ namespace Fort23.Mono
             }
 
             //木
-            if (skillConfigId.skillConfig.attribute == 2)
+            if (skillConfigId.skillConfig.attribute == 4)
             {
-                ShuXingCsc.ChangeState(1);
+                ShuXingCsc.ChangeState(2);
             }
 
             //水
-            if (skillConfigId.skillConfig.attribute == 4)
+            if (skillConfigId.skillConfig.attribute == 2)
             {
-                ShuXingCsc.ChangeState(2);
+                ShuXingCsc.ChangeState(1);
             }
 
             //火

+ 2 - 2
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs

@@ -316,11 +316,11 @@ namespace Fort23.Mono
                     csc.ChangeState(0);
                     Icon_Attribute.icon_name = "dec_jin2";
                     break;
-                case 2:
+                case 4:
                     csc.ChangeState(1);
                     Icon_Attribute.icon_name = "dec_mu2";
                     break;
-                case 4:
+                case 2:
                     csc.ChangeState(2);
                     Icon_Attribute.icon_name = "dec_shui2";
                     break;