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@@ -2082,27 +2082,27 @@
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{
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"ID": 1111020,
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"ID": 1111020,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害"
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{
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{
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"ID": 1111021,
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"ID": 1111021,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%"
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{
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{
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"ID": 1111022,
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"ID": 1111022,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%"
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},
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},
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{
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{
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"ID": 1111023,
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"ID": 1111023,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数"
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},
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},
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{
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{
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"ID": 1111024,
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"ID": 1111024,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数"
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},
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},
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{
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{
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"ID": 1111025,
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"ID": 1111025,
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- "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数\n全盛状态,剑的体型变大,对拼强度+{3}%,伤害提升{4}%"
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+ "txt": "吸收自身灵气凝聚{0}柄大剑,大剑旋转快速穿透敌人对敌人造成{1}%伤害\n敌人如果在流血或放血状态,对敌人造成的伤害+{2}%\n重伤敌人后,如果目标没在放血状态,直接放血且不消耗流血层数\n全盛状态,剑的体型变大,对拼强度+{3}%,伤害提升{4}%"
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{
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"ID": 1111030,
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"ID": 1111030,
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@@ -2178,51 +2178,51 @@
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},
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{
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{
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"ID": 1112010,
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"ID": 1112010,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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},
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},
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{
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{
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"ID": 1112011,
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"ID": 1112011,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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},
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},
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{
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{
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"ID": 1112012,
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"ID": 1112012,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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},
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},
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{
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{
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"ID": 1112013,
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"ID": 1112013,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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},
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},
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{
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{
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"ID": 1112014,
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"ID": 1112014,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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},
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{
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{
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"ID": 1112015,
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"ID": 1112015,
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- "txt": "发出{0}道寒气冰锥,对敌人照成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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+ "txt": "发出{0}道寒气冰锥,对敌人造成{1}%伤害,每到冰锥有{2}%概率对敌人施加1层寒气"
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{
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{
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"ID": 1112020,
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"ID": 1112020,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112021,
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"ID": 1112021,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112022,
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"ID": 1112022,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112023,
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"ID": 1112023,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112024,
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"ID": 1112024,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112025,
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"ID": 1112025,
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- "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人照成{1}%伤害,并有{2}%概率施加1层寒气"
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+ "txt": "身体散发出一团迷雾。从迷雾中飞出{0}个冰球,每个冰球对敌人造成{1}%伤害,并有{2}%概率施加1层寒气"
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},
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},
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{
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{
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"ID": 1112040,
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"ID": 1112040,
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@@ -2274,27 +2274,27 @@
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},
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},
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{
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{
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"ID": 1113010,
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"ID": 1113010,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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},
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},
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{
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{
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"ID": 1113011,
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"ID": 1113011,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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},
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},
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{
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{
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"ID": 1113012,
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"ID": 1113012,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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},
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{
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{
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"ID": 1113013,
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"ID": 1113013,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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},
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},
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{
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{
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"ID": 1113014,
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"ID": 1113014,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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},
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},
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{
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{
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"ID": 1113015,
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"ID": 1113015,
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- "txt": "发出{0}条细细的毒针,每颗针对敌人照成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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+ "txt": "发出{0}条细细的毒针,每颗针对敌人造成{1}%金系伤害,每颗针有{2}%概率施加1层毒"
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{
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{
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"ID": 1113020,
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"ID": 1113020,
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@@ -2390,7 +2390,7 @@
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},
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},
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{
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{
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"ID": 1114015,
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"ID": 1114015,
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- "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。\n每柄烈焰剑将会对敌人照成爆燃,爆燃额外受到{3}%伤害"
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+ "txt": "向前方发出{0}柄剑,对敌人造成{1}%火系伤害,并有{2}%的概率施加1层灼烧。\n每柄烈焰剑将会对敌人造成爆燃,爆燃额外受到{3}%伤害"
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{
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{
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"ID": 1114020,
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"ID": 1114020,
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@@ -2418,27 +2418,27 @@
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},
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},
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{
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{
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"ID": 1114030,
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"ID": 1114030,
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- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。"
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+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。"
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},
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},
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{
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{
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"ID": 1114031,
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"ID": 1114031,
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- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
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+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
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},
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},
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{
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{
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"ID": 1114032,
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"ID": 1114032,
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- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
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+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1114033,
|
|
"ID": 1114033,
|
|
|
- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
|
|
|
|
|
|
|
+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1114034,
|
|
"ID": 1114034,
|
|
|
- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
|
|
|
|
|
|
|
+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1114035,
|
|
"ID": 1114035,
|
|
|
- "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。\n在左右各出现一只大手发射烈焰,但每道烈焰伤害降低{4}%。"
|
|
|
|
|
|
|
+ "txt": "身后出现一只大手,每个手指发射{0}道烈焰,对敌人造成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。\n在左右各出现一只大手发射烈焰,但每道烈焰伤害降低{4}%。"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
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|
"ID": 1114040,
|
|
"ID": 1114040,
|
|
@@ -2826,51 +2826,51 @@
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},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120110,
|
|
"ID": 1120110,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120111,
|
|
"ID": 1120111,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120112,
|
|
"ID": 1120112,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120113,
|
|
"ID": 1120113,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120114,
|
|
"ID": 1120114,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120115,
|
|
"ID": 1120115,
|
|
|
- "txt": "所有流血状态照成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
|
|
|
|
+ "txt": "所有流血状态造成的伤害会转换成充能值,2圈后对全体敌人造成{0}%充能值的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120120,
|
|
"ID": 1120120,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120121,
|
|
"ID": 1120121,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120122,
|
|
"ID": 1120122,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120123,
|
|
"ID": 1120123,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120124,
|
|
"ID": 1120124,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120125,
|
|
"ID": 1120125,
|
|
|
- "txt": "前方功法对敌人照成伤害时额施加一层流血"
|
|
|
|
|
|
|
+ "txt": "前方功法对敌人造成伤害时额施加一层流血"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120130,
|
|
"ID": 1120130,
|
|
@@ -2898,27 +2898,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120140,
|
|
"ID": 1120140,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120141,
|
|
"ID": 1120141,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120142,
|
|
"ID": 1120142,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120143,
|
|
"ID": 1120143,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120144,
|
|
"ID": 1120144,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120145,
|
|
"ID": 1120145,
|
|
|
- "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害,并对周围的敌人照成该伤害的{2}伤害"
|
|
|
|
|
|
|
+ "txt": "后方功法击中目标后,如果目标升上有{0}层毒时对目标额外造成{1}%伤害的伤害,并对周围的敌人造成该伤害的{2}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1120150,
|
|
"ID": 1120150,
|
|
@@ -3042,27 +3042,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131010,
|
|
"ID": 1131010,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131011,
|
|
"ID": 1131011,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131012,
|
|
"ID": 1131012,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131013,
|
|
"ID": 1131013,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131014,
|
|
"ID": 1131014,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131015,
|
|
"ID": 1131015,
|
|
|
- "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒\n神农鼎生效期间,使敌人的所有灵根降低{2}%。"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒\n神农鼎生效期间,使敌人的所有灵根降低{2}%。"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1131020,
|
|
"ID": 1131020,
|
|
@@ -3138,27 +3138,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1132030,
|
|
"ID": 1132030,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1132031,
|
|
"ID": 1132031,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1132032,
|
|
"ID": 1132032,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1132033,
|
|
"ID": 1132033,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1132034,
|
|
"ID": 1132034,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
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|
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+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
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},
|
|
},
|
|
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{
|
|
{
|
|
|
"ID": 1132035,
|
|
"ID": 1132035,
|
|
|
- "txt": "对敌人照成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
|
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|
|
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|
+ "txt": "对敌人造成{0}%水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
|
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},
|
|
},
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{
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{
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"ID": 1133010,
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"ID": 1133010,
|
|
@@ -3282,27 +3282,27 @@
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},
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|
},
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{
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{
|
|
|
"ID": 1135020,
|
|
"ID": 1135020,
|
|
|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
|
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|
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+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
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|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1135021,
|
|
"ID": 1135021,
|
|
|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
|
|
|
|
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+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
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},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1135022,
|
|
"ID": 1135022,
|
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|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
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|
|
|
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+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
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},
|
|
},
|
|
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{
|
|
{
|
|
|
"ID": 1135023,
|
|
"ID": 1135023,
|
|
|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
|
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|
|
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|
+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
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|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1135024,
|
|
"ID": 1135024,
|
|
|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1135025,
|
|
"ID": 1135025,
|
|
|
- "txt": "对敌人照成土属性伤害,并封锁敌人土系经络6秒"
|
|
|
|
|
|
|
+ "txt": "对敌人造成土属性伤害,并封锁敌人土系经络6秒"
|
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},
|
|
},
|
|
|
{
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|
{
|
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|
"ID": 1701011,
|
|
"ID": 1701011,
|
|
@@ -3318,27 +3318,27 @@
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},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190010,
|
|
"ID": 1190010,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190011,
|
|
"ID": 1190011,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190012,
|
|
"ID": 1190012,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190013,
|
|
"ID": 1190013,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190014,
|
|
"ID": 1190014,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190015,
|
|
"ID": 1190015,
|
|
|
- "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标照成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
|
|
|
|
+ "txt": "(前摇时间长):最多10柄剑从远处汇聚到boss周围,然后以一字行快速贯穿目标对目标造成{0}伤害,每命中目标肉体{1}次防御削减{2}%,目标肉体{3}次所有伤势+{4} ,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅,每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190020,
|
|
"ID": 1190020,
|
|
@@ -3370,51 +3370,51 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190040,
|
|
"ID": 1190040,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190041,
|
|
"ID": 1190041,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190042,
|
|
"ID": 1190042,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190043,
|
|
"ID": 1190043,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190044,
|
|
"ID": 1190044,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190045,
|
|
"ID": 1190045,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190050,
|
|
"ID": 1190050,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190051,
|
|
"ID": 1190051,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190052,
|
|
"ID": 1190052,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190053,
|
|
"ID": 1190053,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190054,
|
|
"ID": 1190054,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190055,
|
|
"ID": 1190055,
|
|
|
- "txt": "发射3柄剑,对敌人照成{0}伤害"
|
|
|
|
|
|
|
+ "txt": "发射3柄剑,对敌人造成{0}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190110,
|
|
"ID": 1190110,
|
|
@@ -3466,7 +3466,7 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190130,
|
|
"ID": 1190130,
|
|
|
- "txt": "凤凰在伤害还剩{0}%的时候会触发此技能,凤凰身体冰冻住并有一层寒气笼罩,期间凤凰不在受到任何伤害,并慢慢回血,直到恢复满,持续5秒左右吧,恢复满后凤凰所有灵根增加{1}。冰块爆开,生成一个冲击波,对当前场上所有的弹道照成当前强度的强度攻击(强度不够的弹道会被摧毁),生成{2}枚冰锥冲向玩家,对玩家照成{3}伤害"
|
|
|
|
|
|
|
+ "txt": "凤凰在伤害还剩{0}%的时候会触发此技能,凤凰身体冰冻住并有一层寒气笼罩,期间凤凰不在受到任何伤害,并慢慢回血,直到恢复满,持续5秒左右吧,恢复满后凤凰所有灵根增加{1}。冰块爆开,生成一个冲击波,对当前场上所有的弹道造成当前强度的强度攻击(强度不够的弹道会被摧毁),生成{2}枚冰锥冲向玩家,对玩家造成{3}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190131,
|
|
"ID": 1190131,
|
|
@@ -3490,51 +3490,51 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190140,
|
|
"ID": 1190140,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190141,
|
|
"ID": 1190141,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190142,
|
|
"ID": 1190142,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190143,
|
|
"ID": 1190143,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190144,
|
|
"ID": 1190144,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190145,
|
|
"ID": 1190145,
|
|
|
- "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,照成{1}伤害,并施加一层寒气"
|
|
|
|
|
|
|
+ "txt": "天空中出现多道冰球,只会有{0}枚砸向玩家,其他的冰球主要是为了好看和为了拦截玩家的弹道,造成{1}伤害,并施加一层寒气"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190150,
|
|
"ID": 1190150,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190151,
|
|
"ID": 1190151,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190152,
|
|
"ID": 1190152,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190153,
|
|
"ID": 1190153,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190154,
|
|
"ID": 1190154,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190155,
|
|
"ID": 1190155,
|
|
|
- "txt": "挥动翅膀发射{0}枚冰箭,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "挥动翅膀发射{0}枚冰箭,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190210,
|
|
"ID": 1190210,
|
|
@@ -3562,75 +3562,75 @@
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},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190220,
|
|
"ID": 1190220,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190221,
|
|
"ID": 1190221,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190222,
|
|
"ID": 1190222,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190223,
|
|
"ID": 1190223,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190224,
|
|
"ID": 1190224,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190225,
|
|
"ID": 1190225,
|
|
|
- "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
|
|
|
|
+ "txt": "从四周飞来类似龟甲的碎片,乌龟龟甲上形成一个新的龟甲,防御+{0}%,敌人对其造成伤害时会收到{1}%防御力的反伤。持续{2}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190230,
|
|
"ID": 1190230,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190231,
|
|
"ID": 1190231,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190232,
|
|
"ID": 1190232,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190233,
|
|
"ID": 1190233,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190234,
|
|
"ID": 1190234,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190235,
|
|
"ID": 1190235,
|
|
|
- "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "乌龟从嘴里连续吐出{0}多个水球,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190240,
|
|
"ID": 1190240,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190241,
|
|
"ID": 1190241,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190242,
|
|
"ID": 1190242,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190243,
|
|
"ID": 1190243,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190244,
|
|
"ID": 1190244,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190245,
|
|
"ID": 1190245,
|
|
|
- "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人照成{2}秒的冰冻效果"
|
|
|
|
|
|
|
+ "txt": "当乌龟生命低于{0}%时,神龟仰天长吼,跺脚几下,\n整个战场出现寒气特效,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,寒气每叠到{1}层时,消耗所有层寒气对敌人造成{2}秒的冰冻效果"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190610,
|
|
"ID": 1190610,
|
|
@@ -3802,27 +3802,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190530,
|
|
"ID": 1190530,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190531,
|
|
"ID": 1190531,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190532,
|
|
"ID": 1190532,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190533,
|
|
"ID": 1190533,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190534,
|
|
"ID": 1190534,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190535,
|
|
"ID": 1190535,
|
|
|
- "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
|
|
|
|
+ "txt": "请求仰天施法,引导天雷,天雷在战场上随机落下,{0}%概率击中目标,每层感电额外+{1}%概率,最多被击中{2}次,每次击中造成{3}伤害,消耗一层感电额外造成{4}伤害。引雷可以击中弹道.持续{5}秒"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190540,
|
|
"ID": 1190540,
|
|
@@ -3850,99 +3850,99 @@
|
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},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190310,
|
|
"ID": 1190310,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190311,
|
|
"ID": 1190311,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190312,
|
|
"ID": 1190312,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190313,
|
|
"ID": 1190313,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190314,
|
|
"ID": 1190314,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190315,
|
|
"ID": 1190315,
|
|
|
- "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人照成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
|
|
|
|
+ "txt": "蜘蛛从嘴里连续射击出{0}没毒刺,对敌人造成{1}伤害,命中敌人时有{2}%概率中毒1层"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190320,
|
|
"ID": 1190320,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190321,
|
|
"ID": 1190321,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190322,
|
|
"ID": 1190322,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190323,
|
|
"ID": 1190323,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190324,
|
|
"ID": 1190324,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190325,
|
|
"ID": 1190325,
|
|
|
- "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人,对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190330,
|
|
"ID": 1190330,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190331,
|
|
"ID": 1190331,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190332,
|
|
"ID": 1190332,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190333,
|
|
"ID": 1190333,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190334,
|
|
"ID": 1190334,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190335,
|
|
"ID": 1190335,
|
|
|
- "txt": "嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "嘴里吐出{0}个蜘蛛丝对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190410,
|
|
"ID": 1190410,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190411,
|
|
"ID": 1190411,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190412,
|
|
"ID": 1190412,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190413,
|
|
"ID": 1190413,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190414,
|
|
"ID": 1190414,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190415,
|
|
"ID": 1190415,
|
|
|
- "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人照成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
|
|
|
|
+ "txt": "老鼠甩动尾巴,生成一排黑色的骨刺{0}个,每个骨刺对敌人造成{1}伤害,命中敌人时对敌人施加一层鼠疫"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190420,
|
|
"ID": 1190420,
|
|
@@ -4018,27 +4018,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190910,
|
|
"ID": 1190910,
|
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|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
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|
|
|
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+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190911,
|
|
"ID": 1190911,
|
|
|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190912,
|
|
"ID": 1190912,
|
|
|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190913,
|
|
"ID": 1190913,
|
|
|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190914,
|
|
"ID": 1190914,
|
|
|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190915,
|
|
"ID": 1190915,
|
|
|
- "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人照成{1}伤害"
|
|
|
|
|
|
|
+ "txt": "飞鹤煽动翅膀,飞出{0}个羽毛对敌人造成{1}伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1190920,
|
|
"ID": 1190920,
|
|
@@ -4066,27 +4066,27 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191010,
|
|
"ID": 1191010,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191011,
|
|
"ID": 1191011,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191012,
|
|
"ID": 1191012,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191013,
|
|
"ID": 1191013,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191014,
|
|
"ID": 1191014,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191015,
|
|
"ID": 1191015,
|
|
|
- "txt": "狐狸从嘴中吐出{0}团狐火,对敌人照成{1}%伤害"
|
|
|
|
|
|
|
+ "txt": "狐狸从嘴中吐出{0}团狐火,对敌人造成{1}%伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1191020,
|
|
"ID": 1191020,
|
|
@@ -4570,7 +4570,7 @@
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1220015,
|
|
"ID": 1220015,
|
|
|
- "txt": "穿过护盾时额外对护盾照成等额伤害"
|
|
|
|
|
|
|
+ "txt": "穿过护盾时额外对护盾造成等额伤害"
|
|
|
},
|
|
},
|
|
|
{
|
|
{
|
|
|
"ID": 1220021,
|
|
"ID": 1220021,
|