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@@ -0,0 +1,70 @@
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+// Auto Generated Code By excel2json
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+// Generate From Excel\Unlock.xlsx. SheetName: SubunlockConfig
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+
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+using System;
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+using Fort23.GameData;
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+
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+namespace Excel2Json
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+{
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+ [Config(prefab = "SubunlockConfig.json")]
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+ public partial class SubunlockConfigHolder : ConfigHolder<SubunlockConfig>
{
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+ }
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+
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+
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+ [Serializable]
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+ public struct SubunlockConfig : IConfig
{
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+ public int GetID() {return ID;}
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+ /// <summary>
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+ ///ID
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ID;
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+#else
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+ public int ID{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///1=防具栏位 2=遗物栏位 3=秘石栏位
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int unlockSystem;
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+#else
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+ public int unlockSystem{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///unlockSystem=1时:随身装备部位 1=鞋子 2=衣服 3=腰带 unlockSystem=2时:遗物部位 1=部件A-希音遗物 2=部件B-曜烨遗物 3=部件C-馨香遗物 4=部件D-藏微遗物
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int unlockSubystem;
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+#else
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+ public int unlockSubystem{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///解锁所需英雄定位 0=任意定位 1=肉盾 2=输出 3=治疗 4=辅助
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int unlocHeroDuty;
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+#else
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+ public int unlocHeroDuty{ set; get; }
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+#endif
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+
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+
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+ /// <summary>
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+ ///解锁所需英雄等级
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+ /// </summary>
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+#if !COMBAT_SERVER
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+ public int ulockHeroLevel;
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+#else
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+ public int ulockHeroLevel{ set; get; }
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+#endif
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+
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+
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+ }
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+
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+}
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+// End of Auto Generated Code
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