|  | @@ -179,8 +179,20 @@ namespace Fort23.Mono.Phases
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														|  |              pgm.StepInit();
 |  |              pgm.StepInit();
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														|  |              await TimerComponent.Instance.WaitAsync(100);
 |  |              await TimerComponent.Instance.WaitAsync(100);
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														|  |  
 |  |  
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														|  | -            GameObject gameObject =
 |  | 
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														|  | -                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own;
 |  | 
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														|  | 
 |  | +            SkillSelectPanel skillSelectPanel =
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														|  | 
 |  | +                UIManager.Instance.GetComponent<SkillSelectPanel>();
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														|  | 
 |  | +            GameObject gameObject = null;
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														|  | 
 |  | +            foreach (var skillWidget in skillSelectPanel._skillWidgets)
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														|  | 
 |  | +            {
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														|  | 
 |  | +                if (skillWidget.skillConfigId.skillConfig.IDGroup == 1405)
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														|  | 
 |  | +                {
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														|  | 
 |  | +                    gameObject = skillWidget.own;
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														|  | 
 |  | +                    break;
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														|  | 
 |  | +                }
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														|  | 
 |  | +            }
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														|  | 
 |  | +
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														|  | 
 |  | +            // GameObject gameObject =
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														|  | 
 |  | +            //     UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[1].own;
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														|  |              Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
 |  |              Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
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														|  |              Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 |  |              Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
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														|  |  
 |  |  
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														|  | @@ -240,9 +252,18 @@ namespace Fort23.Mono.Phases
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														|  |          {
 |  |          {
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														|  |              pgm.StepInit();
 |  |              pgm.StepInit();
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														|  |              await TimerComponent.Instance.WaitAsync(100);
 |  |              await TimerComponent.Instance.WaitAsync(100);
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														|  | 
 |  | +            SkillSelectPanel skillSelectPanel =
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														|  | 
 |  | +                UIManager.Instance.GetComponent<SkillSelectPanel>();
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														|  | 
 |  | +            GameObject gameObject = null;
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														|  | 
 |  | +            foreach (var skillWidget in skillSelectPanel._skillWidgets)
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														|  | 
 |  | +            {
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														|  | 
 |  | +                if (skillWidget.skillConfigId.skillConfig.IDGroup == 2006)
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														|  | 
 |  | +                {
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														|  | 
 |  | +                    gameObject = skillWidget.own;
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														|  | 
 |  | +                    break;
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														|  | 
 |  | +                }
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														|  | 
 |  | +            }
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														|  |  
 |  |  
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														|  | -            GameObject gameObject =
 |  | 
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														|  | -                UIManager.Instance.GetComponent<SkillSelectPanel>()._skillWidgets[2].own;
 |  | 
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														|  |              Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
 |  |              Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
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														|  |              Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 |  |              Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
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														|  |  
 |  |  
 |