|  | @@ -133,23 +133,23 @@ namespace Fort23.Mono
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				|  |  |              heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
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				|  |  | -            heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
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				|  |  | +            heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal.ToString()));
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				|  |  |              HeroAttributeWidgets.Add(heroAttributeWidget);
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				|  |  |              heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
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				|  |  | -            heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
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				|  |  | +            heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood.ToString()));
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				|  |  |              HeroAttributeWidgets.Add(heroAttributeWidget);
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				|  |  |              heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
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				|  |  | -            heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
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				|  |  | +            heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water.ToString()));
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				|  |  |              HeroAttributeWidgets.Add(heroAttributeWidget);
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				|  |  |              heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
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				|  |  | -            heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
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				|  |  | +            heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire.ToString()));
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				|  |  |              HeroAttributeWidgets.Add(heroAttributeWidget);
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				|  |  |              heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
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				|  |  | -            heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
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				|  |  | +            heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth.ToString()));
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				|  |  |              HeroAttributeWidgets.Add(heroAttributeWidget);
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				|  |  |          }
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