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添加抽卡表现

lzx 4 dni temu
rodzic
commit
8c936f5bd8

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat

@@ -57,7 +57,7 @@ Material:
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+ 173 - 0
Assets/Res/UI/BoxPanel/BoxPanel.prefab

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+ 91 - 30
Assets/Res/UI/BoxPanel/GachaPanel.prefab

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+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7166492067245868842, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_AnchorMax.y
@@ -4310,7 +4371,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 5828464522225353660, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7166492067245868842, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_AnchorMax.y
@@ -4461,7 +4522,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 5828464522225353660, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7166492067245868842, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_AnchorMax.y
@@ -4612,7 +4673,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 5828464522225353660, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7166492067245868842, guid: 3663406c61e79e84291f2a7eeb96d796, type: 3}
       propertyPath: m_AnchorMax.y

+ 8 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -131,7 +131,15 @@ namespace Fort23.Mono
             //测试代码
             List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID);
             if (allIitem != null)
+            {
+                await MarskPanel.OpenPanel();
+                fx_ui_chouka.gameObject.SetActive(true);
+                await TimerComponent.Instance.WaitAsync(1000);
+                fx_ui_chouka.gameObject.SetActive(false);
+                MarskPanel.ClosePanel();
                 GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
+            }
+
 
             UpdateUi();
         }

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanelData.cs

@@ -173,6 +173,17 @@ namespace Fort23.Mono
 	      return _Btn_Gl;
 	     }
 	   }
+	  private GameObject _fx_ui_chouka;
+	  public GameObject fx_ui_chouka
+	   {
+	   get{
+	      if (_fx_ui_chouka == null)
+	       {
+	         _fx_ui_chouka  = GetUIUnit<GameObject>("fx_ui_chouka"); 
+	       }
+	      return _fx_ui_chouka;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 25 - 13
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

@@ -111,17 +111,30 @@ namespace Fort23.Mono
                 ScoreRoot.SetActive(false);
             }
 
+
+            return await base.AsyncInit(uiData);
+        }
+
+        private float timer = 0;
+
+
+        public async CTask CusstomInit()
+        {
+            await MarskPanel.OpenPanel();
+            tenButton.gameObject.SetActive(true);
             if (itemInfos.Count > 1)
             {
+                TenRoot.gameObject.SetActive(true);
+                OneRoot.gameObject.SetActive(false);
+                await TimerComponent.Instance.WaitAsync(600);
                 for (var i = 0; i < itemInfos.Count; i++)
                 {
                     WidgetItemType2 widgetItem =
                         await UIManager.Instance.CreateGComponentForObject<WidgetItemType2>(TenWidgetitems[i], null);
                     widgetItem.InitWidget(itemInfos[i]);
+                    widgetItem.own.SetActive(true);
+                    await TimerComponent.Instance.WaitAsync(50);
                 }
-
-                TenRoot.gameObject.SetActive(true);
-                OneRoot.gameObject.SetActive(false);
             }
 
             if (itemInfos.Count == 1)
@@ -137,16 +150,8 @@ namespace Fort23.Mono
                 OneRoot.gameObject.SetActive(true);
             }
 
-
-            return await base.AsyncInit(uiData);
-        }
-
-        private float timer = 0;
-
-
-        public async CTask CusstomInit()
-        {
-            tenButton.gameObject.SetActive(true);
+            await MarskPanel.ClosePanel();
+            root.gameObject.SetActive(true);
         }
 
 
@@ -214,6 +219,13 @@ namespace Fort23.Mono
                 OpenBoxScorePanel.OpenPanel();
             }
 
+            foreach (var tenWidgetitem in TenWidgetitems)
+            {
+                tenWidgetitem.gameObject.SetActive(false);
+            }
+
+            root.gameObject.SetActive(false);
+
             await base.Close();
         }
 

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanelData.cs

@@ -173,6 +173,17 @@ namespace Fort23.Mono
 	      return _Text_ScoreName;
 	     }
 	   }
+	  private GameObject _root;
+	  public GameObject root
+	   {
+	   get{
+	      if (_root == null)
+	       {
+	         _root  = GetUIUnit<GameObject>("root"); 
+	       }
+	      return _root;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{