|
@@ -0,0 +1,80 @@
|
|
|
+// Auto Generated Code By excel2json
|
|
|
+// Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig
|
|
|
+
|
|
|
+using System;
|
|
|
+using Fort23.GameData;
|
|
|
+
|
|
|
+namespace Excel2Json
|
|
|
+{
|
|
|
+ [Config(prefab = "FabaoPowerupConfig.json")]
|
|
|
+ public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig>
{
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [Serializable]
|
|
|
+ public struct FabaoPowerupConfig : IConfig
{
|
|
|
+ public int GetID() {return ID;}
|
|
|
+ /// <summary>
|
|
|
+ ///ID序列
|
|
|
+ /// </summary>
|
|
|
+public int ID;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///法宝的基础强度成长
|
|
|
+ /// </summary>
|
|
|
+public int Power;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///法宝的生命标准成长1
|
|
|
+ /// </summary>
|
|
|
+public float HP;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///法宝的防御标准成长2
|
|
|
+ /// </summary>
|
|
|
+public float DEF;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///法宝的攻击标准成长3
|
|
|
+ /// </summary>
|
|
|
+public float ATK;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///升级所需修为等级
|
|
|
+ /// </summary>
|
|
|
+public int NeedLv;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///强化所需道具ID
|
|
|
+ /// </summary>
|
|
|
+public int[] PowerupItemIDs;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///强化所需道具数量
|
|
|
+ /// </summary>
|
|
|
+public int[] PowerupItemCosts;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///突破所需对应碎片数量
|
|
|
+ /// </summary>
|
|
|
+public int[] PromotePieceNum;
|
|
|
+
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///对应的技能等级
|
|
|
+ /// </summary>
|
|
|
+public int SkillLevel;
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+// End of Auto Generated Code
|