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				@@ -82,6 +82,7 @@ namespace GameLogic.Equipment 
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				             foreach (KeyValuePair<int,List<ItemInfo>> keyValuePair in equipZyEqDic) 
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				             { 
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				                 int zy = keyValuePair.Key; 
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				+                ResetZyEqAddAttribute(zy); 
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				                 foreach (ItemInfo eqItem in keyValuePair.Value) 
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				                 { 
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				                     zyEqAddAttributeDic[zy].atk += eqItem.eqInfo.Attack; 
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				@@ -91,6 +92,13 @@ namespace GameLogic.Equipment 
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				             } 
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				         } 
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				+        private void ResetZyEqAddAttribute(int zy) 
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				+        { 
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				+            zyEqAddAttributeDic[zy].atk = 0; 
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				+            zyEqAddAttributeDic[zy].def = 0; 
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				+            zyEqAddAttributeDic[zy].hp = 0; 
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				+        } 
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				+ 
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				         /// <summary> 
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				         /// 生成装备的GUID 
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				         /// </summary> 
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