|
@@ -82,6 +82,7 @@ namespace GameLogic.Equipment
|
|
|
foreach (KeyValuePair<int,List<ItemInfo>> keyValuePair in equipZyEqDic)
|
|
|
{
|
|
|
int zy = keyValuePair.Key;
|
|
|
+ ResetZyEqAddAttribute(zy);
|
|
|
foreach (ItemInfo eqItem in keyValuePair.Value)
|
|
|
{
|
|
|
zyEqAddAttributeDic[zy].atk += eqItem.eqInfo.Attack;
|
|
@@ -91,6 +92,13 @@ namespace GameLogic.Equipment
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ private void ResetZyEqAddAttribute(int zy)
|
|
|
+ {
|
|
|
+ zyEqAddAttributeDic[zy].atk = 0;
|
|
|
+ zyEqAddAttributeDic[zy].def = 0;
|
|
|
+ zyEqAddAttributeDic[zy].hp = 0;
|
|
|
+ }
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 生成装备的GUID
|
|
|
/// </summary>
|