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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

DESKTOP-FB72PO8\Administrator 14 hours ago
parent
commit
95d5b208a1
67 changed files with 19357 additions and 1101 deletions
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  29. 1 1
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  30. 3 3
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  31. 5 0
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  32. 8 1
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  33. 12 8
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  34. 7 5
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  35. 11 1
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  36. 35 6
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  37. 22 0
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  38. 53 2
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  40. 3 0
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  41. 245 0
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  42. 3 0
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  43. 144 0
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  44. 3 0
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  45. 5 0
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  46. 8 0
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  47. 1 1
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  48. 10 0
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  49. 14 0
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  50. 13 1
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  51. 2 2
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  52. 20 4
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  53. 31 2
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  54. BIN
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+      "txt": "0"
     },
     {
       "ID": 4088,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4089,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4090,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4091,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4092,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4093,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4094,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4095,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4096,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4097,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4098,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4099,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4100,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4101,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4102,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4103,
@@ -13494,7 +13494,7 @@
     },
     {
       "ID": 4114,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4115,
@@ -13558,11 +13558,11 @@
     },
     {
       "ID": 4130,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4131,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4132,
@@ -13806,7 +13806,7 @@
     },
     {
       "ID": 4192,
-      "txt": ""
+      "txt": "0"
     },
     {
       "ID": 4193,
@@ -23198,7 +23198,7 @@
     },
     {
       "ID": 6540,
-      "txt": ""
+      "txt": "冷笑:滚开"
     },
     {
       "ID": 6541,
@@ -23234,7 +23234,7 @@
     },
     {
       "ID": 6549,
-      "txt": ""
+      "txt": "怒:你是不是在骗我?"
     },
     {
       "ID": 6550,
@@ -23266,7 +23266,7 @@
     },
     {
       "ID": 6557,
-      "txt": ""
+      "txt": "冷冷盯着它,不动"
     },
     {
       "ID": 6558,
@@ -23302,7 +23302,7 @@
     },
     {
       "ID": 6566,
-      "txt": ""
+      "txt": "不理睬"
     },
     {
       "ID": 6567,
@@ -23338,7 +23338,7 @@
     },
     {
       "ID": 6575,
-      "txt": ""
+      "txt": "出布"
     },
     {
       "ID": 6576,
@@ -23386,7 +23386,7 @@
     },
     {
       "ID": 6587,
-      "txt": ""
+      "txt": "出剪刀"
     },
     {
       "ID": 6588,
@@ -23434,7 +23434,7 @@
     },
     {
       "ID": 6599,
-      "txt": ""
+      "txt": "出布"
     },
     {
       "ID": 6600,
@@ -23522,7 +23522,7 @@
     },
     {
       "ID": 6621,
-      "txt": ""
+      "txt": "吓唬它:“我就是猎兽人!”"
     },
     {
       "ID": 6622,
@@ -23558,7 +23558,7 @@
     },
     {
       "ID": 6630,
-      "txt": ""
+      "txt": "直接一巴掌拍死"
     },
     {
       "ID": 6631,
@@ -23606,7 +23606,7 @@
     },
     {
       "ID": 6642,
-      "txt": ""
+      "txt": "打算烤来吃"
     },
     {
       "ID": 6643,
@@ -23638,7 +23638,7 @@
     },
     {
       "ID": 6650,
-      "txt": ""
+      "txt": "不理它"
     },
     {
       "ID": 6651,
@@ -23670,7 +23670,7 @@
     },
     {
       "ID": 6658,
-      "txt": ""
+      "txt": "捕捉它们收集光芒"
     },
     {
       "ID": 6659,
@@ -23706,7 +23706,7 @@
     },
     {
       "ID": 6667,
-      "txt": ""
+      "txt": "嘲笑它"
     },
     {
       "ID": 6668,
@@ -23742,7 +23742,7 @@
     },
     {
       "ID": 6676,
-      "txt": ""
+      "txt": "嫌麻烦走开"
     },
     {
       "ID": 6677,
@@ -23778,7 +23778,7 @@
     },
     {
       "ID": 6685,
-      "txt": ""
+      "txt": "跟着它一起唱"
     },
     {
       "ID": 6686,
@@ -37622,11 +37622,11 @@
     },
     {
       "ID": 10146,
-      "txt": "先点击功法"
+      "txt": "先上一个"
     },
     {
       "ID": 10147,
-      "txt": "功法前期只可放置在对应五行的绿圈内,后期则可以放置在任意位置"
+      "txt": "可以将功法放入功法盘的任意空位"
     },
     {
       "ID": 10148,
@@ -38699,6 +38699,94 @@
     {
       "ID": 10415,
       "txt": "借钱给疯道人逛赌楼,前去讨债反被耍‌"
+    },
+    {
+      "ID": 10416,
+      "txt": "已经获得了不少修为,去洞府提升吧!"
+    },
+    {
+      "ID": 10417,
+      "txt": "点击突破并提升自己!"
+    },
+    {
+      "ID": 10418,
+      "txt": " 听说这里可以免费获得代金券?这些是可以白嫖吗?"
+    },
+    {
+      "ID": 10419,
+      "txt": "点击这里,免费获得代金券!"
+    },
+    {
+      "ID": 10420,
+      "txt": " 代金券可以兑换稀有资源,我们先去兑换一些妖丹。"
+    },
+    {
+      "ID": 10421,
+      "txt": "点击这里,兑换妖丹。"
+    },
+    {
+      "ID": 10422,
+      "txt": "先花328买3280个妖丹吧!"
+    },
+    {
+      "ID": 10423,
+      "txt": "点这里确认购买"
+    },
+    {
+      "ID": 10424,
+      "txt": "还剩一些妖丹,去找点宝物吧!"
+    },
+    {
+      "ID": 10425,
+      "txt": "获得了2本完整的功法,可以用起来!"
+    },
+    {
+      "ID": 10426,
+      "txt": "再上阵一个辅助功法,它能加强其他功法的效果。"
+    },
+    {
+      "ID": 10427,
+      "txt": "放在这里,可以让旁边的功法更强!!"
+    },
+    {
+      "ID": 10428,
+      "txt": "0"
+    },
+    {
+      "ID": 10429,
+      "txt": "0"
+    },
+    {
+      "ID": 10430,
+      "txt": "0"
+    },
+    {
+      "ID": 10431,
+      "txt": "0"
+    },
+    {
+      "ID": 10432,
+      "txt": "0"
+    },
+    {
+      "ID": 10433,
+      "txt": "0"
+    },
+    {
+      "ID": 10434,
+      "txt": "0"
+    },
+    {
+      "ID": 10435,
+      "txt": "0"
+    },
+    {
+      "ID": 10436,
+      "txt": "0"
+    },
+    {
+      "ID": 10437,
+      "txt": "0"
     }
   ]
 }

+ 504 - 0
Assets/Res/Config/PlayerGuideConfig.json

@@ -726,6 +726,78 @@
       "NeedLevel": 0,
       "groupID": 4,
       "FingerType": 1,
+      "dialogPos": [
+        -182,
+        177
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10426,
+      "Highlighting": 1,
+      "blackAlpha": 0.55,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 409,
+      "Index": 9,
+      "NeedLevel": 0,
+      "groupID": 4,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        177
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10427,
+      "Highlighting": 1,
+      "blackAlpha": 0.55,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 410,
+      "Index": 10,
+      "NeedLevel": 0,
+      "groupID": 4,
+      "FingerType": 1,
       "dialogPos": [
         -182,
         -621
@@ -791,6 +863,438 @@
       "ForceOnclick": 0,
       "forceText": 1,
       "voiceFile": ""
+    },
+    {
+      "ID": 601,
+      "Index": 1,
+      "NeedLevel": 0,
+      "groupID": 6,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10416,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 602,
+      "Index": 2,
+      "NeedLevel": 0,
+      "groupID": 6,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": -1,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 603,
+      "Index": 3,
+      "NeedLevel": 0,
+      "groupID": 6,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10417,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 701,
+      "Index": 1,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10418,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 702,
+      "Index": 2,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10419,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 703,
+      "Index": 3,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10420,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 704,
+      "Index": 4,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10421,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 705,
+      "Index": 5,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10422,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 706,
+      "Index": 6,
+      "NeedLevel": 0,
+      "groupID": 7,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10423,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 801,
+      "Index": 1,
+      "NeedLevel": 0,
+      "groupID": 8,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10424,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 802,
+      "Index": 2,
+      "NeedLevel": 0,
+      "groupID": 8,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": -1,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 1,
+      "forceText": 1,
+      "voiceFile": ""
+    },
+    {
+      "ID": 803,
+      "Index": 3,
+      "NeedLevel": 0,
+      "groupID": 8,
+      "FingerType": 1,
+      "dialogPos": [
+        -182,
+        -517
+      ],
+      "NpcPos": [
+        422,
+        -100
+      ],
+      "NpcSize": [
+        500,
+        500
+      ],
+      "SpeakerName": 0,
+      "SpeakerStyle": 1,
+      "SpeakerImage": 3,
+      "desc": 10425,
+      "Highlighting": 1,
+      "blackAlpha": 0.0,
+      "Handle": 1,
+      "IsSkip": 0,
+      "TextSize": [
+        1240,
+        157
+      ],
+      "reversalFinger": 1,
+      "reversalBox": 2,
+      "ForceOnclick": 0,
+      "forceText": 1,
+      "voiceFile": ""
     }
   ]
 }

+ 15 - 15
Assets/Res/UI/AppBarPanel/AppBarPanel.prefab

@@ -434,7 +434,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.1, y: -47.50001}
+  m_AnchoredPosition: {x: -1.2, y: -27.6}
   m_SizeDelta: {x: 88.376205, y: 38.2085}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &3274072020448486571
@@ -617,7 +617,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 22.5, y: -25.6}
+  m_AnchoredPosition: {x: 33.9, y: -25.6}
   m_SizeDelta: {x: 91, y: 67}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &1937265048322601381
@@ -981,7 +981,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.1, y: -47.50001}
+  m_AnchoredPosition: {x: -1.2, y: -27.6}
   m_SizeDelta: {x: 88.376205, y: 38.2085}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5311815257834640554
@@ -2555,7 +2555,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 22.5, y: -25.5}
+  m_AnchoredPosition: {x: 33.9, y: -25.5}
   m_SizeDelta: {x: 57, y: 46}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4856364321762759249
@@ -2836,7 +2836,7 @@ MonoBehaviour:
   m_Name: 
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+ 16 - 16
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+ 8 - 0
Assets/Res/UI/TowerPanel/TowerPanelopen.anim.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: XXkasXulUyltmOzsRxlZ8mMlh+WAoLWMVOlS8IzZJ8Pz7KJ/MAGDX2Vc6dX5
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 7400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs

@@ -140,7 +140,7 @@ namespace GameLogic.Combat.Skill
         private CombatParticleSystemPool _earlyWarningFx;
         private CombatHeroEntity _earlyWarningFristHero;
 
-        protected SkillInfo skillInfo;
+        public SkillInfo skillInfo;
 
         protected int ballisticsCount = 1;
 

+ 3 - 3
Assets/Scripts/GameUI/EventManager/DialogueManager.cs

@@ -43,7 +43,7 @@ public class DialogueManager : Singleton<DialogueManager>
         }
         else
         {
-            await PlayDialogue(dialogueID, true);
+            await PlayDialogue(dialogueID, true,true);
         }
 
         // EndDialogue1();
@@ -69,7 +69,7 @@ public class DialogueManager : Singleton<DialogueManager>
         }
     }
 
-    private async CTask PlayDialogue(int dialogueID, bool isShowTips = false)
+    private async CTask PlayDialogue(int dialogueID, bool isShowTips = false,bool isShowAnima = false)
     {
         currentDialogueID = dialogueID;
 
@@ -141,7 +141,7 @@ public class DialogueManager : Singleton<DialogueManager>
             {
                 await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null,
                     ShowDialogueEventData.MessageShowType.Verbatim,
-                    FishDialogue);
+                    FishDialogue,isShowAnima);
             }
             else
             {

+ 5 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -87,6 +87,11 @@ namespace Fort23.Mono
         {
             // AppBarPanel.ClosePanel();
             TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
+            
+            if (PlayerGuideManager.Instance.GuideIsCanDo(8, 1))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
             return base.GetFocus();
         }
 

+ 8 - 1
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

@@ -37,6 +37,12 @@ namespace Fort23.Mono
         {
             AppBarPanel.ClosePanel();
             TitlePanel.ClosePanel();
+
+
+            if (PlayerGuideManager.Instance.GuideIsCanDo(8, 2))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
             // TitlePanel.OpenPanel(new List<int>() { GlobalParam.Item_Coin_ID, GlobalParam.Item_Diamond_ID });
             return base.GetFocus();
         }
@@ -57,7 +63,7 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
-            tenButton.onClick.AddListener(async() =>
+            tenButton.onClick.AddListener(async () =>
             {
 #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
                       if (TakuSDKManager.Instance.IsReady())
@@ -187,6 +193,7 @@ namespace Fort23.Mono
 
             await MarskPanel.ClosePanel();
             root.gameObject.SetActive(true);
+
         }
 
 

+ 12 - 8
Assets/Scripts/GameUI/UI/CombatPanel/EnemyGf_skill.cs

@@ -79,7 +79,7 @@ namespace Fort23.Mono
             if (skillSlotsAlterEventData.SkillSlots == SkillSlots)
             {
                 SkillBasic = SkillSlots.SkillBasic;
-              
+
                 SetUIInfo();
             }
         }
@@ -88,15 +88,19 @@ namespace Fort23.Mono
         {
             mybutton.onClick.AddListener(OnClick);
         }
-        private void OnClick()
-        { 
+
+        private async void OnClick()
+        {
             SkillConfig skillConfig = SkillBasic.SelfSkillConfig;
             CombatController.currActiveCombat.isUpdate = false;
-            SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec),
-                delegate()
-                {
-                    CombatController.currActiveCombat.isUpdate = true;
-                });
+
+            SkillInfopanel skillInfopanel = await SkillInfopanel.OpenPanle(SkillBasic.skillInfo);
+            skillInfopanel.UIClosed(() => { CombatController.currActiveCombat.isUpdate = true; });
+            // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec),
+            //     delegate()
+            //     {
+            //         CombatController.currActiveCombat.isUpdate = true;
+            //     });
         }
 
         private void SetUIInfo()

+ 7 - 5
Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs

@@ -92,16 +92,18 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
-            myButton.onClick.AddListener(() =>
+            myButton.onClick.AddListener(async () =>
             {
                 if (combatMagicWeaponEntity.IsEnemy)
                 {
                     // SkillConfig skillConfig = SkillBasic.SelfSkillConfig;
                     CombatController.currActiveCombat.isUpdate = false;
-                    SkillMassgePanel.OpenSkillSelectPanel(
-                        LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name),
-                        LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.model),
-                        delegate() { CombatController.currActiveCombat.isUpdate = true; });
+                    SkillInfopanel skillInfopanel = await SkillInfopanel.OpenPanle(combatMagicWeaponEntity.FaBaoInfo);
+                    skillInfopanel.UIClosed(() => { CombatController.currActiveCombat.isUpdate = true; });
+                    // SkillMassgePanel.OpenSkillSelectPanel(
+                    //     LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name),
+                    //     LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.model),
+                    //     delegate() { CombatController.currActiveCombat.isUpdate = true; });
                     return;
                 }
 

+ 11 - 1
Assets/Scripts/GameUI/UI/CombatPanel/SkillSelectPanel.cs

@@ -346,7 +346,7 @@ namespace Fort23.Mono
 
             guanbi.onClick.AddListener(() =>
             {
-                if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
+                if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
                 {
                     PlayerGuideManager.Instance.NextGuide();
                 }
@@ -760,6 +760,11 @@ namespace Fort23.Mono
                 PlayerGuideManager.Instance.NextGuide();
             }
 
+            if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
+
             SkillKongWidget skillKongWidget = obj as SkillKongWidget;
             if (infoType == 1)
             {
@@ -1331,6 +1336,11 @@ namespace Fort23.Mono
             {
                 PlayerGuideManager.Instance.NextGuide();
             }
+
+            if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
         }
 
         /// <summary>

+ 35 - 6
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs

@@ -47,10 +47,20 @@ namespace Fort23.Mono
 
         public static async CTask OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
             ShowDialogueEventData.MessageShowType messageShowType,
-            Action<int?> finish)
+            Action<int?> finish, bool isShowAnima)
         {
-            DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
-            dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
+            DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top,
+                uiData: new object[] { CurrentEventList, id, icon, messageShowType, finish, isShowAnima });
+            if (isShowAnima)
+            {
+                dialoguePanel.DialgueType1Anim.Play("DialgueType1open");
+            }
+            else
+            {
+                dialoguePanel.DialgueType1Anim.Play("DialgueType1idle1");
+            }
+
+            // dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
         }
 
 
@@ -68,6 +78,13 @@ namespace Fort23.Mono
             return base.Show();
         }
 
+        public async override CTask<bool> AsyncInit(object[] uiData)
+        {
+            await ShowPanel(uiData[0] as AccountFileInfo.EventList, (int)uiData[1], uiData[2] as string[],
+                (ShowDialogueEventData.MessageShowType)uiData[3], uiData[4] as Action<int?>);
+            return await base.AsyncInit(uiData);
+        }
+
         private void Init()
         {
             isAddStack = false;
@@ -128,7 +145,7 @@ namespace Fort23.Mono
             }
         }
 
-        public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
+        public async CTask ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
             ShowDialogueEventData.MessageShowType messageShowType,
             Action<int?> finish)
         {
@@ -228,15 +245,17 @@ namespace Fort23.Mono
             StartShowMassge();
         }
 
-        private async void StartShowMassge()
+        private async CTask StartShowMassge()
         {
             if (isOver)
                 return;
+            CTask cTask = CTask.Create();
 
             icon.onSpriteAlter = () =>
             {
                 icon.SetNativeSize();
                 icon.gameObject.SetActive(true);
+                cTask.SetResult();
             };
             if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
             {
@@ -249,9 +268,12 @@ namespace Fort23.Mono
             else
             {
                 icon.gameObject.SetActive(true);
+                cTask.SetResult();
                 // icon.icon_name = "bg_lh_di1";
             }
 
+            await cTask;
+
             if (eventConditionConfig.EventID == 10000)
             {
                 Btn_Cancel.gameObject.SetActive(false);
@@ -382,6 +404,7 @@ namespace Fort23.Mono
 
         private async void ShowOptions()
         {
+            await MarskPanel.OpenPanel();
             UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
             _isShowingOptions = true;
 
@@ -390,20 +413,25 @@ namespace Fort23.Mono
                 OptionMarsk.SetActive(true);
                 for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
                 {
+                    int index = eventConditionConfig.optionPara1.Length - 1 - i;
                     DialogueOptionWidget dialogueOptionWidget =
                         await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
                     dialogueOptionWidget.CustomInit(i, CurrentEventList, eventConditionConfig.optionPara1[i],
                         eventConditionConfig.ID, SelectOption);
+                    dialogueOptionWidget.transform.position = OptionPos[index].position;
+                    await TimerComponent.Instance.WaitAsync(200);
                 }
 
 
                 LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
             }
+            await MarskPanel.ClosePanel();
         }
 
         private async void SelectOption(DialogueOptionWidget obj)
         {
-            if (obj.eventLinkData != null && !EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions)  )
+            if (obj.eventLinkData != null &&
+                !EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions))
             {
                 bool isOk = await EventTipsPanel.OpenPanel(obj.eventLinkData);
 
@@ -489,6 +517,7 @@ namespace Fort23.Mono
             // OptionMarsk.SetActive(false);
             isOver = false;
             await base.Close();
+            // DialgueType1Anim.Play("DialgueType1idle");
         }
     }
 }

+ 22 - 0
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanelData.cs

@@ -228,6 +228,28 @@ namespace Fort23.Mono
 	      return _Text_Name2;
 	     }
 	   }
+	  private Animator _DialgueType1Anim;
+	  public Animator DialgueType1Anim
+	   {
+	   get{
+	      if (_DialgueType1Anim == null)
+	       {
+	         _DialgueType1Anim  = GetUIUnit<Animator>("DialgueType1Anim"); 
+	       }
+	      return _DialgueType1Anim;
+	     }
+	   }
+	  private List<RectTransform> _OptionPos;
+	  public List<RectTransform> OptionPos
+	   {
+	   get{
+	      if (_OptionPos == null)
+	       {
+	         _OptionPos  = GetUIUnit<List<RectTransform>>("OptionPos"); 
+	       }
+	      return _OptionPos;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 53 - 2
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase4.cs

@@ -32,6 +32,8 @@ namespace Fort23.Mono.Phases
             actionList.Add(OnStep406);
             actionList.Add(OnStep407);
             actionList.Add(OnStep408);
+            actionList.Add(OnStep409);
+            actionList.Add(OnStep410);
 
 
             actionList.Add(OnStepEnd);
@@ -229,13 +231,62 @@ namespace Fort23.Mono.Phases
             pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
             pgm.SetFingerVisiable(true);
         }
+        
+        /// <summary>
+        /// 上辅助功法
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep408(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+
+            GameObject gameObject =
+                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[2].own;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+
+            await pgm.ConfigLogic(408, delegate() { });
+
+            pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
+            pgm.SetFingerVisiable(true);
+        }
+
+        
+        /// <summary>
+        ///
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep409(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+
+            GameObject gameObject =
+                UIManager.Instance.GetComponent<SkillSelectPanel>().allKongSkill[6].own;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+
+            await pgm.ConfigLogic(409, delegate() { });
+
+            pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
+            pgm.SetFingerVisiable(true);
+        }
 
 
         /// <summary>
         /// 功法调整完毕,点这里返回
         /// </summary>
         /// <param name="obj"></param>
-        public async CTask OnStep408(UnityEngine.Object obj)
+        public async CTask OnStep410(UnityEngine.Object obj)
         {
             pgm.StepInit();
             await TimerComponent.Instance.WaitAsync(100);
@@ -249,7 +300,7 @@ namespace Fort23.Mono.Phases
             pgm.SetMaskTarget(gameObject);
             pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
 
-            await pgm.ConfigLogic(408, delegate() { });
+            await pgm.ConfigLogic(410, delegate() { });
 
             pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
             pgm.SetFingerVisiable(true);

+ 144 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase6.cs

@@ -0,0 +1,144 @@
+using Fort23.Core;
+using Fort23.UTool;
+using GameLogic.Combat;
+using GameLogic.Combat.CombatTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono.Phases
+{
+    public class Phase6 : IGuideLogic
+    {
+        public PlayerGuideManager pgm;
+
+        private bool once = false;
+
+        public Phase6(PlayerGuideManager guideManager)
+        {
+            this.pgm = guideManager;
+            once = true;
+        }
+
+        public override void Active()
+        {
+            base.Active();
+            actionList.Add(OnStep601);
+            actionList.Add(OnStep602);
+            actionList.Add(OnStep603);
+            actionList.Add(OnStepEnd);
+        }
+
+        public override void Begin()
+        {
+            guideID = 6;
+            guideIdx = -1;
+            pgm.isForceDone = false;
+            pgm.isTriggerDone = false;
+        }
+
+        public override void End()
+        {
+        }
+
+        public override async CTask Guide()
+        {
+            if (actionList.Count > guideIdx)
+            {
+                pgm.ResetPlayerGuide();
+                guideIdx++;
+
+
+                SaveStep(guideIdx);
+                await actionList[guideIdx](null);
+            }
+            else
+            {
+                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
+                pgm.isForceDone = true;
+            }
+        }
+
+        public override void LogicRelase()
+        {
+            actionList.Clear();
+        }
+
+        public override void LogicUpdate()
+        {
+        }
+
+
+        /// <summary>
+        /// 点击洞府
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep601(UnityEngine.Object obj)
+        {
+            GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().Btn_DongFu.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(601, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点击修炼
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep602(UnityEngine.Object obj)
+        {
+            GameObject gameObject = UIManager.Instance.GetComponent<CaveMainPanel>().Btn_XiuLian.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(602, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 升级
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep603(UnityEngine.Object obj)
+        {
+            GameObject gameObject = UIManager.Instance.GetComponent<HeroInformationPanel>().Btn_TuPo.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(603, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        public async CTask OnStepEnd(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            pgm.SetBlackBaseVisiable(false);
+            ForceGuideOver();
+        }
+
+        /// <summary>
+        /// 引导完成
+        /// </summary>
+        private void ForceGuideOver()
+        {
+            pgm.CloseForceGuide();
+            pgm.RestGuide();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase6.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8af886bba21b445ab17902db48e5f937
+timeCreated: 1760927099

+ 245 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase7.cs

@@ -0,0 +1,245 @@
+using Fort23.Core;
+using Fort23.UTool;
+using GameLogic.Combat;
+using GameLogic.Combat.CombatTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono.Phases
+{
+    /// <summary>
+    /// 商店抽卡引导
+    /// </summary>
+    public class Phase7 : IGuideLogic
+    {
+        public PlayerGuideManager pgm;
+
+        private bool once = false;
+
+        public Phase7(PlayerGuideManager guideManager)
+        {
+            this.pgm = guideManager;
+            once = true;
+        }
+
+        public override void Active()
+        {
+            base.Active();
+            actionList.Add(OnStep701);
+            actionList.Add(OnStep702);
+            actionList.Add(OnStep703);
+            actionList.Add(OnStep704);
+            actionList.Add(OnStep705);
+            actionList.Add(OnStep706);
+            actionList.Add(OnStepEnd);
+        }
+
+        public override void Begin()
+        {
+            guideID = 7;
+            guideIdx = -1;
+            pgm.isForceDone = false;
+            pgm.isTriggerDone = false;
+        }
+
+        public override void End()
+        {
+        }
+
+        public override async CTask Guide()
+        {
+            if (actionList.Count > guideIdx)
+            {
+                pgm.ResetPlayerGuide();
+                guideIdx++;
+
+
+                SaveStep(guideIdx);
+                await actionList[guideIdx](null);
+            }
+            else
+            {
+                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
+                pgm.isForceDone = true;
+            }
+        }
+
+        public override void LogicRelase()
+        {
+            actionList.Clear();
+        }
+
+        public override void LogicUpdate()
+        {
+        }
+
+
+        /// <summary>
+        /// 点击白嫖代金卷页签
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep701(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[0].own;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(701, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点击十连抽
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep702(UnityEngine.Object obj)
+        {
+            
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject = null;
+            ShopPanel shopPanel = UIManager.Instance.GetComponent<ShopPanel>();
+            foreach (var shopPanelShopGroupWidgetType1 in shopPanel._shopGroupWidgetType1s)
+            {
+                if (shopPanelShopGroupWidgetType1 is ShopBoxWidget)
+                {
+                    ShopBoxWidget shopBoxWidget = (ShopBoxWidget)shopPanelShopGroupWidgetType1;
+                    gameObject = shopBoxWidget.tenButton.gameObject;
+                    break;
+                }
+            }
+
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(702, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点击领取
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep703(UnityEngine.Object obj)
+        {
+            
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject = UIManager.Instance.GetComponent<ShopGachaPanel>().Btn_LingQu.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(703, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点击兑换商店
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep704(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[1].own;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(704, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+
+        /// <summary>
+        /// 点击姚丹
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep705(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject =
+                (UIManager.Instance.GetComponent<ShopPanel>()._shopGroupWidgetType1s[0] as ShopGroupWidgetType1)
+                ._shopItemWidgetType2s[4].own;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(705, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+
+        /// <summary>
+        /// 点击购买
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep706(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            
+            GameObject gameObject =
+                UIManager.Instance.GetComponent<ShopBuyItemPanel>().Btn_Function.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(706, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+
+            UIManager.Instance.HideUIUIPanel<ShopPanel>();
+        }
+
+        public async CTask OnStepEnd(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            pgm.SetBlackBaseVisiable(false);
+            ForceGuideOver();
+        }
+
+        /// <summary>
+        /// 引导完成
+        /// </summary>
+        private void ForceGuideOver()
+        {
+            pgm.CloseForceGuide();
+            pgm.RestGuide();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase7.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f6d08edab48e42df969c1c84b08376bd
+timeCreated: 1760927820

+ 144 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase8.cs

@@ -0,0 +1,144 @@
+using Fort23.Core;
+using Fort23.UTool;
+using GameLogic.Combat;
+using GameLogic.Combat.CombatTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono.Phases
+{
+    public class Phase8 : IGuideLogic
+    {
+        public PlayerGuideManager pgm;
+
+        private bool once = false;
+
+        public Phase8(PlayerGuideManager guideManager)
+        {
+            this.pgm = guideManager;
+            once = true;
+        }
+
+        public override void Active()
+        {
+            base.Active();
+            actionList.Add(OnStep801);
+            actionList.Add(OnStep802);
+            actionList.Add(OnStep803);
+            actionList.Add(OnStepEnd);
+        }
+
+        public override void Begin()
+        {
+            guideID = 8;
+            guideIdx = -1;
+            pgm.isForceDone = false;
+            pgm.isTriggerDone = false;
+        }
+
+        public override void End()
+        {
+        }
+
+        public override async CTask Guide()
+        {
+            if (actionList.Count > guideIdx)
+            {
+                pgm.ResetPlayerGuide();
+                guideIdx++;
+
+
+                SaveStep(guideIdx);
+                await actionList[guideIdx](null);
+            }
+            else
+            {
+                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
+                pgm.isForceDone = true;
+            }
+        }
+
+        public override void LogicRelase()
+        {
+            actionList.Clear();
+        }
+
+        public override void LogicUpdate()
+        {
+        }
+
+
+        /// <summary>
+        /// 点击宝箱
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep801(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Box.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(801, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点十连抽
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep802(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            await TimerComponent.Instance.WaitAsync(100);
+            GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().tenButton.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            await pgm.ConfigLogic(602, delegate() { });
+
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+
+        /// <summary>
+        /// 点空关闭
+        /// </summary>
+        /// <param name="obj"></param>
+        public async CTask OnStep803(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+
+            await pgm.ConfigLogic(803, delegate() { pgm.NextGuide(); });
+        }
+
+        public async CTask OnStepEnd(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            pgm.SetBlackBaseVisiable(false);
+
+            ForceGuideOver();
+        }
+
+        /// <summary>
+        /// 引导完成
+        /// </summary>
+        private async void ForceGuideOver()
+        {
+            pgm.CloseForceGuide();
+            pgm.RestGuide();
+            await UIManager.Instance.HideUIUIPanel<GachaPanel>();
+
+            UIManager.Instance.HideUIUIPanel<BoxPanel>();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase8.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 451f71e7d0e64d89833381200b3031dc
+timeCreated: 1760929143

+ 5 - 0
Assets/Scripts/GameUI/UI/HeroInformationPanel/CaveMainPanel.cs

@@ -41,6 +41,11 @@ namespace Fort23.Mono
 		{
 			AppBarPanel.OpenPanel(this);
 			TitlePanel.OpenPanel();
+			
+			if (PlayerGuideManager.Instance.GuideIsCanDo(6, 1))
+			{
+				PlayerGuideManager.Instance.NextGuide();
+			}
 		
 			return base.GetFocus();
 		}

+ 8 - 0
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroInformationPanel.cs

@@ -43,6 +43,10 @@ namespace Fort23.Mono
         {
             AppBarPanel.ClosePanel();
             TitlePanel.OpenPanel();
+            if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
             return base.GetFocus();
         }
 
@@ -138,6 +142,10 @@ namespace Fort23.Mono
                         fx_ui_tupo1.gameObject.SetActive(false);
                         MarskPanel.ClosePanel();
                         HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
+                        if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
+                        {
+                            PlayerGuideManager.Instance.NextGuide();
+                        }
 
                         AudioManager.Instance.PlayAudio("ui_shengji.wav");
                     }

+ 1 - 1
Assets/Scripts/GameUI/UI/HeroInformationPanel/UseExpElixirPanel.cs

@@ -18,7 +18,7 @@ namespace Fort23.Mono
 
         private void Init()
         {
-            IsShowAppBar = false;
+            // IsShowAppBar = false;
             isAddStack = true;
         }
 

+ 10 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -71,11 +71,21 @@ namespace Fort23.Mono
                 {
                     await PlayerGuideManager.Instance.SetGuid(1);
                 }
+                
+                if (PlayerGuideManager.Instance.GuideIsCanDo(8))
+                {
+                    await PlayerGuideManager.Instance.SetGuid(8);
+                }
 
                 if (PlayerGuideManager.Instance.GuideIsCanDo(4))
                 {
                     await PlayerGuideManager.Instance.SetGuid(4);
                 }
+
+                if (EventSystemManager.Instance.IsEventTrigger(10003) && PlayerGuideManager.Instance.GuideIsCanDo(6))
+                {
+                    await PlayerGuideManager.Instance.SetGuid(6);
+                }
             }
         }
 

+ 14 - 0
Assets/Scripts/GameUI/UI/ShopPanel/ShopBuyItemPanel.cs

@@ -27,6 +27,15 @@ namespace Fort23.Mono
         {
         }
 
+        public override CTask GetFocus()
+        {
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7, 5))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
+            return base.GetFocus();
+        }
+
         public async void CustomInit(AccountFileInfo.ShopItem shopItem, Action<bool, int> callback)
         {
             _buyMark = false;
@@ -147,6 +156,11 @@ namespace Fort23.Mono
         {
             _buyMark = true;
             UIManager.Instance.HideUIUIPanel(this);
+            
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7, 6))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
         }
 
         private void Reduce()

+ 13 - 1
Assets/Scripts/GameUI/UI/ShopPanel/ShopGachaPanel.cs

@@ -32,6 +32,10 @@ namespace Fort23.Mono
         {
             AppBarPanel.ClosePanel();
             TitlePanel.ClosePanel();
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7, 2))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
             return base.GetFocus();
         }
 
@@ -85,7 +89,15 @@ namespace Fort23.Mono
                 // UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
             });
 
-            Btn_LingQu.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel<ShopGachaPanel>(); });
+            Btn_LingQu.onClick.AddListener(() =>
+            {
+                UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
+                
+                if (PlayerGuideManager.Instance.GuideIsCanDo(7, 3))
+                {
+                    PlayerGuideManager.Instance.NextGuide();
+                }
+            });
         }
 
         public async override CTask<bool> AsyncInit(object[] uiData)

+ 2 - 2
Assets/Scripts/GameUI/UI/ShopPanel/ShopGroupWidgetType1.cs

@@ -12,8 +12,8 @@ namespace Fort23.Mono
     {
         AccountFileInfo.ShopData shopData;
 
-        List<ShopItemWidgetType1> _shopItemWidgetType1s = new List<ShopItemWidgetType1>();
-        List<ShopItemWidgetType2> _shopItemWidgetType2s = new List<ShopItemWidgetType2>();
+        public List<ShopItemWidgetType1> _shopItemWidgetType1s = new List<ShopItemWidgetType1>();
+        public List<ShopItemWidgetType2> _shopItemWidgetType2s = new List<ShopItemWidgetType2>();
 
         private ShopConfig _shopConfig;
 

+ 20 - 4
Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs

@@ -15,12 +15,12 @@ namespace Fort23.Mono
     {
         private List<AccountFileInfo.ShopData> _shopDatas;
 
-        private List<UIComponent> _shopGroupWidgetType1s = new List<UIComponent>();
+        public List<UIComponent> _shopGroupWidgetType1s = new List<UIComponent>();
 
         // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
         ShopBtnWidget currentSelectedShopBtnWidget;
 
-        List<ShopBtnWidget> _shopBtnWidgets = new List<ShopBtnWidget>();
+        public List<ShopBtnWidget> _shopBtnWidgets = new List<ShopBtnWidget>();
 
         private int shopId;
 
@@ -42,7 +42,7 @@ namespace Fort23.Mono
         }
 
 
-        public override CTask GetFocus()
+        public async override CTask GetFocus()
         {
             AppBarPanel.OpenPanel(this);
             if (currentSelectedShopBtnWidget == null)
@@ -70,7 +70,12 @@ namespace Fort23.Mono
                 currentSelectedShopBtnWidget.OnPointerClick();
             }
 
-            return base.GetFocus();
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7))
+            {
+                await PlayerGuideManager.Instance.SetGuid(7);
+            }
+
+            base.GetFocus();
         }
 
         public override CTask LoseFocus()
@@ -120,6 +125,11 @@ namespace Fort23.Mono
 
         private async void OnClick(ItemWidgetBasic obj)
         {
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7, 1))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
+
             ShopBtnWidget shopBtnWidget = obj as ShopBtnWidget;
             TitlePanel.OpenPanel(shopBtnWidget.ShopGroupConfig.titleShowItemIds.ToList());
             Text_Title.text = LanguageManager.Instance.Text(shopBtnWidget.ShopGroupConfig.shopName);
@@ -166,6 +176,12 @@ namespace Fort23.Mono
                     }
                 }
             }
+
+
+            if (PlayerGuideManager.Instance.GuideIsCanDo(7, 4))
+            {
+                PlayerGuideManager.Instance.NextGuide();
+            }
         }
 
 

+ 31 - 2
Assets/Scripts/GameUI/UI/SkillInfopanel.cs

@@ -1,4 +1,6 @@
 using Core.Language;
+using Excel2Json;
+using Fort23.Core;
 using GameLogic.Hero;
 using UnityEngine.UI;
 using Utility;
@@ -38,6 +40,31 @@ namespace Fort23.Mono
             Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;
         }
 
+        // public void CustomInit(SkillConfig skillConfig)
+        // {
+        //     Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
+        //     Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
+        //     Text_Tag.text = "功法";
+        //     Text_tip.text = "功法详情:";
+        //     Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
+        //     Text_Power.gameObject.SetActive(false);
+        //     Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
+        //     StarRootGam.SetActive(true);
+        //
+        //     for (var i = 0; i < StarRoot.Count; i++)
+        //     {
+        //         MyImage icon = StarRoot[i] as MyImage;
+        //         if (i < skillInfo.skillConfig.level - 1)
+        //         {
+        //             icon.gameObject.SetActive(true);
+        //         }
+        //         else
+        //         {
+        //             icon.gameObject.SetActive(false);
+        //         }
+        //     }
+        // }
+        
         public void CustomInit(SkillInfo skillInfo)
         {
             Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
@@ -63,16 +90,18 @@ namespace Fort23.Mono
             }
         }
 
-        public static async void OpenPanle(FaBaoInfo faBaoInfo)
+        public static async CTask<SkillInfopanel> OpenPanle(FaBaoInfo faBaoInfo)
         {
             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
             skillInfopanel.CustomInit(faBaoInfo);
+            return skillInfopanel;
         }
 
-        public static async void OpenPanle(SkillInfo faBaoInfo)
+        public static async  CTask<SkillInfopanel> OpenPanle(SkillInfo faBaoInfo)
         {
             SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
             skillInfopanel.CustomInit(faBaoInfo);
+            return skillInfopanel;
         }
     }
 }

BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/InitialPlayer.xlsx


BIN
Excel2Json/Excel/Language.xlsx


BIN
Excel2Json/Excel/PlayerGuide.xlsx


+ 3 - 3
UserSettings/EditorUserSettings.asset

@@ -54,13 +54,13 @@ EditorUserSettings:
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       flags: 0
     UnityEditor.ShaderGraph.Blackboard:
-      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4baf5e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1b4968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e394988899daa7
+      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4baf5e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1b4968e8ff0a2a4a0bcabada5f4a3ffffa58ce8a2c182a6d8c2869bd1f5dc8e9c9b97ea9c8183ee8383868b83dd8181de888c95cfb9cff8c4f7f0ddf1f4c6c5f6c9feccc9c9e538e2b27d
       flags: 0
     UnityEditor.ShaderGraph.FloatingWindowsLayout2:
-      value: 181344140043005e1a220d3b1f364b524c0c5a27130c293326201334cee5322ca0bd30e8eb293a707b0fd0180b3d0a36fc0d3d04e649500d1002ee0b5dbd1d2c27c00ad113cb1e10e41f1addc80993b9859884a69ae6d8f0d1cda9e8fbfefaf9f9dea3fdb9ade882f0f7b0e1e380cafbf2c3adc18e9cd285a2908b82ec879c8395949c9483d68a8d97ddbd90bf
+      value: 181344140043005e1a220d3b1f364b524c0c5a27130c293326201334cee5322ca0bd30e8eb293a707b0fd0180b3d0a36fc0d3d04e649500d1002ee0b5dbd1d2c27c00ad113cb1e10e41f1addc80993b9859884a69ae6d8f0d1cda9e8fbfefaf9f9dea3fdb9ade882f0f7b0e1e380cafbf2c3adc18e9cd285a2908b82ec879c8395949c9483d68a8d97ddf0ddf2c1f2f6c6f9f3ceccf5cfb68083
       flags: 0
     UnityEditor.ShaderGraph.InspectorWindow:
-      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd88908fecb0f9cfddf1eff4e7a1b1eae482f0fca9e5e1928b86d888ed909a938797a7cf
+      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd88908fecb0f9cfddf1eff4e7a1b1eae482f0fca9e5e19297949199e7919d919c90e2839d91a79188878f83cb8689d7888889d8f1daf7c7fff58ebc
       flags: 0
     UnityEditor.ShaderGraph.ToggleSettings:
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File diff suppressed because it is too large
+ 273 - 441
UserSettings/Layouts/default-2022.dwlt


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美术/art_use_ui/battle/dec_zd_tuichu.png


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美术/art_use_ui/battle/dec_zd_xiangqing.png


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+ 0 - 0
美术/unity_use_ui/TextrueJson/bg.txt


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