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Merge remote-tracking branch 'origin/master'

DESKTOP-FB72PO8\Administrator 2 天之前
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共有 30 个文件被更改,包括 524 次插入987 次删除
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
  2. 二进制
      Assets/Art/UIAssets/decorate/dec_fuzhu2.png
  3. 133 0
      Assets/Art/UIAssets/decorate/dec_fuzhu2.png.meta
  4. 113 738
      Assets/Art/cs3.scene
  5. 21 21
      Assets/Res/Config/EventConfig.json
  6. 6 0
      Assets/Res/Config/GroupConfig.json
  7. 157 157
      Assets/Res/Config/LanguageChineseConfig.json
  8. 10 0
      Assets/Res/Config/LevelbattleConfig.json
  9. 3 3
      Assets/Res/UI/BoxPanel/GachaPanel.prefab
  10. 4 4
      Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab
  11. 16 16
      Assets/Res/UI/CombatPanel.prefab
  12. 7 7
      Assets/Res/UI/MainHeroPanel/SelectFaBaoPanel.prefab
  13. 25 25
      Assets/Res/UI/SkillSelectPanel/GongFaUpgradePanel.prefab
  14. 3 3
      Assets/Res/UI/SkillSelectPanel/SkillRoadWidget.prefab
  15. 1 1
      Assets/Res/UI/SkillSelectPanel/SkillWidget.prefab
  16. 1 0
      Assets/Res/UIAtlas/tongyong.spriteatlasv2
  17. 1 1
      Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs
  18. 2 1
      Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidget.cs
  19. 4 4
      Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs
  20. 1 1
      Assets/Scripts/GameUI/UI/GongFaUpgradePanel/SkillRoadWidget.cs
  21. 13 2
      Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs
  22. 3 3
      Assets/Scripts/GameUI/UI/TowerPanel/TowerPanel.cs
  23. 二进制
      Excel2Json/Excel/DaoyouConfig.xlsx
  24. 二进制
      Excel2Json/Excel/EventConfig.xlsx
  25. 二进制
      Excel2Json/Excel/Language.xlsx
  26. 二进制
      Excel2Json/Excel/LevelBattle.xlsx
  27. 0 0
      UGUIPack/uguiconfig.db
  28. 二进制
      美术/art_use_ui/tongyong/dec_fuzhu2.png
  29. 0 0
      美术/unity_use_ui/TextrueJson/tongyong.txt
  30. 二进制
      美术/unity_use_ui/decorate/dec_fuzhu2.png

文件差异内容过多而无法显示
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/tongyong.txt


二进制
Assets/Art/UIAssets/decorate/dec_fuzhu2.png


+ 133 - 0
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文件差异内容过多而无法显示
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Assets/Art/cs3.scene


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+ 6 - 0
Assets/Res/Config/GroupConfig.json

@@ -637,6 +637,12 @@
         5007
       ]
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+ 157 - 157
Assets/Res/Config/LanguageChineseConfig.json

@@ -7850,43 +7850,43 @@
     },
     {
       "ID": 1963,
-      "txt": "道友_1_介绍文本1"
+      "txt": "小时候父母被大风卷走,她与姐姐云枝相依为命,躲在树林玩耍以避险。"
     },
     {
       "ID": 1964,
-      "txt": "道友_1_介绍文本2"
+      "txt": "雀灵儿的姐姐,北海密径的守护者,化形为优雅女子,守护妹妹免受危害。"
     },
     {
       "ID": 1965,
-      "txt": "道友_1_介绍文本3"
+      "txt": "疯道人的妹妹,出身云隐宗,有勇有谋,偶然发现宗门异常,开始暗中调查真相。"
     },
     {
       "ID": 1966,
-      "txt": "道友_2_介绍文本1"
+      "txt": "许由的妹妹,出身幽山秘境家族,性格恬淡,擅长种植和煮茶。"
     },
     {
       "ID": 1967,
-      "txt": "道友_2_介绍文本2"
+      "txt": "云隐宗内门弟子,性格活波可爱,对阵法研究比较感兴趣。"
     },
     {
       "ID": 1968,
-      "txt": "道友_2_介绍文本3"
+      "txt": "云隐宗内门弟子,心思缜密,为云隐宗执行各种秘密任务。"
     },
     {
       "ID": 1969,
-      "txt": "道友_3_介绍文本1"
+      "txt": "山林隐士,拒绝尧让天下,出身幽山秘境,隐居修道,喜爱炼丹与品茶。"
     },
     {
       "ID": 1970,
-      "txt": "道友_3_介绍文本2"
+      "txt": "看似疯疯癫癫,浑身散发着经年未洗的酸腐气,却又总能诡异地维持着平衡。"
     },
     {
       "ID": 1971,
-      "txt": "道友_3_介绍文本3"
+      "txt": "散修,喜欢在各地游历,对世间的天材地宝颇有研究。"
     },
     {
       "ID": 1972,
-      "txt": "道友_4_介绍文本1"
+      "txt": "师承不详,和师妹相依为命,对法宝锻造颇有研究。"
     },
     {
       "ID": 1973,
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Assets/Res/Config/LevelbattleConfig.json

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Assets/Res/UI/BoxPanel/GachaPanel.prefab

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Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab

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Assets/Res/UI/CombatPanel.prefab

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Assets/Res/UI/MainHeroPanel/SelectFaBaoPanel.prefab

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Assets/Res/UI/SkillSelectPanel/GongFaUpgradePanel.prefab

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       UIStateV4Types: 80000000
       UIStateV4Datas:
-      - {x: 0.59607846, y: 0.3647059, z: 0.9019608, w: 1}
+      - {x: 0.79116344, y: 0.22467943, z: 0.9339621, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
   - StateInfos:
     - Target: {fileID: 2679299554753557332}
       UIStateV4Types: 80000000
       UIStateV4Datas:
-      - {x: 0.8431373, y: 0.45882356, z: 0.32156864, w: 1}
+      - {x: 0.9150942, y: 0.3516983, z: 0.112228416, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
     - Target: {fileID: 4731082921620160257}
       UIStateV4Types: 80000000
       UIStateV4Datas:
-      - {x: 0.84313726, y: 0.45882353, z: 0.32156864, w: 1}
+      - {x: 0.9137255, y: 0.3529412, z: 0.11372549, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
   AllComs:
   - {fileID: 2679299554753557332}
   - {fileID: 4731082921620160257}
   AllComsStateTypes: 8000000080000000
-  CurrIndex: 1
+  CurrIndex: 2
 --- !u!1 &2841900498943777658
 GameObject:
   m_ObjectHideFlags: 0
@@ -1944,7 +1944,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.59607846, g: 0.3647059, b: 0.9019608, a: 1}
+  m_Color: {r: 0.6901961, g: 0.07450981, b: 0.84313726, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -2810,7 +2810,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.8235294, g: 0.23137255, b: 0.8980392, a: 1}
+  m_Color: {r: 0.7547367, g: 0.39302227, b: 0.8679244, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -3337,7 +3337,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8468219431132250151}
-  - {fileID: 868834413672771607}
+  - {fileID: 1737448580674146482}
   m_Father: {fileID: 1062516556747891371}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
@@ -3371,7 +3371,7 @@ MonoBehaviour:
     m_Top: 0
     m_Bottom: 0
   m_ChildAlignment: 4
-  m_Spacing: 10.4
+  m_Spacing: 11
   m_ChildForceExpandWidth: 1
   m_ChildForceExpandHeight: 1
   m_ChildControlWidth: 0
@@ -3743,7 +3743,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.8233183, g: 0.2325116, b: 0.8962264, a: 1}
+  m_Color: {r: 0.7529412, g: 0.39215687, b: 0.8666667, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -3987,10 +3987,10 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 1737448580674146482}
   - {fileID: 5142448662693722814}
   - {fileID: 7374263567999719867}
   - {fileID: 7957023652684022640}
+  - {fileID: 868834413672771607}
   m_Father: {fileID: 6694772361877173011}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 1}
@@ -4066,13 +4066,13 @@ MonoBehaviour:
     - Target: {fileID: 7313999456231797816}
       UIStateV4Types: 40000000
       UIStateV4Datas:
-      - {x: 0.89019614, y: 0.78823537, z: 0.41176474, w: 1}
+      - {x: 1, y: 0.86388886, z: 0.38207537, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
     - Target: {fileID: 5830136030932177828}
       UIStateV4Types: 40000000
       UIStateV4Datas:
-      - {x: 0.89019614, y: 0.78823537, z: 0.41176474, w: 1}
+      - {x: 0.9811319, y: 0.8078755, z: 0.19900306, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
   - StateInfos:
@@ -4131,13 +4131,13 @@ MonoBehaviour:
     - Target: {fileID: 7313999456231797816}
       UIStateV4Types: 40000000
       UIStateV4Datas:
-      - {x: 0.8233183, y: 0.2325116, z: 0.8962264, w: 1}
+      - {x: 0.7529412, y: 0.39215687, z: 0.8666667, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
     - Target: {fileID: 5830136030932177828}
       UIStateV4Types: 40000000
       UIStateV4Datas:
-      - {x: 0.8235294, y: 0.23137255, z: 0.8980392, w: 1}
+      - {x: 0.7547367, y: 0.39302227, z: 0.8679244, w: 1}
       UIStateStrTypes: 
       UIStateStrDatas: []
   AllComs:

+ 3 - 3
Assets/Res/UI/SkillSelectPanel/SkillRoadWidget.prefab

@@ -252,8 +252,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 73.51247, y: -30.5809}
-  m_SizeDelta: {x: 495.4249, y: 82.7753}
+  m_AnchoredPosition: {x: 73.51247, y: -27.298}
+  m_SizeDelta: {x: 495.4249, y: 105.4}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8609369702727514854
 CanvasRenderer:
@@ -361,7 +361,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: -17}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 1}
 --- !u!222 &7888252337808105600
 CanvasRenderer:

+ 1 - 1
Assets/Res/UI/SkillSelectPanel/SkillWidget.prefab

@@ -996,7 +996,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.8235294, g: 0.23137255, b: 0.8980392, a: 1}
+  m_Color: {r: 0.976415, g: 0.954368, b: 0.32700682, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1

+ 1 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -50,6 +50,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 0ca05684ec26a624a9be95c43eaa0897, type: 3}
     - {fileID: 2800000, guid: 7a4d82b8d51add842a86c03efe809031, type: 3}
     - {fileID: 2800000, guid: 17b5819cad711404c975f429ddaacb35, type: 3}
+    - {fileID: 2800000, guid: 6540646f497b7f7448aff9a1910e3817, type: 3}
     - {fileID: 2800000, guid: 7d62cfa675b75a24cb95907fd2de10ca, type: 3}
     - {fileID: 2800000, guid: 471869ab4e95d7148ae33f596ff58701, type: 3}
     - {fileID: 2800000, guid: 6c45afd6bc7e1db429d58030b64f1609, type: 3}

+ 1 - 1
Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs

@@ -156,7 +156,7 @@ namespace Fort23.Mono
         {
             playerHeroHpWidget =
                 await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
-            playerHeroHpWidget.size = 250;
+            playerHeroHpWidget.size = 241;
             playerHeroHpWidget.shieldSize = 100;
             playerHeroHpWidget.isFollowTarget = false;
             playerHeroHpWidget.Init(CombatController.currActiveCombat.playerHeroEntity);

+ 2 - 1
Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidget.cs

@@ -189,7 +189,8 @@ namespace Fort23.Mono
                                 combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[0])
                             + LanguageManager.Instance.Text(
                                 combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
-                            combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie3;
+                            LanguageManager.Instance.Text(
+                                combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[2]);
                     }
                     else
                     {

+ 4 - 4
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs

@@ -218,8 +218,8 @@ namespace Fort23.Mono
             if (itemConfig.quality == 3)
             {
                 QualityCsc.ChangeState(0);
-                
-                Text_Quality.text = LanguageManager.Instance.Text(10795);
+                Text_Quality.text = LanguageManager.Instance.Text(10797);
+              
             }
             else if (itemConfig.quality == 4)
             {
@@ -229,7 +229,7 @@ namespace Fort23.Mono
             else if (itemConfig.quality == 5)
             {
                 QualityCsc.ChangeState(2);
-                Text_Quality.text = LanguageManager.Instance.Text(10797);
+                Text_Quality.text = LanguageManager.Instance.Text(10795);
             }
 
             // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
@@ -269,7 +269,7 @@ namespace Fort23.Mono
                 
                 case 0:
                     csc.ChangeState(5);
-                    Icon_Attribute.icon_name = "dec_tu2";
+                    Icon_Attribute.icon_name = "dec_fuzhu2";
                     break;
             }
 

+ 1 - 1
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/SkillRoadWidget.cs

@@ -35,7 +35,7 @@ namespace Fort23.Mono
 
             Text_SkillName.text = LanguageManager.Instance.Text(SkillConfig.name);
             Icon_SkillIcon.icon_name = SkillConfig.icon;
-            Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.PromoteLan),
+            Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.dec),
                 SkillConfig.effectValue);
 
             ActiveRoot.SetActive(PlayerManager.Instance.myHero.TaoismSkillId == SkillConfig.ID);

+ 13 - 2
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -88,9 +88,20 @@ namespace Fort23.Mono
                     await PlayerGuideManager.Instance.SetGuid(4);
                 }
 
-                if (EventSystemManager.Instance.IsEventCompleted(10003) && PlayerGuideManager.Instance.GuideIsCanDo(6))
+                if (EventSystemManager.Instance.IsEventCompleted(10003) && PlayerGuideManager.Instance.GuideIsCanDo(6) && PlayerManager.Instance.myHero.powerUpConfig.jingjie3 != 10)
                 {
-                    await PlayerGuideManager.Instance.SetGuid(6);
+                    int currentMiao =
+                        (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
+                              1000);
+
+                    float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
+                    if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
+                        PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
+                    {
+                        await PlayerGuideManager.Instance.SetGuid(6);
+                    }
+
+                  
                 }
             }
         }

+ 3 - 3
Assets/Scripts/GameUI/UI/TowerPanel/TowerPanel.cs

@@ -67,9 +67,9 @@ namespace Fort23.Mono
 
                 if (currentTowerLevelData == null)
                 {
-                    AccountFileInfo.TowerLevelData towerLevelData = new AccountFileInfo.TowerLevelData();
-                    towerLevelData.id = towerInfoConfig.ID;
-                    _towerData.towerLevelDatas.Add(towerLevelData);
+                    currentTowerLevelData = new AccountFileInfo.TowerLevelData();
+                    currentTowerLevelData.id = towerInfoConfig.ID;
+                    _towerData.towerLevelDatas.Add(currentTowerLevelData);
                     // currentLevelWidget.towerLevelData = towerLevelData;
                     AccountFileInfo.Instance.SavePlayerData();
                 }

二进制
Excel2Json/Excel/DaoyouConfig.xlsx


二进制
Excel2Json/Excel/EventConfig.xlsx


二进制
Excel2Json/Excel/Language.xlsx


二进制
Excel2Json/Excel/LevelBattle.xlsx


文件差异内容过多而无法显示
+ 0 - 0
UGUIPack/uguiconfig.db


二进制
美术/art_use_ui/tongyong/dec_fuzhu2.png


文件差异内容过多而无法显示
+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


二进制
美术/unity_use_ui/decorate/dec_fuzhu2.png


部分文件因为文件数量过多而无法显示