李桃 4 месяцев назад
Сommit
91dcf061d0
68 измененных файлов с 2392 добавлено и 0 удалено
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  29. 9 0
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  30. 9 0
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  31. 242 0
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  40. 3 0
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  41. 16 0
      ProjectSettings/BurstAotSettings_StandaloneWindows.json
  42. 3 0
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  44. 3 0
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  45. 3 0
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  46. 3 0
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  47. 3 0
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  48. 3 0
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  49. 3 0
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  50. 3 0
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  51. 3 0
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  52. 3 0
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  53. 3 0
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  54. 3 0
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  55. 3 0
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  56. 3 0
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  57. 167 0
      ProjectSettings/SceneTemplateSettings.json
  58. 3 0
      ProjectSettings/ShaderGraphSettings.asset
  59. 3 0
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  60. 3 0
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  61. 3 0
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  62. 3 0
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  63. 3 0
      ProjectSettings/UnityConnectSettings.asset
  64. 3 0
      ProjectSettings/VFXManager.asset
  65. 3 0
      ProjectSettings/VersionControlSettings.asset
  66. 3 0
      ProjectSettings/XRSettings.asset
  67. 3 0
      UserSettings/EditorUserSettings.asset
  68. 1 0
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Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Reflection;
+
+[CustomEditor(typeof(Readme))]
+[InitializeOnLoad]
+public class ReadmeEditor : Editor
+{
+    static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
+    
+    static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
+
+    const float k_Space = 16f;
+
+    static ReadmeEditor()
+    {
+        EditorApplication.delayCall += SelectReadmeAutomatically;
+    }
+
+    static void RemoveTutorial()
+    {
+        if (EditorUtility.DisplayDialog("Remove Readme Assets",
+            
+            $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
+            "Proceed",
+            "Cancel"))
+        {
+            if (Directory.Exists(s_ReadmeSourceDirectory))
+            {
+                FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
+                FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
+            }
+            else
+            {
+                Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
+            }
+
+            var readmeAsset = SelectReadme();
+            if (readmeAsset != null)
+            {
+                var path = AssetDatabase.GetAssetPath(readmeAsset);
+                FileUtil.DeleteFileOrDirectory(path + ".meta");
+                FileUtil.DeleteFileOrDirectory(path);
+            }
+
+            AssetDatabase.Refresh();
+        }
+    }
+
+    static void SelectReadmeAutomatically()
+    {
+        if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
+        {
+            var readme = SelectReadme();
+            SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
+
+            if (readme && !readme.loadedLayout)
+            {
+                LoadLayout();
+                readme.loadedLayout = true;
+            }
+        }
+    }
+
+    static void LoadLayout()
+    {
+        var assembly = typeof(EditorApplication).Assembly;
+        var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
+        var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
+        method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
+    }
+
+    static Readme SelectReadme()
+    {
+        var ids = AssetDatabase.FindAssets("Readme t:Readme");
+        if (ids.Length == 1)
+        {
+            var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
+
+            Selection.objects = new UnityEngine.Object[] { readmeObject };
+
+            return (Readme)readmeObject;
+        }
+        else
+        {
+            Debug.Log("Couldn't find a readme");
+            return null;
+        }
+    }
+
+    protected override void OnHeaderGUI()
+    {
+        var readme = (Readme)target;
+        Init();
+
+        var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
+
+        GUILayout.BeginHorizontal("In BigTitle");
+        {
+            if (readme.icon != null)
+            {
+                GUILayout.Space(k_Space);
+                GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
+            }
+            GUILayout.Space(k_Space);
+            GUILayout.BeginVertical();
+            {
+
+                GUILayout.FlexibleSpace();
+                GUILayout.Label(readme.title, TitleStyle);
+                GUILayout.FlexibleSpace();
+            }
+            GUILayout.EndVertical();
+            GUILayout.FlexibleSpace();
+        }
+        GUILayout.EndHorizontal();
+    }
+
+    public override void OnInspectorGUI()
+    {
+        var readme = (Readme)target;
+        Init();
+
+        foreach (var section in readme.sections)
+        {
+            if (!string.IsNullOrEmpty(section.heading))
+            {
+                GUILayout.Label(section.heading, HeadingStyle);
+            }
+
+            if (!string.IsNullOrEmpty(section.text))
+            {
+                GUILayout.Label(section.text, BodyStyle);
+            }
+
+            if (!string.IsNullOrEmpty(section.linkText))
+            {
+                if (LinkLabel(new GUIContent(section.linkText)))
+                {
+                    Application.OpenURL(section.url);
+                }
+            }
+
+            GUILayout.Space(k_Space);
+        }
+
+        if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
+        {
+            RemoveTutorial();
+        }
+    }
+
+    bool m_Initialized;
+
+    GUIStyle LinkStyle
+    {
+        get { return m_LinkStyle; }
+    }
+
+    [SerializeField]
+    GUIStyle m_LinkStyle;
+
+    GUIStyle TitleStyle
+    {
+        get { return m_TitleStyle; }
+    }
+
+    [SerializeField]
+    GUIStyle m_TitleStyle;
+
+    GUIStyle HeadingStyle
+    {
+        get { return m_HeadingStyle; }
+    }
+
+    [SerializeField]
+    GUIStyle m_HeadingStyle;
+
+    GUIStyle BodyStyle
+    {
+        get { return m_BodyStyle; }
+    }
+
+    [SerializeField]
+    GUIStyle m_BodyStyle;
+
+    GUIStyle ButtonStyle
+    {
+        get { return m_ButtonStyle; }
+    }
+
+    [SerializeField]
+    GUIStyle m_ButtonStyle;
+
+    void Init()
+    {
+        if (m_Initialized)
+            return;
+        m_BodyStyle = new GUIStyle(EditorStyles.label);
+        m_BodyStyle.wordWrap = true;
+        m_BodyStyle.fontSize = 14;
+        m_BodyStyle.richText = true;
+
+        m_TitleStyle = new GUIStyle(m_BodyStyle);
+        m_TitleStyle.fontSize = 26;
+
+        m_HeadingStyle = new GUIStyle(m_BodyStyle);
+        m_HeadingStyle.fontStyle = FontStyle.Bold;
+        m_HeadingStyle.fontSize = 18;
+
+        m_LinkStyle = new GUIStyle(m_BodyStyle);
+        m_LinkStyle.wordWrap = false;
+
+        // Match selection color which works nicely for both light and dark skins
+        m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
+        m_LinkStyle.stretchWidth = false;
+
+        m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
+        m_ButtonStyle.fontStyle = FontStyle.Bold;
+
+        m_Initialized = true;
+    }
+
+    bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
+    {
+        var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
+
+        Handles.BeginGUI();
+        Handles.color = LinkStyle.normal.textColor;
+        Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
+        Handles.color = Color.white;
+        Handles.EndGUI();
+
+        EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
+
+        return GUI.Button(position, label, LinkStyle);
+    }
+}

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Assets/TutorialInfo/Scripts/Readme.cs

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+using System;
+using UnityEngine;
+
+public class Readme : ScriptableObject
+{
+    public Texture2D icon;
+    public string title;
+    public Section[] sections;
+    public bool loadedLayout;
+
+    [Serializable]
+    public class Section
+    {
+        public string heading, text, linkText, url;
+    }
+}

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+{
+  "dependencies": {
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+    "com.unity.ide.rider": "3.0.31",
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+    "com.unity.ide.vscode": "1.2.5",
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+    "com.unity.modules.audio": "1.0.0",
+    "com.unity.modules.cloth": "1.0.0",
+    "com.unity.modules.director": "1.0.0",
+    "com.unity.modules.imageconversion": "1.0.0",
+    "com.unity.modules.imgui": "1.0.0",
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