|  | @@ -82,6 +82,7 @@ namespace GameLogic.Equipment
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				|  |  |              foreach (KeyValuePair<int,List<ItemInfo>> keyValuePair in equipZyEqDic)
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				|  |  |              {
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				|  |  |                  int zy = keyValuePair.Key;
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				|  |  | +                ResetZyEqAddAttribute(zy);
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				|  |  |                  foreach (ItemInfo eqItem in keyValuePair.Value)
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				|  |  |                  {
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				|  |  |                      zyEqAddAttributeDic[zy].atk += eqItem.eqInfo.Attack;
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				|  | @@ -91,6 +92,13 @@ namespace GameLogic.Equipment
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				|  |  |              }
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				|  |  |          }
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				|  |  |  
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				|  |  | +        private void ResetZyEqAddAttribute(int zy)
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				|  |  | +        {
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				|  |  | +            zyEqAddAttributeDic[zy].atk = 0;
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				|  |  | +            zyEqAddAttributeDic[zy].def = 0;
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				|  |  | +            zyEqAddAttributeDic[zy].hp = 0;
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				|  |  | +        }
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				|  |  | +
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				|  |  |          /// <summary>
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				|  |  |          /// 生成装备的GUID
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				|  |  |          /// </summary>
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