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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

李桃 1 週間 前
コミット
95a18c2835
100 ファイル変更3478 行追加518 行削除
  1. 5 1
      Assets/Art/HeroTimeLine/gf_1102_timeline.playable
  2. 12 6
      Assets/Art/HeroTimeLine/gf_1103_timeline.playable
  3. 9 3
      Assets/Art/HeroTimeLine/gf_1402_timeline.playable
  4. 2 2
      Assets/Art/VFX/FXPrefabs/fx_gf1103_sf.prefab
  5. 5 2
      Assets/Art/VFX/FXPrefabs/fx_gf_1101.prefab
  6. 4 1
      Assets/Art/VFX/FXPrefabs/fx_gf_1102.prefab
  7. 46 10
      Assets/Art/VFX/FXPrefabs/fx_gf_1103.prefab
  8. 145 114
      Assets/Art/VFX/FXPrefabs/fx_gf_1402.prefab
  9. 1 1
      Assets/Art/VFX/vfx_wuqi/1402long/1402long.mat
  10. 1 1
      Assets/Art/VFX/vfx_wuqi/1402long/long.controller
  11. 1 1
      Assets/Res/CombatScenes/CombatRoot.prefab
  12. 4 0
      Assets/Res/Config/ChanllegeTower.json.meta
  13. 151 7
      Assets/Res/Config/EventConfig.json
  14. 33 33
      Assets/Res/Config/EventLinkConfig.json
  15. 2 1
      Assets/Res/Config/GameConstantConfig.json
  16. 106 0
      Assets/Res/HeroAnimtion/Nanzhu.asset
  17. 0 1
      Assets/Res/TimeLineAssets/1101_timeline_TD.txt
  18. 1 1
      Assets/Res/TimeLineAssets/1102_timeline_TD.txt
  19. 0 1
      Assets/Res/TimeLineAssets/1103_timeline_TD.txt
  20. 1 1
      Assets/Res/TimeLineAssets/1104_timeline_TD.txt
  21. 1 1
      Assets/Res/TimeLineAssets/1105_timeline_TD.txt
  22. 1 1
      Assets/Res/TimeLineAssets/1201_timeline_TD.txt
  23. 0 0
      Assets/Res/TimeLineAssets/1202_timeline_TD.txt
  24. 1 1
      Assets/Res/TimeLineAssets/1204_timeline_TD.txt
  25. 1 1
      Assets/Res/TimeLineAssets/1205_timeline_TD.txt
  26. 1 1
      Assets/Res/TimeLineAssets/1301_timeline_TD.txt
  27. 1 1
      Assets/Res/TimeLineAssets/1304_timeline_TD.txt
  28. 1 1
      Assets/Res/TimeLineAssets/1305_timeline_TD.txt
  29. 0 0
      Assets/Res/TimeLineAssets/1401_timeline_TD.txt
  30. 0 1
      Assets/Res/TimeLineAssets/1402_timeline_TD.txt
  31. 1 1
      Assets/Res/TimeLineAssets/1403_timeline_TD.txt
  32. 1 1
      Assets/Res/TimeLineAssets/1404_timeline_TD.txt
  33. 1 1
      Assets/Res/TimeLineAssets/1405_timeline_TD.txt
  34. 1 1
      Assets/Res/TimeLineAssets/1501_timeline_TD.txt
  35. 1 1
      Assets/Res/TimeLineAssets/1504_timeline_TD.txt
  36. 1 1
      Assets/Res/TimeLineAssets/1505_timeline_TD.txt
  37. 1 1
      Assets/Res/TimeLineAssets/2008_timeline_TD.txt
  38. 0 0
      Assets/Res/TimeLineAssets/BossSk1_timeline_TD.txt
  39. 0 0
      Assets/Res/TimeLineAssets/BossSk2_timeline_TD.txt
  40. 0 0
      Assets/Res/TimeLineAssets/BossSk4_timeline_TD.txt
  41. 0 0
      Assets/Res/TimeLineAssets/fb_3101_TD.txt
  42. 0 0
      Assets/Res/TimeLineAssets/fb_3202_TD.txt
  43. 0 0
      Assets/Res/TimeLineAssets/fb_3203_TD.txt
  44. 0 0
      Assets/Res/TimeLineAssets/fb_3302_TD.txt
  45. 0 0
      Assets/Res/TimeLineAssets/fb_3401_TD.txt
  46. 0 0
      Assets/Res/TimeLineAssets/fb_3402_TD.txt
  47. 0 0
      Assets/Res/TimeLineAssets/fb_BossPing_TD.txt
  48. 0 0
      Assets/Res/TimeLineAssets/fb_dao1_TD.txt
  49. 0 0
      Assets/Res/TimeLineAssets/fb_ding1_TD.txt
  50. 0 0
      Assets/Res/TimeLineAssets/fb_feicuihulu_TD.txt
  51. 0 0
      Assets/Res/TimeLineAssets/fb_huohulu_TD.txt
  52. 0 0
      Assets/Res/TimeLineAssets/fb_jian1_TD.txt
  53. 0 0
      Assets/Res/TimeLineAssets/fb_jian2_TD.txt
  54. 0 0
      Assets/Res/TimeLineAssets/fb_linglongta_TD.txt
  55. 0 0
      Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt
  56. 0 0
      Assets/Res/TimeLineAssets/fb_xuanguidun_TD.txt
  57. 0 0
      Assets/Res/TimeLineAssets/fb_yuping_TD.txt
  58. 1 1
      Assets/Res/TimeLineAssets/gf_mozhan_timeline_TD.txt
  59. 0 1
      Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt
  60. 0 0
      Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt
  61. 663 25
      Assets/Res/UI/DivineSence/DivineSenceEventPreviewPanel.prefab
  62. 1 1
      Assets/Res/UI/DivineSence/DivineSenceEventResultPanel.prefab
  63. 376 0
      Assets/Res/UI/DivineSence/ShengShiConditionWidget.prefab
  64. 7 0
      Assets/Res/UI/DivineSence/ShengShiConditionWidget.prefab.meta
  65. 867 49
      Assets/Res/UI/DivineSence/ShengShiEventWidgetType2.prefab
  66. 94 1
      Assets/Res/UI/MainPanel/MainPanel.prefab
  67. 118 103
      Assets/Res/UI/Task/TaskInfoPanel.prefab
  68. 62 4
      Assets/Scenes/testCombat.scene
  69. 2 1
      Assets/Scripts/Core/Event/Event/CustomEventType.cs
  70. 4 0
      Assets/Scripts/GameData/ExcelConfig/ChanllegeTower.cs.meta
  71. 6 0
      Assets/Scripts/GameData/ExcelConfig/GameConstantConfig.cs
  72. 23 1
      Assets/Scripts/GameLogic/Combat/Buff/BuffControl.cs
  73. 1 1
      Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs
  74. 2 2
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatCameraControllder.cs
  75. 8 4
      Assets/Scripts/GameLogic/Combat/Skill/S1102.cs
  76. 10 4
      Assets/Scripts/GameLogic/Combat/Skill/S1103.cs
  77. 9 6
      Assets/Scripts/GameLogic/Combat/Skill/S1402.cs
  78. 101 0
      Assets/Scripts/GameLogic/Combat/Skill/S2009.cs
  79. 3 0
      Assets/Scripts/GameLogic/Combat/Skill/S2009.cs.meta
  80. 42 0
      Assets/Scripts/GameLogic/Combat/Skill/S2010.cs
  81. 3 0
      Assets/Scripts/GameLogic/Combat/Skill/S2010.cs.meta
  82. 4 4
      Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs
  83. 7 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs
  84. 34 17
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs
  85. 53 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/S1402_FXLogic.cs
  86. 11 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/S1402_FXLogic.cs.meta
  87. 8 6
      Assets/Scripts/GameLogic/Player/AccountFileInfo.cs
  88. 2 1
      Assets/Scripts/GameTimeLine/CustomizeTime/TimeLineParticleSystem/TimeLineParticleSystemAsset.cs
  89. 4 0
      Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineEventParticleLogicBasic.cs
  90. 18 8
      Assets/Scripts/GameTimeLine/SerializationTimeLine/TimeLineSerialization/TimeLinePlayFxSerializtion.cs
  91. 112 9
      Assets/Scripts/GameUI/EventManager/EventSystemManager.cs
  92. 5 3
      Assets/Scripts/GameUI/GameApplction.cs
  93. 7 5
      Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs
  94. 93 37
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs
  95. 33 11
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs
  96. 33 11
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventResultPanel.cs
  97. 35 0
      Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidget.cs
  98. 11 0
      Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidget.cs.meta
  99. 51 0
      Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidgetData.cs
  100. 11 0
      Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidgetData.cs.meta

+ 5 - 1
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+ 12 - 6
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+ 9 - 3
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+ 2 - 2
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+ 5 - 2
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+ 4 - 1
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+ 46 - 10
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+ 145 - 114
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Assets/Res/CombatScenes/CombatRoot.prefab

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Assets/Res/Config/ChanllegeTower.json.meta

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Assets/Res/Config/EventConfig.json

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+ 33 - 33
Assets/Res/Config/EventLinkConfig.json

@@ -2,7 +2,7 @@
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@@ -13,7 +13,7 @@
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@@ -32,7 +32,7 @@
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@@ -50,7 +50,7 @@
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@@ -67,7 +67,7 @@
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@@ -84,7 +84,7 @@
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+ 2 - 1
Assets/Res/Config/GameConstantConfig.json

@@ -34,7 +34,8 @@
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ファイルの差分が大きいため隠しています
+ 0 - 1
Assets/Res/TimeLineAssets/1101_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1102_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1102_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tiangangjianqijue\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_tiangangjianqijue_sf\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1102_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1102_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack3_1\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.6,\"continuedTime\":1.6,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.6,\"continuedTime\":1.6,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_1102\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102_fashe\",\"isActivity\":false,\"startTime\":0.2166667,\"endTime\":1.816667,\"continuedTime\":1.6,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_1102_sf\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1102_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":2,\"continuedTime\":2,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1102_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

ファイルの差分が大きいため隠しています
+ 0 - 1
Assets/Res/TimeLineAssets/1103_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1104_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1104_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jindao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1104_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1104_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jindao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1104_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1104_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1105_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1105_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jinzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1105_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1105_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jinzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1105_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1201_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1201_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingzhui\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1201_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1201_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingzhui\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1201_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/1202_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1204_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1204_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_shuiqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1204_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1204_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_shuiqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1204_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1205_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1205_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingdao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1205_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1205_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingdao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1205_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1301_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1301_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_duzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"0\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1301_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1301_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_duzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"0\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1301_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1304_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1304_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_zhuzi\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1304_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1304_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_zhuzi\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1304_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1304_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1305_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1305_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_muci\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1305_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1305_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_muci\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1305_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1305_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/1401_timeline_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 1
Assets/Res/TimeLineAssets/1402_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1403_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1403_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_liaoyuanzhi\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1403_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1403_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack3\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":null,\"randomSeed\":0,\"locationType\":0,\"targetSpecialDotName\":null,\"hitPointGroupName\":null,\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403\",\"isActivity\":false,\"startTime\":0.3,\"endTime\":2.3,\"continuedTime\":2,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_1403\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1403_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1403_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1404_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1404_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_huoqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1404_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1404_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_huoqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1404_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1404_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1405_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1405_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_huodao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1405_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1405_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_huodao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1405_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1405_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1501_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1501_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_tuci\",\"randomSeed\":518,\"locationType\":2,\"targetSpecialDotName\":\"\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_tuci_chuxian\",\"randomSeed\":2432,\"locationType\":2,\"targetSpecialDotName\":\"\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0.1,\"endTime\":2.1,\"continuedTime\":2,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1501_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1501_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_tuci\",\"randomSeed\":518,\"locationType\":2,\"targetSpecialDotName\":\"\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_tuci_chuxian\",\"randomSeed\":2432,\"locationType\":2,\"targetSpecialDotName\":\"\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1501\",\"isActivity\":false,\"startTime\":0.1,\"endTime\":2.1,\"continuedTime\":2,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1501_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1504_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1504_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_dashitou\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_dashitou_chuxian\",\"randomSeed\":2432,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0.1,\"endTime\":2.1,\"continuedTime\":2,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1504_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1504_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_dashitou\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_dashitou_chuxian\",\"randomSeed\":2432,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1504\",\"isActivity\":false,\"startTime\":0.1,\"endTime\":2.1,\"continuedTime\":2,\"targetEntityType\":1,\"totalTime\":0}"],"heroName":"1504_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1505_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1505_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_xiaoshitou\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1505_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1505_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_tu_xiaoshitou\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1505\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1505_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/2008_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"2008_timeline","key":["TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"2008\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_boss01_sk1_jian\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"2008\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"2008_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"2008_timeline","key":["TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"2008\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_boss01_sk1_jian\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"2008\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"2008_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/BossSk1_timeline_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/BossSk2_timeline_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/BossSk4_timeline_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3101_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3202_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3203_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3302_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3401_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_3402_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_BossPing_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_dao1_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_ding1_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_feicuihulu_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_huohulu_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_jian1_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_jian2_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_linglongta_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_xuanguidun_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/fb_yuping_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/gf_mozhan_timeline_TD.txt

@@ -1 +1 @@
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+{"timeLineName":"gf_mozhan_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack1\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_mozhan\",\"randomSeed\":382,\"locationType\":0,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0.3166667,\"endTime\":1.316667,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"gf_mozhan_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

ファイルの差分が大きいため隠しています
+ 0 - 1
Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt


+ 663 - 25
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 GameObject:
   m_ObjectHideFlags: 0
@@ -884,6 +804,101 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
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+GameObject:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Component:
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+  - component: {fileID: 3214678112079635339}
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+  m_Icon: {fileID: 0}
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7852697166483862012}
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+  m_AnchoredPosition: {x: 0, y: -575.3}
+  m_SizeDelta: {x: 410.77, y: 0}
+  m_Pivot: {x: 0.5, y: 1}
+--- !u!222 &3214678112079635339
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7852697166483862012}
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+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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+    m_FontSize: 30
+    m_FontStyle: 1
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+    m_MinSize: 2
+    m_MaxSize: 40
+    m_Alignment: 4
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1.3
+  m_Text: "\u51FB\u8D25\u540E\u5C71\u5C0F\u59960/6\n\u51FB\u8D25\u540E\u5C71\u5C0F\u59960/6"
+--- !u!114 &8492955492561521038
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7852697166483862012}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
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 GameObject:
   m_ObjectHideFlags: 0
@@ -897,7 +912,7 @@ GameObject:
   - component: {fileID: 1087322108478024986}
   m_Layer: 5
   m_HasEditorInfo: 1
-  m_Name: Text_Title
+  m_Name: Text_Name
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -919,7 +934,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -0.0000038147, y: 380}
+  m_AnchoredPosition: {x: -0.0000038147, y: 390.8}
   m_SizeDelta: {x: 410.7655, y: 55.7865}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &126500885704442088

+ 62 - 4
Assets/Scenes/testCombat.scene

@@ -2185,7 +2185,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: isZhanZhuang
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: zhanZhuangTime
@@ -2261,7 +2261,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skill.Array.data[0]
-      value: 14055
+      value: 14022
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].skill.Array.data[0]
@@ -2297,7 +2297,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []
@@ -4743,6 +4743,63 @@ Sprite:
     - {x: 0.415, y: 0.16499999}
   m_Bones: []
   m_SpriteID: 5e97eb03825dee720800000000000000
+--- !u!1001 &667277092
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -0.958
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 4.24
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 2.78
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4387452523578066488, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7797750196052067437, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
+      propertyPath: m_Name
+      value: fx_gf_1402
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 6f534ee82fac4dc4a9645fab3c90b70c, type: 3}
 --- !u!1 &675361046
 GameObject:
   m_ObjectHideFlags: 0
@@ -9427,7 +9484,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 3076136778433984314, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_IsActive
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
       propertyPath: m_LocalPosition.x
@@ -13262,3 +13319,4 @@ SceneRoots:
   - {fileID: 1359684029}
   - {fileID: 1544803331}
   - {fileID: 1085826000}
+  - {fileID: 667277092}

+ 2 - 1
Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -115,7 +115,8 @@ namespace Fort23.Core
       /// 获得道具
       /// </summary>
       AddItem,
-      DaoYouCounUpdate
+      DaoYouCounUpdate,
+      UpdateZuiZhongEvent
       
     }
 }

+ 4 - 0
Assets/Scripts/GameData/ExcelConfig/ChanllegeTower.cs.meta

@@ -1,5 +1,9 @@
 fileFormatVersion: 2
+<<<<<<<< HEAD:Assets/Scripts/GameData/ExcelConfig/TanxianConfig.cs.meta
+guid: DHhOvCz+Vn7rrzC0n2WAoCYB+tzBdyuXw6bagroYUuzo2XnXb2YVsIszVMxW
+========
 guid: W34dsCn+Vy2sy+toBdaM6yWGdZbJvgXtHRq8ILcxeyHzuK2x5AL6rEQ5kAkh
+>>>>>>>> b803d55feb70756034431e1de63b00a09af92353:Assets/Scripts/GameData/ExcelConfig/ChanllegeTower.cs.meta
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

+ 6 - 0
Assets/Scripts/GameData/ExcelConfig/GameConstantConfig.cs

@@ -92,6 +92,12 @@ public int Daoyoushowuptime;
 public int[] DaoyouguajiDuration;
 
 
+		/// <summary>
+		///刷新关联事件概率 (100=100%)
+		/// </summary>
+public int RefreshRelevanceEventProbability;
+
+
 	}
 
 }

+ 23 - 1
Assets/Scripts/GameLogic/Combat/Buff/BuffControl.cs

@@ -1,4 +1,5 @@
 using System;
+using System.Collections.Generic;
 using Common.Utility.CombatEvent;
 using Fort23.Core;
 
@@ -22,12 +23,13 @@ namespace GameLogic.Combat.Buff
             startAddBuffEventData.BuffInfo = buffInfo;
             startAddBuffEventData.source = source;
             startAddBuffEventData.target = _combatHeroEntity;
-            CombatEventManager.Instance.Dispatch(CombatEventType.StartAddBuff, startAddBuffEventData,false);
+            CombatEventManager.Instance.Dispatch(CombatEventType.StartAddBuff, startAddBuffEventData, false);
             if (startAddBuffEventData.isNotAddBuff)
             {
                 startAddBuffEventData.Recycle();
                 return null;
             }
+
             startAddBuffEventData.Recycle();
             BuffBasic buffBasic = GetBuffBasicForIdGroup(buffInfo.BuffConfig.buffGroup);
             if (buffBasic == null)
@@ -86,6 +88,26 @@ namespace GameLogic.Combat.Buff
             return null;
         }
 
+        /// <summary>
+        /// 获得对应buff
+        /// </summary>
+        /// <param name="buffType"> 1=buff 2=debuff 3=中立</param>
+        /// <returns></returns>
+        public List<BuffBasic> GetBuffBasicForBuffType(int buffType)
+        {
+            List<BuffBasic> buffBasics = new List<BuffBasic>();
+            for (int i = 0; i < _allBuff.Count; i++)
+            {
+                BuffBasic b = _allBuff[i];
+                if (b.buffInf.BuffConfig.buffType == buffType)
+                {
+                    buffBasics.Add(b);
+                }
+            }
+
+            return buffBasics;
+        }
+
         public BuffBasic GetBuffBasicForIdGroup(int idGroup)
         {
             for (int i = 0; i < _allBuff.Count; i++)

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs

@@ -114,7 +114,7 @@ namespace GameLogic.Combat.CombatState
 
                 float distance = Vector3.SqrMagnitude(hero.combatHeroGameObject.position -
                                                       playerHeroEntity.combatHeroGameObject.position);
-                if (distance < minDistance && distance < 400)
+                if (distance < minDistance && distance < 225)
                 {
                     // if (!_combatHeroEntity.IsEnemy || distance < _combatHeroEntity.CurrCombatHeroInfo.maxDisTo + 100)
                     {

+ 2 - 2
Assets/Scripts/GameLogic/Combat/CombatTool/CombatCameraControllder.cs

@@ -84,9 +84,9 @@ namespace GameLogic.Combat.CombatTool
         public void CameraSelect_onValueChanged(float value)
         {
             _cameraSelectValue = value;
-            Vector3 pos1 = new Vector3(0, -2, -0.7f);
+            Vector3 pos1 = new Vector3(0, -3, -0.7f);
             Vector3 e1 = new Vector3(20, 0, 0);
-            Vector3 pos2 = new Vector3(9, 0.7f, -1.4f);
+            Vector3 pos2 = new Vector3(9, -1, -1.4f);
             Vector3 e2 = new Vector3(17.77f, -28.25f, 1.165f);
             Camera.transform.localPosition =
                 Vector3.Lerp(pos1, pos2, value);

+ 8 - 4
Assets/Scripts/GameLogic/Combat/Skill/S1102.cs

@@ -23,12 +23,16 @@ namespace GameLogic.Combat.Skill
                 .GetMainHotPoin<CombatHeroHitPoint>();
             BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
             currTarget.Add(combatHeroHitPoint);
-            ballisticsCount = (int)effectValue[0];
-            for (int i = 0; i < effectValue[0]; i++)
+            ballisticsCount = 1;
+            for (int i = 0; i < 1; i++)
             {
-                SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
+                // float x=CombatCalculateTool.Instance.GetOdd(-100, 100)/100f*3;
+                // float y=CombatCalculateTool.Instance.GetOdd(50, 100)/100f*2;
+                Vector3 off = new Vector3(0, 1,1.5f);
+                off = CombatHeroEntity.GameObject.transform.TransformPoint(off);
+                // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
                 ActivationTimeLineData("1102_fashe", currTarget: currTarget,
-                    customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
+                    customizePos: new Vector3[] { off }, indexCount: i);
             }
         }
 

+ 10 - 4
Assets/Scripts/GameLogic/Combat/Skill/S1103.cs

@@ -17,6 +17,7 @@ namespace GameLogic.Combat.Skill
     {
         protected override void ProUseSkill()
         {
+            _finishTimeLineGroupName = "1103";
             ActivationTimeLineData("1103");
             CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
                 .GetThis<CombatHeroEntity>()
@@ -26,16 +27,21 @@ namespace GameLogic.Combat.Skill
             ballisticsCount = (int)effectValue[0];
             for (int i = 0; i < effectValue[0]; i++)
             {
-                float startTime = i * -0.02f;
+                float a = CombatCalculateTool.Instance.GetOdd(0, 360);
+                Quaternion q = Quaternion.Euler(0, 0, a);
+                q = CombatHeroEntity.GameObject.transform.rotation * q;
+                Vector3 qe = q.eulerAngles;
+                float startTime = i * -0.2f;
                 SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
                 ActivationTimeLineData("1103_fashe", currTarget: currTarget,
-                    customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i,startTime:startTime);
+                    customizePos: new Vector3[] { specialDotInfo.GetWorlPos(), qe }, indexCount: i,
+                    startTime: startTime);
             }
         }
 
         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
             ITimelineFxLogic timelineFxLogic,
-            TriggerData triggerData,ISkillFeatures skillFeatures)
+            TriggerData triggerData, ISkillFeatures skillFeatures)
         {
             float addHarm = effectValue[1];
             if (SelfSkillConfig.level > 5)
@@ -52,7 +58,7 @@ namespace GameLogic.Combat.Skill
                 addHarm);
             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
                 AttType.Skill, triggerData,
-                wuXingType,skillFeatures,
+                wuXingType, skillFeatures,
                 HarmType.Default);
             if (harmReturnInfo.isHitHero)
             {

+ 9 - 6
Assets/Scripts/GameLogic/Combat/Skill/S1402.cs

@@ -27,9 +27,13 @@ namespace GameLogic.Combat.Skill
             ballisticsCount = (int)effectValue[0];
             for (int i = 0; i < effectValue[0]; i++)
             {
-                SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
+                float x = CombatCalculateTool.Instance.GetOdd(-100, 100);
+                x = (x ) / 200;
+                Vector3 pos = new Vector3(x, 0.7f, -2f);
+                pos = CombatHeroEntity.GameObject.transform.TransformPoint(pos);
+                // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo(pos);
                 ActivationTimeLineData("1402_fashe", currTarget: currTarget,
-                    customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
+                    customizePos: new Vector3[] { pos }, indexCount: i, startTime: -0.2f * i);
             }
 
             ActivationTimeLineData("1402");
@@ -40,16 +44,15 @@ namespace GameLogic.Combat.Skill
         {
         }
 
-      
 
         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
             ITimelineFxLogic timelineFxLogic,
-            TriggerData triggerData,ISkillFeatures skillFeatures)
+            TriggerData triggerData, ISkillFeatures skillFeatures)
         {
             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
                 effectValue[1]);
             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
-                AttType.Skill, triggerData, wuXingType,skillFeatures,
+                AttType.Skill, triggerData, wuXingType, skillFeatures,
                 HarmType.Default);
 
             if (harmReturnInfo.isHitHero)
@@ -76,7 +79,7 @@ namespace GameLogic.Combat.Skill
                         CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
                         effectValue[4]);
                     CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v2,
-                        AttType.Skill, triggerData, wuXingType,skillFeatures,
+                        AttType.Skill, triggerData, wuXingType, skillFeatures,
                         HarmType.Default);
                 }
             }

+ 101 - 0
Assets/Scripts/GameLogic/Combat/Skill/S2009.cs

@@ -0,0 +1,101 @@
+using System.Collections.Generic;
+using Common.Utility.CombatEvent;
+using Fort23.Core;
+using GameLogic.Combat.Buff;
+using GameLogic.Combat.CombatTool;
+using GameLogic.Combat.Hero;
+
+namespace GameLogic.Combat.Skill
+{
+    /// <summary>
+    /// 青莲净体诀  前方槽位功法在命中目标时会获得青莲之气,青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命
+    /// 后方槽位也能获得青莲之气
+    ///如果为相生功法,各自获得的青莲之气数*2
+    /// </summary>
+    public class S2009 : SkillBasic
+    {
+        private int currCount;
+
+        private bool isSymbiosis;
+
+        protected override void ProUseSkill()
+        {
+        }
+
+        protected override void ProInitSkill()
+        {
+            currCount = 0;
+            isSymbiosis = false;
+            CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
+        }
+
+        protected override void ProActiveSkill()
+        {
+            if (SelfSkillConfig.PromoteLanPara_1.Length > 1)
+            {
+                CombatHeroSkillControl combatHeroSkillControl =
+                    CombatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>();
+                SkillBasic skillBasic = combatHeroSkillControl.GetSkillQueueForIndex(index + 1);
+                SkillBasic skillBasic2 = combatHeroSkillControl.GetSkillQueueForIndex(index - 1);
+                if (skillBasic != null && skillBasic2 != null)
+                {
+                    isSymbiosis =
+                        CombatCalculateTool.Instance.IsSymbiosis(skillBasic.wuXingType, skillBasic2.wuXingType);
+                }
+            }
+        }
+
+        private void HeroInjured(IEventData eventData)
+        {
+            HeroInjuredEventData heroInjuredEventData = eventData as HeroInjuredEventData;
+            HarmReturnInfo harmReturnInfo = heroInjuredEventData.HarmReturnInfo;
+            if (harmReturnInfo.source != CombatHeroEntity)
+            {
+                return;
+            }
+
+            SkillBasic skillBasic = harmReturnInfo.triggerData.Source as SkillBasic;
+            if (IsPassiveActivateSkill(skillBasic))
+            {
+                object iBarrier = heroInjuredEventData.HarmReturnInfo.triggerData.IBarrier;
+                if (iBarrier != null)
+                {
+                    return;
+                }
+
+                if (isSymbiosis)
+                {
+                    currCount += 2;
+                }
+                else
+                {
+                    currCount++;
+                }
+
+                if (currCount >= effectValue[0]) //满足层数
+                {
+                    currCount = 0;
+                    List<BuffBasic> buffBasics = CombatHeroEntity.BuffControl.GetBuffBasicForBuffType(2);
+                    int count = (int)effectValue[1];
+                    for (int i = 0; i < count; i++)
+                    {
+                        if (buffBasics.Count <= 0)
+                        {
+                            break;
+                        }
+
+                        int index = CombatCalculateTool.Instance.GetOdd(0, buffBasics.Count);
+                        BuffBasic buffBasic = buffBasics[index];
+                        CombatHeroEntity.BuffControl.RemoveBuff(buffBasic);
+                        buffBasics.RemoveAt(index);
+                    }
+
+                    long maxHp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
+                    long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(maxHp, effectValue[2]);
+                    Recover(CombatHeroEntity, CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true), v,
+                        AttType.Skill);
+                }
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Skill/S2009.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 05fbe9c8e6e14e469c5fa60739c8af2f
+timeCreated: 1749710466

+ 42 - 0
Assets/Scripts/GameLogic/Combat/Skill/S2010.cs

@@ -0,0 +1,42 @@
+using Common.Utility.CombatEvent;
+using Fort23.Core;
+using GameLogic.Combat.CombatTool;
+using GameLogic.Combat.Hero;
+
+namespace GameLogic.Combat.Skill
+{
+    /// <summary>
+    /// 碧霄回春术  功法在经过木系区域时会触发生机,为角色治疗{0}生命值
+    /// </summary>
+    public class S2010 : SkillBasic
+    {
+        protected override void ProUseSkill()
+        {
+        }
+
+        protected override void ProActiveSkill()
+        {
+            CombatEventManager.Instance.AddEventListener(CombatEventType.TriggerSkillSlots, TriggerSkillSlots);
+        }
+
+        protected override void ProDispose()
+        {
+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.TriggerSkillSlots, TriggerSkillSlots);
+        }
+
+        private void TriggerSkillSlots(IEventData ieventData)
+        {
+            TriggerSkillSlotsEventData triggerSkillSlotsEventData = ieventData as TriggerSkillSlotsEventData;
+            if (triggerSkillSlotsEventData.SkillBasic == this)
+            {
+                if (triggerSkillSlotsEventData.triggerType == 2) //触发到木的位置
+                {
+                    long maxHp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
+                    long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(maxHp, effectValue[0]);
+                    Recover(CombatHeroEntity, CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true), v,
+                        AttType.Skill);
+                }
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Skill/S2010.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 51d9df94eebf4ae9a9f87c5656858606
+timeCreated: 1749783019

+ 4 - 4
Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs

@@ -328,7 +328,7 @@ namespace GameLogic.Combat.Skill
         }
 
         public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
-            AttType attType, HarmType harmType)
+            AttType attType, HarmType harmType=HarmType.Recover)
         {
             return CombatCalculateTool.Instance.Recover(source, target, att, attType, harmType, triggerData);
         }
@@ -603,14 +603,14 @@ namespace GameLogic.Combat.Skill
                 return false;
             }
 
-            if (SelfSkillConfig.PromoteLanPara == null)
+            if (SelfSkillConfig.PromoteLanPara_1 == null)
             {
                 return false;
             }
 
-            for (int i = 0; i < SelfSkillConfig.PromoteLanPara.Length; i++)
+            for (int i = 0; i < SelfSkillConfig.PromoteLanPara_1.Length; i++)
             {
-                int configIndex = (int)SelfSkillConfig.PromoteLanPara[i];
+                int configIndex = (int)SelfSkillConfig.PromoteLanPara_1[i];
                 if (targetSkillBasic.index == configIndex + index)
                 {
                     return true;

+ 7 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs

@@ -19,6 +19,7 @@ namespace Common.Combat.FxAILogic
 {
     public abstract class FxAILogicBasic : MonoBehaviour, IDisposable, ITimelineFxLogic, ITriggerEntity
     {
+        [Header("移动的根节点,默认是root")] public GameObject moveTarget;
         private TimeLineEventParticleLogicBasic _timeLineEventParticleLogicBasic;
         private ILifetCycleHitPoint _attTarget;
 
@@ -106,6 +107,12 @@ namespace Common.Combat.FxAILogic
                 Dispose();
                 return;
             }
+
+            if (moveTarget == null)
+            {
+                moveTarget = ObjectPoolInterface.own;
+            }
+
             ObjectPoolInterface.own.SetActive(false);
             BarrierTriggerData = new BarrierTriggerData();
             isNotMove = false;

+ 34 - 17
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs

@@ -2,6 +2,7 @@ using System.Collections.Generic;
 using Core.Audio;
 using Core.Triiger;
 using Core.Utility;
+using Fort23.UTool;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.Hero;
 using GameLogic.Combat.Skill;
@@ -14,7 +15,10 @@ namespace Common.Combat.FxAILogic
     [AddComponentMenu("特效脚本/弹道/功法通用弹道")]
     public class FxParabolaBulletLogic : FxAILogicBasic
     {
+      
         public float speed;
+        public Transform roatRoot;
+        public int raotIndex;
         private IUnRegister UnRegister = null;
 
 
@@ -50,7 +54,12 @@ namespace Common.Combat.FxAILogic
         protected override void ProInit()
         {
             maxDisSpr = maxDis * maxDis;
-           
+
+            if (roatRoot!=null&&TimeLineEventParticleLogicBasic.timeLinePlayFxSerializtion.isRoat)
+            {
+                roatRoot.transform.eulerAngles = TimeLineEventParticleLogicBasic.customizePos[raotIndex];
+            }
+
             if (isUseCustomTargetEndPos)
             {
                 endPos = TimeLineEventParticleLogicBasic.customizePos[
@@ -76,13 +85,13 @@ namespace Common.Combat.FxAILogic
                 startDir = CombatHeroEntity.GameObject.transform.TransformPoint(off +
                     new Vector3(
                         x,
-                        Random.Range(0.1f, 1f),
+                        0,
                         Random.Range(0.1f, 5f)));
 
                 startDir = (startDir - _currPos).normalized;
                 dirLerpTime = 0;
                 dir = (endPos - CurrPos).normalized;
-                gameObject.transform.rotation = Quaternion.LookRotation(dir);
+                moveTarget.transform.rotation = Quaternion.LookRotation(dir);
             }
             else if (parabolaCurveType == CurveType.Beeline)
             {
@@ -105,7 +114,7 @@ namespace Common.Combat.FxAILogic
                     Vector3 p = BesselPath.controlPoints[i];
                     if (isUseX)
                     {
-                        if (i == 1)
+                        if (i == 1||i==2)
                         {
                             p.x = pos.x > 0 ? p.x * -1 : p.x;
                         }
@@ -118,10 +127,10 @@ namespace Common.Combat.FxAILogic
                 moveBezierPath.SetLengthAtT();
 
                 currTime = 0;
-              
             }
+
             CombatUpdate(0.016f);
-            UnRegister = gameObject.OnTriggerEnterEvent(this, OnTriggerEnterEvent);
+            UnRegister = moveTarget.OnTriggerEnterEvent(this, OnTriggerEnterEvent);
         }
 
         private float GetMoveSpeed()
@@ -262,12 +271,12 @@ namespace Common.Combat.FxAILogic
                 {
                     timeLineTriggerEvent.TimeLineTrigger(
                         TimeLineEventParticleLogicBasic.TimeLineEventLogicGroup.groupName,
-                        target.GetMainHotPoin<ILifetCycleHitPoint>(), this, triggerData,SkillFeaturesData);
+                        target.GetMainHotPoin<ILifetCycleHitPoint>(), this, triggerData, SkillFeaturesData);
                     if (!BarrierTriggerData.isPenetrate)
                     {
                         if (!string.IsNullOrEmpty(hitFxName))
                         {
-                            FinishHit(collision.ClosestPoint(gameObject.transform.position), hitFxName);
+                            FinishHit(collision.ClosestPoint(moveTarget.transform.position), hitFxName);
                         }
 
                         AudioManager.Instance.PlayAudio(hitAudioName, false);
@@ -305,10 +314,10 @@ namespace Common.Combat.FxAILogic
             if (timeLineTriggerEvent != null)
             {
                 timeLineTriggerEvent.TimeLineTrigger(TimeLineEventParticleLogicBasic.TimeLineEventLogicGroup.groupName,
-                    target.GetMainHotPoin<ILifetCycleHitPoint>(), this, triggerData,SkillFeaturesData);
+                    target.GetMainHotPoin<ILifetCycleHitPoint>(), this, triggerData, SkillFeaturesData);
                 if (!string.IsNullOrEmpty(hitFxName))
                 {
-                    FinishHit(collision.ClosestPoint(gameObject.transform.position), hitFxName);
+                    FinishHit(collision.ClosestPoint(moveTarget.transform.position), hitFxName);
                 }
 
                 AudioManager.Instance.PlayAudio(hitAudioName, false);
@@ -325,7 +334,15 @@ namespace Common.Combat.FxAILogic
             if (!string.IsNullOrEmpty(hitFxName))
             {
                 CombatController.currActiveCombat.GameTimeLineParticleFactory.CreateParticle(hitFxName,
-                    pos, null, false, null, null);
+                    pos, null, false, null, CallBack);
+            }
+        }
+
+        private void CallBack(ParticleSystemPool obj)
+        {
+            if (roatRoot != null)
+            {
+                obj.transform.rotation=  roatRoot.rotation;
             }
         }
 
@@ -360,9 +377,9 @@ namespace Common.Combat.FxAILogic
             // startDir= dir;
             Vector3 lasetPos = _currPos;
             _currPos += dir * GetMoveSpeed() * time;
-            gameObject.transform.position = _currPos;
+            moveTarget.transform.position = _currPos;
 
-            gameObject.transform.rotation = Quaternion.LookRotation(dir);
+            moveTarget.transform.rotation = Quaternion.LookRotation(dir);
         }
 
         private void CustomizeCurve(float time)
@@ -374,8 +391,8 @@ namespace Common.Combat.FxAILogic
             // moveBezierPath.controlPoints[0] = (gameObject.transform.TransformPoint(BesselPath.controlPoints[0]));
             Vector3 p = moveBezierPath.CalculatePoint(currTime);
             Vector3 p2 = moveBezierPath.CalculatePoint(currTime - 0.01f);
-            gameObject.transform.position = p;
-            gameObject.transform.rotation = Quaternion.LookRotation((p - p2).normalized);
+            moveTarget.transform.position = p;
+            moveTarget.transform.rotation = Quaternion.LookRotation((p - p2).normalized);
         }
 
         private void DynamicCurve(float time)
@@ -392,9 +409,9 @@ namespace Common.Combat.FxAILogic
             // startDir= dir;
             Vector3 lasetPos = _currPos;
             _currPos += dir * GetMoveSpeed() * time;
-            gameObject.transform.position = _currPos;
+            moveTarget.transform.position = _currPos;
 
-            gameObject.transform.rotation = Quaternion.LookRotation(dir);
+            moveTarget.transform.rotation = Quaternion.LookRotation(dir);
         }
 
         protected override void ProDispose()

+ 53 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/S1402_FXLogic.cs

@@ -0,0 +1,53 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Common.Combat.FxAILogic;
+using UnityEngine;
+
+public class S1402_FXLogic : MonoBehaviour
+{
+    public Vector3 offRotation;
+    public Transform[] bodys;
+
+    public float[] bodyDis;
+    private Vector3[] defaultPos;
+    Quaternion offRotationQ;
+    private void Awake()
+    {
+        bodyDis = new float[bodys.Length];
+        defaultPos = new Vector3[bodys.Length];
+        defaultPos[0]=bodys[0].position;
+        for (int i = 1; i < bodys.Length; i++)
+        {
+           
+            Transform t1 = bodys[i - 1];
+            Transform t2 = bodys[i];
+            defaultPos[i]=t2.localPosition;
+            bodyDis[i] = Vector3.Distance(t1.position, t2.position);
+        }
+        offRotationQ=Quaternion.Euler(offRotation);
+    }
+
+    private void OnEnable()
+    {
+        for (int i = 0; i < bodys.Length; i++)
+        {
+            bodys[i].localPosition = defaultPos[i];
+        }
+    }
+
+    private void LateUpdate()
+    {
+        bodys[0].rotation *= Quaternion.Euler(0, 270, 0);
+        for (int i = 1; i < bodys.Length; i++)
+        {
+            Transform t1 = bodys[i - 1];
+            Transform t2 = bodys[i];
+            float d = bodyDis[i];
+            Vector3 dir = (t2.position - t1.position).normalized;
+            Quaternion q = Quaternion.LookRotation(dir)*offRotationQ;
+            t2.rotation=q;
+            t2.position = t1.position + dir * d;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/S1402_FXLogic.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Xi4ZvX/4AXt8qdpHI2YQEPSm/+4mXLARKh00bMfuw1tHmEVRJOyAwo/xfAKA
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 6
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -60,6 +60,8 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         /// </summary>
         public HeroData heroData;
 
+        public EventList CurrentZuiZhongEventList;
+
         public List<DaoYouData> daoYouDatas = new List<DaoYouData>();
 
 
@@ -92,7 +94,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         // /// 事件链数据
         // /// </summary>
         // public List<EventLinkData> eventLinkDatas = new List<EventLinkData>();
-        
+
         // /// <summary>
         // /// 
         // /// </summary>
@@ -241,7 +243,6 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         /// 事件监听列表
         /// </summary>
         public List<EventConditionData> eventConditions = new List<EventConditionData>();
-
     }
 
 
@@ -251,9 +252,6 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
     [System.Serializable]
     public class EventConditionData
     {
-     
-     
-
         public int eventId;
         public int eventCondition;
 
@@ -267,11 +265,15 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
     [System.Serializable]
     public class EventList
     {
+        public int guid;
+        
         public int eventID;
 
-       public List<EventLinkData> eventLinks = new List<EventLinkData>();
+        public List<EventLinkData> eventLinks = new List<EventLinkData>();
 
         public int curStep;
+
+        public bool isCompleted;
     }
 
 

+ 2 - 1
Assets/Scripts/GameTimeLine/CustomizeTime/TimeLineParticleSystem/TimeLineParticleSystemAsset.cs

@@ -37,7 +37,8 @@ public class TimeLineParticleSystemAsset : ControlPlayableAsset
     [Header("激活自定义目标点")] public bool isActivityCustomTargetPos;
     [Header("自定义目标点下标")] public int CustomTargetPosIndex;
     [Header("间隔时间")] public float intervalTime;
-    
+    [Header("是否自定义旋转")] public bool isRoat;
+    [Header("旋转值下标")] public int roatIndex;
     public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
     {
         return base.CreatePlayable(graph, go);

+ 4 - 0
Assets/Scripts/GameTimeLine/CustomizeTimeLogic/FxLogic/TimeLineEventLogic/TimeLineEventParticleLogicBasic.cs

@@ -320,6 +320,10 @@ namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
                             }
 
                             _timeLineEventLogicGroup.OnInitParticleSystemPoolCallBack?.Invoke(pool);
+                            if (timeLinePlayFxSerializtion.isRoat)
+                            {
+                                pool.own.transform.eulerAngles = customizePos[timeLinePlayFxSerializtion.roatIndex];
+                            }
                         }
                     });
                 if (clock != null)

+ 18 - 8
Assets/Scripts/GameTimeLine/SerializationTimeLine/TimeLineSerialization/TimeLinePlayFxSerializtion.cs

@@ -19,12 +19,15 @@ public class TimeLinePlayFxSerializtion : TimeLineAssetSerialization
     public FXLocationType locationType;
     public string targetSpecialDotName;
     public string hitPointGroupName;
-    public  bool isGround;
+    public bool isGround;
+
     /// <summary>
     /// 是否跟随目标
     /// </summary>
     public bool isFollowTarget;
+
     public bool isFollowRootTarget;
+
     /// <summary>
     /// 是否不旋转 (默认是跟随目标旋转)
     /// </summary>
@@ -37,15 +40,20 @@ public class TimeLinePlayFxSerializtion : TimeLineAssetSerialization
 
     public int CustomTargetPosIndex;
     public bool isActivityCustomTargetPos;
+
     /// <summary>
     /// 是否循环
     /// </summary>
     public bool isLoop;
+
     /// <summary>
     /// 循环独立
     /// </summary>
     public bool loopAlone;
+
     public float intervalTime;
+    public bool isRoat;
+    public int roatIndex;
     public TimeLinePlayFxSerializtion()
     {
     }
@@ -61,21 +69,21 @@ public class TimeLinePlayFxSerializtion : TimeLineAssetSerialization
         }
 
         GameObject go = null;
-       
+
         if (controlPlayableAsset.prefabGameObject != null)
         {
             go = controlPlayableAsset.prefabGameObject;
         }
-        else if(playableDirector.playableGraph.GetResolver()!=null)
+        else if (playableDirector.playableGraph.GetResolver() != null)
         {
-            go=  controlPlayableAsset.sourceGameObject.Resolve(playableDirector.playableGraph.GetResolver());
+            go = controlPlayableAsset.sourceGameObject.Resolve(playableDirector.playableGraph.GetResolver());
         }
 
         Object obj = controlPlayableAsset.sourceGameObject.defaultValue;
         // Debug.Log(playableDirector.playableGraph.GetResolver());
         if (go != null)
         {
-            fxName =go.name;
+            fxName = go.name;
             randomSeed = controlPlayableAsset.particleRandomSeed;
             locationType = controlPlayableAsset.LocationType;
             targetSpecialDotName = controlPlayableAsset.targetSpecialDotName;
@@ -89,13 +97,15 @@ public class TimeLinePlayFxSerializtion : TimeLineAssetSerialization
             CustomTargetPosIndex = controlPlayableAsset.CustomTargetPosIndex;
             isActivityCustomTargetPos = controlPlayableAsset.isActivityCustomTargetPos;
             loopAlone = controlPlayableAsset.loopAlone;
-            isLoop=controlPlayableAsset.isLoop;
-            intervalTime=controlPlayableAsset.intervalTime;
+            isLoop = controlPlayableAsset.isLoop;
+            intervalTime = controlPlayableAsset.intervalTime;
+            isRoat = controlPlayableAsset.isRoat;
+            roatIndex = controlPlayableAsset.roatIndex;
         }
     }
 #endif
     public override TimeLineEventLogicBasic CreateLogic()
     {
-            return CObjectPool.Instance.Fetch<TimeLineEventParticleLogicBasic>();
+        return CObjectPool.Instance.Fetch<TimeLineEventParticleLogicBasic>();
     }
 }

+ 112 - 9
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -86,6 +86,26 @@ public class EventSystemManager : Singleton<EventSystemManager>
 
     public List<AccountFileInfo.EventList> UseDivinesense()
     {
+        //使用神识先移除完成的事件
+        List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
+        foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
+        {
+            if (eventList.isCompleted)
+            {
+                removeEvents.Add(eventList);
+               
+            }
+        }
+        
+        foreach (var removeEvent in removeEvents)
+        {
+            AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
+            AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
+        }
+
+        AccountFileInfo.Instance.SavePlayerData();
+
+
         HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
         int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
         if (count <= 0)
@@ -111,11 +131,29 @@ public class EventSystemManager : Singleton<EventSystemManager>
         AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
         AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
 
+
         AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
+        UpdateZuizhongEventData();
         AccountFileInfo.Instance.SavePlayerData();
         return eventConfigs;
     }
 
+    public void UpdateZuizhongEventData()
+    {
+        if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
+        {
+            var mainEventData = GetMainEventDta();
+            if (mainEventData != null)
+            {
+                AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
+            }
+            else
+            {
+                AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
+            }
+        }
+    }
+
     private void UpDivinesense()
     {
         for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
@@ -128,7 +166,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
         }
 
         AccountFileInfo.Instance.SavePlayerData();
-    }
+    } 
 
 
     public bool BagIsEvent(int eventID)
@@ -144,6 +182,20 @@ public class EventSystemManager : Singleton<EventSystemManager>
         return false;
     }
 
+    public int GetBagEventCount(int eventID)
+    {
+        int count = 0;
+        foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
+        {
+            if (eventList.eventID == eventID)
+            {
+                count++;
+            }
+        }
+
+        return count;
+    }
+
     public bool IsEventTrigger(int eventID)
     {
         foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
@@ -202,6 +254,47 @@ public class EventSystemManager : Singleton<EventSystemManager>
 
         for (int i = 0; i < eventCount; i++)
         {
+            int randomValue3 = Random.Range(0, 101);
+
+            //先刷事件关联的事件
+            if (randomValue3 >= 50)
+            {
+                bool isRefence = false;
+                foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
+                {
+                    EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
+                    for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
+                    {
+                        EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
+                        int count = 0;
+                        foreach (var list in eventLists)
+                        {
+                            if (list.eventID == eventConfig1.ID)
+                            {
+                                count++;
+                            }
+                        }
+
+                        if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
+                        {
+                            continue;
+                        }
+
+                        int randomValue4 = Random.Range(0, 101);
+                        if (randomValue4 >= eventConfig1.RefreshProbability)
+                        {
+                            eventLists.Add(AddEvent(eventConfig1.ID));
+                            isRefence = true;
+                            break;
+                        }
+                    }
+                }
+
+                if (isRefence)
+                    continue;
+            }
+
+
             //先掉落出品质
             int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
 
@@ -268,6 +361,9 @@ public class EventSystemManager : Singleton<EventSystemManager>
                 eventList = new AccountFileInfo.EventList();
                 eventList.eventID = eventID;
             }
+
+            eventList.guid = IdGenerater.GenerateIdInt();
+            eventList.curStep = eventConfig.EventLinksId[0];
         }
 
         //初始化神识链条,用于监听条件是否完成
@@ -413,6 +509,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
 
 
         bool isUlock = true;
+        //分组检测 其中一个组绑定成功就可以执行
         foreach (var keyValuePair in eventConditionDataGroup)
         {
             isUlock = true;
@@ -428,11 +525,9 @@ public class EventSystemManager : Singleton<EventSystemManager>
             {
                 return isUlock;
             }
-
-         
         }
 
-        return false;
+        return isUlock;
     }
 
     public void CeekEventCompletes(int type, int[] value)
@@ -617,18 +712,26 @@ public class EventSystemManager : Singleton<EventSystemManager>
             }
         }
 
-        AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
+        //先不移除 下次探索神识移除
+        eventList.isCompleted = true;
 
-        // if (PlayerManager.Instance.CurrentPlaces.progress < 100)
-        //    
+        // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
+        //
+        //
+        //
+        // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
 
+        if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
+        {
+            AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
+            UpdateZuizhongEventData();
+        }
 
-        AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
         AccountFileInfo.Instance.SavePlayerData();
 
         if (eventConfig.EventTriggerType == 4)
         {
-            TaskInfoPanel.OpenPanel(eventList.eventID, "任务完成");
+            TaskInfoPanel.OpenPanel(eventList);
         }
 
 

+ 5 - 3
Assets/Scripts/GameUI/GameApplction.cs

@@ -115,7 +115,7 @@ public class GameApplction : IGameStart
         //     LogTool.Error("登陆失败");
         //     return;
         // }
-        
+
         EventSystemManager.Instance.CustomInit();
         PlayerManager.Instance.Init();
         // SkillConfig[] skillConfigs= ConfigComponent.Instance.GetAll<SkillConfig>();
@@ -137,7 +137,7 @@ public class GameApplction : IGameStart
             FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
             PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
         }
-        
+
         // for (int i = 1; i < 4; i++)
         // {
         //     PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
@@ -161,12 +161,14 @@ public class GameApplction : IGameStart
         CombatDrive.Instance.AddCombatController(new CombatController());
         gameStartUIPanel.ShowMassge("loadCombat");
         gameStartUIPanel.SetSlider(0.95f);
-        var eventList =EventSystemManager.Instance.AddEvent(10001);
+        var eventList = EventSystemManager.Instance.AddEvent(10001);
+        EventSystemManager.Instance.UpdateZuizhongEventData();
         if (eventList != null)
         {
             AccountFileInfo.Instance.playerData.eventList.Add(eventList);
             AccountFileInfo.Instance.SavePlayerData();
         }
+
         await CombatDrive.Instance.StartCombat(startCombatInfo);
         PlayerManager.Instance.GongFaControl.SaveUseSkill();
         PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData

+ 7 - 5
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -140,12 +140,14 @@ namespace Fort23.Mono
 
             if (eventLists != null && eventLists.Count > 0)
             {
-                EventSystemManager.Instance.isOpenUi = true;
+                // EventSystemManager.Instance.isOpenUi = true;
 
-                DivineSenceEventResultPanel divineSenceEventResultPanel =
-                    await DivineSenceEventResultPanel.OpenPanel(eventLists);
-                await divineSenceEventResultPanel.UIClosed();
-                EventSystemManager.Instance.isOpenUi = false;
+                // DivineSenceEventResultPanel divineSenceEventResultPanel =
+                //     await DivineSenceEventResultPanel.OpenPanel(eventLists);
+                
+                await DivineSenceEventPreviewPanel.OpenPanel();
+                // await divineSenceEventResultPanel.UIClosed();
+                // EventSystemManager.Instance.isOpenUi = false;
             }
 
 

+ 93 - 37
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs

@@ -1,3 +1,4 @@
+using System.Collections.Generic;
 using Excel2Json;
 using Fort23.Core;
 using Fort23.UTool;
@@ -8,11 +9,18 @@ namespace Fort23.Mono
     [UIBinding(prefab = "DivineSenceEventPreviewPanel")]
     public partial class DivineSenceEventPreviewPanel : UIPanel, IScrollListContent
     {
+        public List<AccountFileInfo.EventList> showEventList = new List<AccountFileInfo.EventList>();
+
+        List<ShengShiEventWidgetType2> shengShiEventWidgetTypeList = new List<ShengShiEventWidgetType2>();
+
+        private int saixuanType = 1;
+
+
         private void Init()
         {
-            isPopUi = true;
-            // isAddStack = true;
-            // IsShowAppBar = false;
+            // isPopUi = true;
+            isAddStack = true;
+            IsShowAppBar = false;
         }
 
         protected override void AddEvent()
@@ -34,75 +42,122 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+
+            Btn_ShenShi.onClick.AddListener(async () =>
+            {
+                if (saixuanType == 1)
+                    return;
+                saixuanType = 1;
+                SaiXuan(1);
+                foreach (var shengShiEventWidgetType2 in shengShiEventWidgetTypeList)
+                {
+                    UIManager.Instance.DormancyGComponent(shengShiEventWidgetType2);
+                }
+
+                shengShiEventWidgetTypeList.Clear();
+                await Content.Init(this, showEventList.Count);
+            });
+
+            Btn_DaoYou.onClick.AddListener(async () =>
+            {
+                if (saixuanType == 2)
+                    return;
+                saixuanType = 2;
+                SaiXuan(2);
+                foreach (var shengShiEventWidgetType2 in shengShiEventWidgetTypeList)
+                {
+                    UIManager.Instance.DormancyGComponent(shengShiEventWidgetType2);
+                }
+                shengShiEventWidgetTypeList.Clear();
+                await Content.Init(this, showEventList.Count);
+            });
         }
 
         private void RemoveEvent(IEventData e)
         {
             UIManager.Instance.DormancyAllGComponent<ShengShiEventWidgetType2>();
-            Content.Init(this, AccountFileInfo.Instance.playerData.eventList.Count);
+            Content.Init(this, showEventList.Count);
         }
 
-        public override CTask<bool> AsyncInit(object[] uiData)
+        public async override CTask<bool> AsyncInit(object[] uiData)
         {
-            Content.Init(this, AccountFileInfo.Instance.playerData.eventList.Count);
-            return base.AsyncInit(uiData);
+            AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta();
+            ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ShengShiEventWidgetType2Root);
+            shengShiEventWidgetType2.CustomInit(eventList, GoOnClick);
+            shengShiEventWidgetType2.OnClick = OnClick;
+            SaiXuan(1);
+            await Content.Init(this, showEventList.Count);
+            return await base.AsyncInit(uiData);
         }
 
 
-        public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
+        public void SaiXuan(int type)
         {
-            if (index < 0 || index >= AccountFileInfo.Instance.playerData.eventList.Count)
+            showEventList.Clear();
+            if (type == 1)
             {
-                return null;
+                foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
+                {
+                    EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
+                    if (eventConfig.EventTriggerType != 5 && eventConfig.EventTriggerType != 4)
+                    {
+                        showEventList.Add(eventList);
+                    }
+                }
             }
-
-            EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(AccountFileInfo.Instance.playerData.eventList[index].eventID);
-            if (eventConfig.EventType == 2)
+            else
             {
-                ShengShiEventWidgetType3 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType3>(null, ContentRoot);
-                shengShiEventWidgetType2.CustomInit(AccountFileInfo.Instance.playerData.eventList[index]);
-                shengShiEventWidgetType2.OnClick = ShengShiEventWidgetType3OnClick;
-                return shengShiEventWidgetType2;
+                foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
+                {
+                    EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
+                    if (eventConfig.EventTriggerType == 5 && eventConfig.EventTriggerType != 4)
+                    {
+                        showEventList.Add(eventList);
+                    }
+                }
             }
-            else
+        }
+
+
+        public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
+        {
+            if (index < 0 || index >= showEventList.Count)
             {
-                ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
-                shengShiEventWidgetType2.CustomInit(AccountFileInfo.Instance.playerData.eventList[index]);
-                shengShiEventWidgetType2.OnClick = OnClick;
-                return shengShiEventWidgetType2;
+                return null;
             }
+
+
+            ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
+            shengShiEventWidgetType2.CustomInit(showEventList[index], GoOnClick);
+            shengShiEventWidgetType2.OnClick = OnClick;
+            shengShiEventWidgetTypeList.Add(shengShiEventWidgetType2);
+            return shengShiEventWidgetType2;
         }
 
-        private void ShengShiEventWidgetType3OnClick(ItemWidgetBasic obj)
+        private void GoOnClick(ItemWidgetBasic obj)
         {
-            ShengShiEventWidgetType3 shengShiEventWidgetType2 = obj as ShengShiEventWidgetType3;
+            ShengShiEventWidgetType2 shengShiEventWidgetType2 = obj as ShengShiEventWidgetType2;
+
+
             if (EventSystemManager.Instance.isTriggerEvent)
                 return;
-
             this.GObjectPoolInterface.SetActive(false);
             EventSystemManager.Instance.isOpenUi = false;
+
             EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
             {
-                Content.Init(this, AccountFileInfo.Instance.playerData.eventList.Count);
+                Content.Init(this, showEventList.Count);
                 this.GObjectPoolInterface.SetActive(true);
                 EventSystemManager.Instance.isOpenUi = true;
             });
         }
 
+
         private void OnClick(ItemWidgetBasic obj)
         {
             ShengShiEventWidgetType2 shengShiEventWidgetType2 = obj as ShengShiEventWidgetType2;
-            if (EventSystemManager.Instance.isTriggerEvent)
-                return;
-            this.GObjectPoolInterface.SetActive(false);
-            EventSystemManager.Instance.isOpenUi = false;
-        
-            EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
-            {
-                Content.Init(this, AccountFileInfo.Instance.playerData.eventList.Count);
-                this.GObjectPoolInterface.SetActive(true);
-                EventSystemManager.Instance.isOpenUi = true;
-            });
+
+            TaskInfoPanel.OpenPanel(shengShiEventWidgetType2.eventList);
         }
 
         public void HindIScorllListWidget(IScorllListWidget widget)
@@ -119,6 +174,7 @@ namespace Fort23.Mono
         public override void Close()
         {
             UIManager.Instance.DormancyAllGComponent<ShengShiEventWidgetType2>();
+            shengShiEventWidgetTypeList.Clear();
             EventSystemManager.Instance.isOpenUi = false;
             base.Close();
         }

+ 33 - 11
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs

@@ -19,17 +19,6 @@ namespace Fort23.Mono
 	      return _myButton;
 	     }
 	   }
-	  private Object _Massge;
-	  public Object Massge
-	   {
-	   get{
-	      if (_Massge == null)
-	       {
-	         _Massge  = GetUIUnit<Object>("Massge"); 
-	       }
-	      return _Massge;
-	     }
-	   }
 	  private MyImage _bg;
 	  public MyImage bg
 	   {
@@ -74,6 +63,39 @@ namespace Fort23.Mono
 	      return _Btn_Close;
 	     }
 	   }
+	  private RectTransform _ShengShiEventWidgetType2Root;
+	  public RectTransform ShengShiEventWidgetType2Root
+	   {
+	   get{
+	      if (_ShengShiEventWidgetType2Root == null)
+	       {
+	         _ShengShiEventWidgetType2Root  = GetUIUnit<RectTransform>("ShengShiEventWidgetType2Root"); 
+	       }
+	      return _ShengShiEventWidgetType2Root;
+	     }
+	   }
+	  private Button _Btn_ShenShi;
+	  public Button Btn_ShenShi
+	   {
+	   get{
+	      if (_Btn_ShenShi == null)
+	       {
+	         _Btn_ShenShi  = GetUIUnit<Button>("Btn_ShenShi"); 
+	       }
+	      return _Btn_ShenShi;
+	     }
+	   }
+	  private Button _Btn_DaoYou;
+	  public Button Btn_DaoYou
+	   {
+	   get{
+	      if (_Btn_DaoYou == null)
+	       {
+	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 
+	       }
+	      return _Btn_DaoYou;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 33 - 11
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventResultPanel.cs

@@ -60,17 +60,17 @@ namespace Fort23.Mono
             }
 
             EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList[index].eventID);
-            if (eventConfig.EventType == 2)
-            {
-                ShengShiEventWidgetType3 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType3>(null, ContentRoot);
-                shengShiEventWidgetType2.CustomInit(eventList[index]);
-                shengShiEventWidgetType2.OnClick = ShengShiEventWidgetType3OnClick;
-                return shengShiEventWidgetType2;
-            }
-            else
+            // if (eventConfig.EventType == 2)
+            // {
+            //     ShengShiEventWidgetType3 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType3>(null, ContentRoot);
+            //     shengShiEventWidgetType2.CustomInit(eventList[index]);
+            //     shengShiEventWidgetType2.OnClick = ShengShiEventWidgetType3OnClick;
+            //     return shengShiEventWidgetType2;
+            // }
+            // else
             {
                 ShengShiEventWidgetType2 shengShiEventWidgetType2 = await UIManager.Instance.CreateGComponent<ShengShiEventWidgetType2>(null, ContentRoot);
-                shengShiEventWidgetType2.CustomInit(eventList[index]);
+                shengShiEventWidgetType2.CustomInit(eventList[index],GoOnClick);
                 shengShiEventWidgetType2.OnClick = OnClick;
                 return shengShiEventWidgetType2;
             }
@@ -92,8 +92,30 @@ namespace Fort23.Mono
                 this.GObjectPoolInterface.SetActive(true);
             });
         }
-
+        
         private void OnClick(ItemWidgetBasic obj)
+        {
+            ShengShiEventWidgetType2 shengShiEventWidgetType2 = obj as ShengShiEventWidgetType2;
+            
+            TaskInfoPanel.OpenPanel(shengShiEventWidgetType2.eventList);
+            
+            // if (EventSystemManager.Instance.isTriggerEvent)
+            //     return;
+            //
+        
+            // this.GObjectPoolInterface.SetActive(false);
+            // EventSystemManager.Instance.isOpenUi = false;
+            // EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
+            // {
+            //     eventList.Remove(shengShiEventWidgetType2.eventList);
+            //     Content.Init(this, eventList.Count);
+            //     EventSystemManager.Instance.isOpenUi = true;
+            //     this.GObjectPoolInterface.SetActive(true);
+            //
+            // });
+        }
+
+       private void GoOnClick(ItemWidgetBasic obj)
         {
             if (EventSystemManager.Instance.isTriggerEvent)
                 return;
@@ -111,7 +133,7 @@ namespace Fort23.Mono
             });
         }
 
-
+ 
         public void HindIScorllListWidget(IScorllListWidget widget)
         {
             UIManager.Instance.DormancyGComponent(widget as UIComponent);

+ 35 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidget.cs

@@ -0,0 +1,35 @@
+using System.Linq;
+using Excel2Json;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "ShengShiConditionWidget"  )]
+	public partial class ShengShiConditionWidget : UIComponent
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+
+		public void CustomInit(AccountFileInfo.EventConditionData eventConditionData)
+		{
+			
+			Text_Name.text = EventHelper.GetTaskMessage(eventConditionData) ;
+			
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidget.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: W3wY4HyrUHqEelG93Bs84Vo7HzmsQWrRcNPmRFkLGCEpq0H+0QKgLt4zTKph
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 51 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidgetData.cs

@@ -0,0 +1,51 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class ShengShiConditionWidget 
+	{
+	  #region 自定义数据 
+	  private Button _myButton;
+	  public Button myButton
+	   {
+	   get{
+	      if (_myButton == null)
+	       {
+	         _myButton  = GetUIUnit<Button>("myButton"); 
+	       }
+	      return _myButton;
+	     }
+	   }
+	  private MyImage _bg;
+	  public MyImage bg
+	   {
+	   get{
+	      if (_bg == null)
+	       {
+	         _bg  = GetUIUnit<MyImage>("bg"); 
+	       }
+	      return _bg;
+	     }
+	   }
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiConditionWidgetData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DS5Kty/4Unp/JmdJHO/a2rWrHNNvIUdy0NBQ7Otnox1A8MhjZGjYFLmnn8cG
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません