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修改bug

DESKTOP-FB72PO8\Administrator 1 month ago
parent
commit
882b465cd7

File diff suppressed because it is too large
+ 348 - 185
Assets/Res/CombatHero/Boss01.prefab


+ 434 - 0
Assets/Res/CombatHero/fb_BossPing.prefab

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-  m_EnableVSSkinning: 1
-  m_ReleaseMeshData: 1

+ 63 - 63
Assets/Res/CombatHero/fb_yuping.prefab

@@ -1,5 +1,37 @@
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Component:
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+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Bone001
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &8591168363972279364
+Transform:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 239567320897156920}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0.0000054902584, y: -0.0000053734734, z: -0.70370746, w: 0.7104899}
+  m_LocalPosition: {x: 0.0068355557, y: 0.011254414, z: 4.9194604e-10}
+  m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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+  m_Children: []
+  m_Father: {fileID: 2732277182705537786}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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 GameObject:
   m_ObjectHideFlags: 0
@@ -111,7 +143,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 8974866603299107661}
+  m_Father: {fileID: 2732277182705537786}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -121,7 +153,7 @@ SkinnedMeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2791128839498074593}
   m_Enabled: 1
-  m_CastShadows: 0
+  m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
   m_StaticShadowCaster: 0
@@ -136,7 +168,7 @@ SkinnedMeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 2100000, guid: c87dc6d40fc68a445aa316c07eeee6f0, type: 2}
+  - {fileID: 2100000, guid: 4957e5184678c2d459ca5718cf85db80, type: 2}
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@@ -163,49 +195,15 @@ SkinnedMeshRenderer:
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   m_Mesh: {fileID: -128313207864270650, guid: 6015c8db4267dd048b4be4d64cd30c4a, type: 3}
   m_Bones:
-  - {fileID: 6598966518811955930}
+  - {fileID: 8591168363972279364}
   m_BlendShapeWeights: []
-  m_RootBone: {fileID: 6598966518811955930}
+  m_RootBone: {fileID: 8591168363972279364}
   m_AABB:
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   m_EnableVSSkinning: 1
   m_ReleaseMeshData: 1
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-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 7
-  m_Component:
-  - component: {fileID: 1559018596829882081}
-  m_Layer: 0
-  m_HasEditorInfo: 1
-  m_Name: fb_yuping_show
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1559018596829882081
-Transform:
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-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 3018257002124766231}
-  serializedVersion: 2
-  m_LocalRotation: {x: -0.0000054429547, y: 0.0000054203256, z: 0.70370746, w: 0.7104899}
-  m_LocalPosition: {x: 0.079, y: -0.024, z: -0}
-  m_LocalScale: {x: 3.6666656, y: 3.6666656, z: 3.6666665}
-  m_ConstrainProportionsScale: 0
-  m_Children:
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-  - {fileID: 7138173957912665193}
-  m_Father: {fileID: 6598966518811955930}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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 GameObject:
   m_ObjectHideFlags: 0
@@ -325,7 +323,7 @@ Transform:
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6598966518811955930}
-  - {fileID: 8713484065046476956}
+  - {fileID: 2682693178203642308}
   m_Father: {fileID: 2307709339058834475}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!95 &8285792300048012968
@@ -412,7 +410,7 @@ MonoBehaviour:
   DotName: pengpos
   followSkeleton: 0
   myRotation: {x: 0, y: 0, z: 0}
---- !u!1 &8039216607472765656
+--- !u!1 &6848123414316370565
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -420,29 +418,31 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 7
   m_Component:
-  - component: {fileID: 3498751974706088572}
+  - component: {fileID: 2732277182705537786}
   m_Layer: 0
   m_HasEditorInfo: 1
-  m_Name: Bone001
+  m_Name: fb_yuping_show
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!4 &3498751974706088572
+--- !u!4 &2732277182705537786
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 8039216607472765656}
+  m_GameObject: {fileID: 6848123414316370565}
   serializedVersion: 2
-  m_LocalRotation: {x: 0.0000054902584, y: -0.0000053734734, z: -0.70370746, w: 0.7104899}
-  m_LocalPosition: {x: 0.0068355557, y: 0.011254414, z: 4.9194604e-10}
-  m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
+  m_LocalRotation: {x: -0.0000054429547, y: 0.0000054203256, z: 0.70370746, w: 0.7104899}
+  m_LocalPosition: {x: 0.079, y: -0.024, z: -0}
+  m_LocalScale: {x: 3.6666656, y: 3.6666656, z: 3.6666665}
   m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 1559018596829882081}
+  m_Children:
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+  - {fileID: 8713484065046476956}
+  m_Father: {fileID: 6598966518811955930}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -474,10 +474,10 @@ Transform:
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   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 1559018596829882081}
+  - {fileID: 2732277182705537786}
   m_Father: {fileID: 8974866603299107661}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &8628805480473208706
+--- !u!1 &8576311918297052079
 GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -485,8 +485,8 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 7
   m_Component:
-  - component: {fileID: 7138173957912665193}
-  - component: {fileID: 2884421121173198735}
+  - component: {fileID: 2682693178203642308}
+  - component: {fileID: 3897950880511088331}
   m_Layer: 0
   m_HasEditorInfo: 1
   m_Name: yuping
@@ -495,30 +495,30 @@ GameObject:
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!4 &7138173957912665193
+--- !u!4 &2682693178203642308
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 8628805480473208706}
+  m_GameObject: {fileID: 8576311918297052079}
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   m_LocalPosition: {x: -0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 1559018596829882081}
+  m_Father: {fileID: 8974866603299107661}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!137 &2884421121173198735
+--- !u!137 &3897950880511088331
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 8628805480473208706}
+  m_GameObject: {fileID: 8576311918297052079}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
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   m_StaticShadowCaster: 0
@@ -533,7 +533,7 @@ SkinnedMeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
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+  - {fileID: 2100000, guid: c87dc6d40fc68a445aa316c07eeee6f0, type: 2}
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@@ -560,9 +560,9 @@ SkinnedMeshRenderer:
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   m_Mesh: {fileID: -128313207864270650, guid: 6015c8db4267dd048b4be4d64cd30c4a, type: 3}
   m_Bones:
-  - {fileID: 3498751974706088572}
+  - {fileID: 6598966518811955930}
   m_BlendShapeWeights: []
-  m_RootBone: {fileID: 3498751974706088572}
+  m_RootBone: {fileID: 6598966518811955930}
   m_AABB:
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     m_Extent: {x: 0.48711044, y: 0.23823026, z: 0.23135829}

+ 95 - 1
Assets/Res/Config/FabaoConfig.json

@@ -146,7 +146,7 @@
     {
       "ID": 10004,
       "ItemID": 10023,
-      "name": "九幽镇魂瓶",
+      "name": "葫芦",
       "Type": 1,
       "magicAttribute": 1,
       "model": "fb_huohulu",
@@ -377,6 +377,100 @@
         5,
         5
       ]
+    },
+    {
+      "ID": 10009,
+      "ItemID": 10023,
+      "name": "九幽镇魂瓶",
+      "Type": 1,
+      "magicAttribute": 1,
+      "model": "fb_BossPing",
+      "cd": 8.0,
+      "fragmentID": 11009,
+      "Star": 4,
+      "ShuxingIDs": [
+        1
+      ],
+      "ShuxingPara": [
+        100
+      ],
+      "SkillGroupID": 901004,
+      "StarupItemCost": [
+        10,
+        20,
+        40,
+        60,
+        90,
+        120,
+        150
+      ],
+      "StarupShuxingIDs": [
+        109,
+        101,
+        109,
+        102,
+        109,
+        103,
+        109,
+        101
+      ],
+      "StarupShuxingValues": [
+        4,
+        4,
+        4,
+        4,
+        4,
+        4,
+        4,
+        4
+      ]
+    },
+    {
+      "ID": 10010,
+      "ItemID": 10022,
+      "name": "玄龟盾",
+      "Type": 1,
+      "magicAttribute": 1,
+      "model": "fb_ding1",
+      "cd": 3.0,
+      "fragmentID": 11003,
+      "Star": 3,
+      "ShuxingIDs": [
+        3
+      ],
+      "ShuxingPara": [
+        100
+      ],
+      "SkillGroupID": 901003,
+      "StarupItemCost": [
+        10,
+        20,
+        40,
+        60,
+        90,
+        120,
+        150
+      ],
+      "StarupShuxingIDs": [
+        108,
+        103,
+        108,
+        101,
+        108,
+        102,
+        108,
+        103
+      ],
+      "StarupShuxingValues": [
+        3,
+        3,
+        3,
+        3,
+        3,
+        3,
+        3,
+        3
+      ]
     }
   ]
 }

+ 1 - 1
Assets/Res/Config/HeroModelConfig.json

@@ -133,7 +133,7 @@
         89014
       ],
       "fa_bao_id": [
-        10004
+        10009
       ],
       "heroStory": null
     }

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_BossPing_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_BossPing_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: WngZvHuuWikjqTz20dfaCs8mEep1vjFsPQ7NuZH+HUU0IR9Z8tBvpwzRFCbm
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 2
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S901004.cs

@@ -1,4 +1,5 @@
 using System.Collections.Generic;
+using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 using Fort23.Core;
 using GameLogic.Combat.Buff;
 using GameLogic.Combat.CombatTool;
@@ -41,12 +42,13 @@ namespace GameLogic.Combat.Skill.MagicSkill
                     int index = Random.Range(0, currAllMagicWeapon.Count);
                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10081, effectValue[1], 1);
                     CombatMagicWeaponEntity combatMagicWeaponEntity = currAllMagicWeapon[index];
-                    combatMagicWeaponEntity.BuffControl.AddBuff(combatHeroEntity.MagicWeaponControl.combatHeroEntity,
+                    combatMagicWeaponEntity.BuffControl.AddBuff(CombatHeroEntity.MagicWeaponControl.combatHeroEntity,
                         buffInfo);
                     currAllMagicWeapon.RemoveAt(index);
                 }
             }
-
+            TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =
+                ActivationTimeLineData("sk1_xiaoshi");
             SkillPlayFinish();
             // target = allHero[0];
             // MagicAttShowBasic magicAttShowBasic = InitMagicAttShowBasic(allHero[0], Finish);

+ 5 - 5
Assets/Scripts/GameLogic/Combat/Skill/S89011.cs

@@ -41,7 +41,7 @@ namespace GameLogic.Combat.Skill
             count = 0;
             hitCount = 0;
             shangShiCount = 0;
-            currTime = 0;
+            currTime = 1;
             isTrgger = true;
         }
 
@@ -99,21 +99,21 @@ namespace GameLogic.Combat.Skill
             }
 
             currTime += time;
-            if (currTime > 0.1f)
+            if (currTime > 0.15f)
             {
                 count++;
-                currTime -= time;
+                currTime -= 0.15f;
                 SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos1");
                 Vector3 pos = specialDotInfo.GetWorlPos();
                 Quaternion quaternion = CombatHeroEntity.GameObject.transform.rotation *
-                                        Quaternion.Euler(new Vector3(0, 0, 360f / 20 * count))
+                                        Quaternion.Euler(new Vector3(0, 0, 360f / 10 * count))
                     ;
 
                 Vector3 dir = quaternion * Vector3.up * 3;
 
                 ActivationTimeLineData("sk1_fashe", customizePos: new Vector3[] { pos + dir });
 
-                if (count > 20)
+                if (count > 10)
                 {
                     isTrgger = false;
                 }

File diff suppressed because it is too large
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/FabaoConfig.xlsx


BIN
Excel2Json/Excel/HeroModel.xlsx


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