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				@@ -252,6 +252,12 @@ public class RedDotManager : Singleton<RedDotManager> 
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				             case 10: 
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				                 return IsFabaoUpgrade(value as FaBaoInfo); 
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				                 break; 
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				+            case 12: 
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				+                return isSkillUpgrade(value as SkillInfo); 
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				+                break; 
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				+            case 13: 
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				+                return isSkillStar(value as SkillInfo); 
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				+                break; 
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				         } 
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				         return false; 
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				@@ -268,7 +274,11 @@ public class RedDotManager : Singleton<RedDotManager> 
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				         { 
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				             return false; 
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				         } 
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				-         
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				+ 
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				+        if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit) 
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				+        { 
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				+            return false; 
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				+        } 
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				         for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++) 
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				         { 
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				@@ -282,6 +292,42 @@ public class RedDotManager : Singleton<RedDotManager> 
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				         return true; 
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				     } 
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				+    public bool isSkillUpgradeDaYu4(SkillInfo _skillInfo) 
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				+    { 
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				+        if (_skillInfo == null) 
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				+            return false; 
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				+ 
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				+ 
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				+        var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>(); 
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				+ 
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				+ 
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				+        for (int i = _skillInfo.SkillPowerupConfig.ID; i < _skillInfo.SkillPowerupConfig.ID + 4; i++) 
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				+        { 
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				+            SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i); 
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				+            if (skillPowerupConfig.ID >= _skillPowerupConfigs.Length) 
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				+            { 
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				+                return false; 
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				+            } 
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				+ 
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				+            if (PlayerManager.Instance.myHero.level.Value < skillPowerupConfig.PlayerLevelLimit) 
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				+            { 
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				+                return false; 
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				+            } 
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				+ 
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				+            for (var j = 0; j < skillPowerupConfig.LevelupItem.Length; j++) 
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				+            { 
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				+                if (!PlayerManager.Instance.BagController.IsEnough(skillPowerupConfig.LevelupItem[j], 
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				+                        skillPowerupConfig.LevelupItemNum[j])) 
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				+                { 
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				+                    return false; 
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				+                } 
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				+            } 
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				+        } 
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				+ 
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				+ 
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				+        return true; 
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				+    } 
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				+ 
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				     public bool isSkillStar(SkillInfo _skillInfo) 
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				     { 
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				         if (_skillInfo == null) 
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