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@@ -93,6 +93,11 @@ namespace Fort23.Mono
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for (int i = 0; i < combatHeroSkillControl.SkillTurntable.allSkillSlots.Count; i++)
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for (int i = 0; i < combatHeroSkillControl.SkillTurntable.allSkillSlots.Count; i++)
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{
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{
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SkillSlots skillSlots = combatHeroSkillControl.SkillTurntable.allSkillSlots[i];
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SkillSlots skillSlots = combatHeroSkillControl.SkillTurntable.allSkillSlots[i];
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+ if (skillSlots.SkillBasic != null && skillSlots.SkillBasic.SelfSkillConfig.SkillType != 1)
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+ {
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+ continue;
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+ }
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+
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float angle = skillSlots.GetFinishAngle();
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float angle = skillSlots.GetFinishAngle();
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if (angle <= minA && !showSkillSlots.Contains(skillSlots))
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if (angle <= minA && !showSkillSlots.Contains(skillSlots))
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{
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{
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