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修改bug

lzx 1 day ago
parent
commit
8c0151bd31

+ 2 - 4
Assets/Scripts/GameLogic/Player/GongFaControl.cs

@@ -76,8 +76,7 @@ namespace GameLogic.Player
             for (var i = 0; i < allSkill.Count; i++)
             for (var i = 0; i < allSkill.Count; i++)
             {
             {
                 allSkill[i].index = -1;
                 allSkill[i].index = -1;
-                AccountFileInfo.SkillData skillData = AccountFileInfo.Instance.playerData.AllSkillDatas.First(s => s.id == allSkill[i].skillConfig.IDGroup);
-                skillData.useIndex = -1;
+                allSkill[i].SkillData.useIndex = -1;
             }
             }
 
 
             for (var i = 0; i < allUseSkill.Length; i++)
             for (var i = 0; i < allUseSkill.Length; i++)
@@ -86,8 +85,7 @@ namespace GameLogic.Player
                 if (allUseSkill[i] != null)
                 if (allUseSkill[i] != null)
                 {
                 {
                     allUseSkill[i].index = i;
                     allUseSkill[i].index = i;
-                    AccountFileInfo.SkillData skillData = AccountFileInfo.Instance.playerData.AllSkillDatas.First(s => s.id == allSkill[i].skillConfig.IDGroup);
-                    skillData.useIndex = i;
+                    allUseSkill[i].SkillData.useIndex = i;
                 }
                 }
             }
             }
 
 

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+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


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