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@@ -782,7 +782,7 @@ namespace Fort23.Mono
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Sort(type1, type2);
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return;
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}
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-
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+ Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
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Btn_Info.transform.SetParent(transform);
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Btn_Info.gameObject.SetActive(false);
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currentSelectedSkill = skillKongWidget.SkillInfo;
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@@ -905,6 +905,7 @@ namespace Fort23.Mono
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dianjiSkillKongWidget = skillKongWidget;
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Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
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Btn_RemoveGongFa.gameObject.SetActive(true);
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+ Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
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Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
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Btn_Info.gameObject.SetActive(true);
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SelectSkill(skillKongWidget.SkillInfo, false, false);
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@@ -1369,6 +1370,7 @@ namespace Fort23.Mono
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else if (infoType == 2)
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{
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CloseSelect();
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+ Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(98, 36);
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Btn_Info.transform.SetParent(ContentRoot);
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Btn_Info.transform.position = skillWidget.InfoPos.position;
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Btn_Info.gameObject.SetActive(true);
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