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修改bug

DESKTOP-FB72PO8\Administrator 1 天之前
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8b332c762d

+ 8 - 0
Assets/Res/Aduio/Bgm.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: BywXs3mqUClZK3KiHOJQ+MLbwu/go03JVGs9hiv6PUlni/EPxFPqgkdV93Gk
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

二進制
Assets/Res/Aduio/Bgm/battle1.mp3


+ 23 - 0
Assets/Res/Aduio/Bgm/battle1.mp3.meta

@@ -0,0 +1,23 @@
+fileFormatVersion: 2
+guid: By4btXyqUSkCMsrpO6ny9AaXoJwwzhg4cAfbNvKZmM5dA2l9CpFQ+zJRa+Yu
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 7
+  defaultSettings:
+    serializedVersion: 2
+    loadType: 2
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 0.31
+    conversionMode: 0
+    preloadAudioData: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

二進制
Assets/Res/Aduio/Bgm/battle2.mp3


+ 23 - 0
Assets/Res/Aduio/Bgm/battle2.mp3.meta

@@ -0,0 +1,23 @@
+fileFormatVersion: 2
+guid: XngYtS6vUH/UPyCVbdKYq+aNQRViWuc4sZ+adiyvK5grcNwI2QRLJW/E4KTV
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 7
+  defaultSettings:
+    serializedVersion: 2
+    loadType: 2
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+    preloadAudioData: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

二進制
Assets/Res/Aduio/Bgm/xunlongduobao.wav


+ 23 - 0
Assets/Res/Aduio/Bgm/xunlongduobao.wav.meta

@@ -0,0 +1,23 @@
+fileFormatVersion: 2
+guid: WX9O5i/8Bnl8aTfKlkopFSIy42rnO5nMCn5caMmNCjINk3H6WmLSnaYXR5ZX
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 7
+  defaultSettings:
+    serializedVersion: 2
+    loadType: 2
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+    preloadAudioData: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

二進制
Assets/Res/Aduio/Bgm/yunmengze.mp3


+ 23 - 0
Assets/Res/Aduio/Bgm/yunmengze.mp3.meta

@@ -0,0 +1,23 @@
+fileFormatVersion: 2
+guid: XXwW43n/VCgtelM/SbY7MngzrMWZYIpa8cUBTNEYW5q675S6Hlh/sIB0t3w7
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 7
+  defaultSettings:
+    serializedVersion: 2
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+    preloadAudioData: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 6 - 72
Assets/Res/Aduio/MainAudio.asset

@@ -14,78 +14,12 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   useCount: 1
   configs:
-  - describe: "\u6253boss\u7684\u65F6\u5019\u7528\u7684"
-    audionClipName: bossBattle.wav
+  - describe: 
+    audionClipName: battle1.mp3
     volume: 1
-  - describe: combatBattle.wav
-    audionClipName: combatBattle.wav
+  - describe: 
+    audionClipName: battle2.mp3
     volume: 1
-  - describe: bing_hit.wav
-    audionClipName: bing_hit.wav
-    volume: 0.4
-  - describe: die1.wav
-    audionClipName: die1.wav
-    volume: 0.747
-  - describe: hero01_sk1.wav
-    audionClipName: hero01_sk1.wav
-    volume: 0.747
-  - describe: hero02_sk1.wav
-    audionClipName: hero02_sk1.wav
-    volume: 0.631
-  - describe: hero03_att.wav
-    audionClipName: hero03_att.wav
-    volume: 1
-  - describe: hero03_sk1.wav
-    audionClipName: hero03_sk1.wav
-    volume: 0.712
-  - describe: hero04_att.wav
-    audionClipName: hero04_att.wav
-    volume: 0.722
-  - describe: hero04_sk1.wav
-    audionClipName: hero04_sk1.wav
-    volume: 1
-  - describe: hero01_att.wav
-    audionClipName: hero01_att.wav
-    volume: 0.712
-  - describe: boss_lang_att.wav
-    audionClipName: boss_lang_att.wav
-    volume: 1
-  - describe: boss_lang_die.wav
-    audionClipName: boss_lang_die.wav
-    volume: 1
-  - describe: boss_lang_jiao.wav
-    audionClipName: boss_lang_jiao.wav
-    volume: 1
-  - describe: boss_lang_sk1.wav
-    audionClipName: boss_lang_sk1.wav
-    volume: 1
-  - describe: boss_lang_sk3.wav
-    audionClipName: boss_lang_sk3.wav
-    volume: 1
-  - describe: boss_she_att.wav
-    audionClipName: boss_she_att.wav
-    volume: 1
-  - describe: boss_she_die.wav
-    audionClipName: boss_she_die.wav
-    volume: 1
-  - describe: boss_she_sk1.wav
-    audionClipName: boss_she_sk1.wav
-    volume: 1
-  - describe: boss_she_sk3.wav
-    audionClipName: boss_she_sk3.wav
-    volume: 1
-  - describe: xiaoshe_die.wav
-    audionClipName: xiaoshe_die.wav
-    volume: 1
-  - describe: jingbi
-    audionClipName: jingbi.wav
-    volume: 1
-  - describe: openui
-    audionClipName: openui.wav
-    volume: 1
-  - describe: shibai
-    audionClipName: shibai.wav
-    volume: 1
-  - describe: zhuangbei
-    audionClipName: zhuangbei.wav
+  - describe: 
+    audionClipName: xunlongduobao.wav
     volume: 1

+ 78 - 0
Assets/Scenes/testCombat.scene

@@ -12757,6 +12757,83 @@ Transform:
   m_Children: []
   m_Father: {fileID: 1185765190}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &2021035166
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 198328406000524784, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_Name
+      value: LevelBattle03 (1)
+      objectReference: {fileID: 0}
+    - target: {fileID: 198328406000524784, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_IsActive
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3585384551010318200, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.14066
+      objectReference: {fileID: 0}
+    - target: {fileID: 3585384551010318200, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.14066
+      objectReference: {fileID: 0}
+    - target: {fileID: 3585384551010318200, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.14066
+      objectReference: {fileID: 0}
+    - target: {fileID: 7214187026765325610, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_Mesh
+      value: 
+      objectReference: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8361006489289187437, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 744c0198a67de6e4b8441611f04705c0, type: 3}
 --- !u!1 &2068818557
 GameObject:
   m_ObjectHideFlags: 0
@@ -14648,3 +14725,4 @@ SceneRoots:
   - {fileID: 9136575265582076979}
   - {fileID: 1482512349}
   - {fileID: 143773478}
+  - {fileID: 2021035166}

+ 11 - 0
Assets/Scripts/GameData/ExcelConfig/OpenBoxProgressReward.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DytMtHmkVnkcDlS4wVqNhovaK6T7/au5TpmC3b/cV77fFSE3BZWAijDfUrVW
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 11 - 0
Assets/Scripts/GameData/ExcelConfig/OpenBoxScoreRule.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Dn1Jsi6vUC03GvgnjXoAPrZo4p7qkwWDr+YKd+/rS3XHA/aqnCcymD+o0jcb
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 20 - 7
Assets/Scripts/GameLogic/Combat/CombatState/CombatFightState.cs

@@ -1,3 +1,4 @@
+using Core.Audio;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.CombatTool.CombatReport;
 using GameLogic.Combat.Hero;
@@ -17,14 +18,13 @@ namespace GameLogic.Combat.CombatState
             CombatController.CombatCameraControllder.SetPos(playerHeroEntity.combatHeroGameObject.transform);
             CombatController.CombatCameraControllder.isStop = true;
             CombatController.IsFightState = true;
-            CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(60,3);
-            
+            CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(60, 3);
+            AudioManager.Instance.PlayBGM("battle1.mp3");
         }
 
         protected override void ProExit()
         {
             CombatController.CombatCameraControllder.isStop = false;
-           
         }
 
         protected override void ProUpdate(float t)
@@ -36,14 +36,27 @@ namespace GameLogic.Combat.CombatState
             }
 
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
-            IHero ihero = FindMinDixtance(allHero,maxCount);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(true, out int maxCount);
+            IHero ihero = FindMinDixtance(allHero, maxCount, 500);
             if (ihero == null)
             {
                 CombatController.ChangeState("update");
                 return;
             }
 
+            IHero ihero2 = FindMinDixtance(allHero, maxCount, 225);
+            if (ihero2 == null)
+            {
+                float add = 0.1f;
+                Vector3 pos = playerHeroEntity.dotPos;
+                Vector3 dir = CombatController.currActiveCombat.CombatHeroController.moveDir;
+                float fx = 1;
+
+                pos += dir.normalized * CombatController.currActiveCombat.CombatHeroController.moveSpeed * t;
+
+                playerHeroEntity.combatHeroGameObject.SetPosition(pos);
+                playerHeroEntity.GameObject.transform.rotation = Quaternion.LookRotation(dir * fx);
+            }
 
 
             CombatController.CombatHeroController.Update(t);
@@ -51,7 +64,7 @@ namespace GameLogic.Combat.CombatState
             CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
         }
 
-        protected IHero FindMinDixtance(CombatHeroEntity[] allHero,int maxCount)
+        protected IHero FindMinDixtance(CombatHeroEntity[] allHero, int maxCount, int maxDis)
         {
             IHero minDistanceHero = null;
             if (allHero == null)
@@ -71,7 +84,7 @@ namespace GameLogic.Combat.CombatState
 
                 float distance = Vector3.SqrMagnitude(hero.combatHeroGameObject.position -
                                                       playerHeroEntity.combatHeroGameObject.position);
-                if (distance < minDistance&& distance < 500)
+                if (distance < minDistance && distance < maxDis)
                 {
                     // if (!_combatHeroEntity.IsEnemy || distance < _combatHeroEntity.CurrCombatHeroInfo.maxDisTo + 100)
                     {

+ 6 - 8
Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs

@@ -1,4 +1,5 @@
 using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
+using Core.Audio;
 using Fort23.Core;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.CombatType;
@@ -35,7 +36,7 @@ namespace GameLogic.Combat.CombatState
                 playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight,isQiangZhi:true);
                 playerHeroEntity.CurrCombatHeroInfo.Shield = playerHeroEntity.MaxCombatHeroInfo.Shield;
                 CombatCalculateTool.Instance.Recover(playerHeroEntity,
-                    playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Default,
+                    playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Null,
                     new TriggerData());
             }
 
@@ -43,6 +44,7 @@ namespace GameLogic.Combat.CombatState
             isNullMonster = true;
             CombatController.MagicWeaponCombatSence.CloseSecene();
             CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(70,1);
+            AudioManager.Instance.PlayBGM("xunlongduobao.wav");
         }
 
         protected override void ProUpdate(float t)
@@ -68,22 +70,18 @@ namespace GameLogic.Combat.CombatState
 
             CombatHeroEntity[] allHero =
                 CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
-            IHero ihero = FindMinDixtance(allHero,maxCount);
-            if (ihero != null)
+            if (maxCount > 0)
             {
                 CombatController.ChangeState("fight");
                 return;
             }
+            
 
             float add = 0.1f;
             Vector3 pos = playerHeroEntity.dotPos;
             Vector3 dir =  CombatController.currActiveCombat.CombatHeroController.moveDir;
             float fx = 1;
-
-            // pos = CombatController.currActiveCombat.CombatSenceController.Move(10 * t);
-            // float lt = CombatController.currActiveCombat.CombatSenceController.currTime - 0.01f;
-            // Vector3 p = CombatController.currActiveCombat.CombatSenceController.GetTarget(lt);
-            // dir = (pos - p).normalized;
+            
             pos += dir.normalized * CombatController.currActiveCombat.CombatHeroController.moveSpeed * t;
 
             playerHeroEntity.combatHeroGameObject.SetPosition(pos);

+ 7 - 7
Assets/Scripts/GameLogic/Combat/CombatTool/HarmType.cs

@@ -5,27 +5,27 @@ namespace GameLogic.Combat.CombatTool
     [Flags]
     public enum HarmType
     {
-        Null=0,
-        Default=1,
+        Null=1,
+        Default=2,
         /// <summary>
         /// 系统杀死 不掉落和统计
         /// </summary>
-        SystemKo=2,
+        SystemKo=4,
         /// <summary>
         /// 暴击了
         /// </summary>
-        BaoJi=4,
+        BaoJi=8,
         /// <summary>
         /// 护盾 性伤害
         /// </summary>
-        Shields=8,
+        Shields=16,
         /// <summary>
         /// buff性伤害
         /// </summary>
-        Buff=16,
+        Buff=32,
         /// <summary>
         /// 恢复
         /// </summary>
-        Recover=32,
+        Recover=64,
     }
 }

+ 5 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatShowTextPanel.cs

@@ -57,6 +57,11 @@ namespace Fort23.Mono
             CombatHeroEntity heroEntity = harmReturnInfo.target.combatHeroEntity as CombatHeroEntity;
             long att = harmReturnInfo.att;
             HarmType harmType = harmReturnInfo.harmType;
+            if (harmType.HasFlag(HarmType.Null))
+            {
+                return;
+            }
+
             ShowTextWidget widget =
                 await UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(ShowTextWidget, null, transform,
                     isInstance: true);

文件差異過大導致無法顯示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


二進制
Excel2Json/Excel/Maps.xlsx


+ 136 - 210
UserSettings/Layouts/default-2022.dwlt

@@ -1,30 +1,6 @@
 %YAML 1.1
 %TAG !u! tag:yousandi.cn,2023:
 --- !u!114 &1
-MonoBehaviour:
-  m_ObjectHideFlags: 52
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_PixelRect:
-    serializedVersion: 2
-    x: 1289.0001
-    y: 529.50006
-    width: 976.5001
-    height: 709.00006
-  m_ShowMode: 0
-  m_Title: "\u65F6\u95F4\u8F74"
-  m_RootView: {fileID: 4}
-  m_MinSize: {x: 100, y: 121}
-  m_MaxSize: {x: 4000, y: 4021}
-  m_Maximized: 0
---- !u!114 &2
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -39,67 +15,16 @@ MonoBehaviour:
   m_PixelRect:
     serializedVersion: 2
     x: 0
-    y: 32.000004
-    width: 1920.0002
-    height: 1012.0001
+    y: 43
+    width: 2560
+    height: 1349
   m_ShowMode: 4
-  m_Title: "\u68C0\u67E5\u5668"
-  m_RootView: {fileID: 6}
+  m_Title: Hierarchy
+  m_RootView: {fileID: 3}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_Maximized: 1
---- !u!114 &3
-MonoBehaviour:
-  m_ObjectHideFlags: 52
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: TimelineWindow
-  m_EditorClassIdentifier: 
-  m_Children: []
-  m_Position:
-    serializedVersion: 2
-    x: 0
-    y: 0
-    width: 976.5001
-    height: 709.00006
-  m_MinSize: {x: 100, y: 121}
-  m_MaxSize: {x: 4000, y: 4021}
-  m_ActualView: {fileID: 14}
-  m_Panes:
-  - {fileID: 14}
-  m_Selected: 0
-  m_LastSelected: 0
---- !u!114 &4
-MonoBehaviour:
-  m_ObjectHideFlags: 52
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Children:
-  - {fileID: 3}
-  m_Position:
-    serializedVersion: 2
-    x: 0
-    y: 0
-    width: 976.5001
-    height: 709.00006
-  m_MinSize: {x: 100, y: 121}
-  m_MaxSize: {x: 4000, y: 4021}
-  vertical: 0
-  controlID: 2276
-  draggingID: 0
---- !u!114 &5
+--- !u!114 &2
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -114,18 +39,19 @@ MonoBehaviour:
   m_Children: []
   m_Position:
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+  m_LastProjectPath: D:\unityProject\XiuXianGame
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部分文件因文件數量過多而無法顯示