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lzx 1 天之前
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共有 27 個文件被更改,包括 3801 次插入271 次删除
  1. 1 1
      Assets/Art/VFX/Materials/UIMat/ui fb kuang glow3 mask uv.mat
  2. 221 0
      Assets/Res/UI/BoxPanel/BoxPanel.prefab
  3. 2150 0
      Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab
  4. 7 0
      Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab.meta
  5. 329 0
      Assets/Res/UI/BoxPanel/SummonScoreAwardWidget.prefab
  6. 7 0
      Assets/Res/UI/BoxPanel/SummonScoreAwardWidget.prefab.meta
  7. 450 0
      Assets/Res/UI/BoxPanel/SummonScoreRuleWidget.prefab
  8. 7 0
      Assets/Res/UI/BoxPanel/SummonScoreRuleWidget.prefab.meta
  9. 14 3
      Assets/Scripts/GameLogic/Player/AccountFileInfo.cs
  10. 32 13
      Assets/Scripts/GameLogic/Player/SummonManager.cs
  11. 5 4
      Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs
  12. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/BoxPanelData.cs
  13. 94 0
      Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs
  14. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs.meta
  15. 84 0
      Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanelData.cs
  16. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanelData.cs.meta
  17. 51 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidget.cs
  18. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidget.cs.meta
  19. 40 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidgetData.cs
  20. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidgetData.cs.meta
  21. 38 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidget.cs
  22. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidget.cs.meta
  23. 62 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidgetData.cs
  24. 11 0
      Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidgetData.cs.meta
  25. 0 0
      Assets/StreamingAssets/assetConfig.txt
  26. 二進制
      Excel2Json/Excel/OpenBox.xlsx
  27. 132 250
      UserSettings/Layouts/default-2022.dwlt

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui fb kuang glow3 mask uv.mat

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+ 221 - 0
Assets/Res/UI/BoxPanel/BoxPanel.prefab

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Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

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         /// 英雄信息
         /// </summary>
         public HeroData heroData;
-        
+
         public HeroData yindaoHeroData;
 
         public int CurrentZuiZhongEventListId;
@@ -442,11 +442,22 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         //保底次数
         public int baodiCount1;
         public int baodiCount2;
-        
+
         // 存储最近几次十连抽的结果
         public List<List<int>> drawHistory = new List<List<int>>();
 
         public int score;
+
+        public List<SummonSocreData> summonSocreData = new List<SummonSocreData>();
+        
+        public bool isSummonSocre;
+    }
+
+    [System.Serializable]
+    public class SummonSocreData
+    {
+        public int id;
+        public int count;
     }
 
 
@@ -673,7 +684,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         heroData.heroModelId = 101;
         heroData.heroPowerId = 1;
         heroData.upTime = TimeHelper.ClientNow();
-        
+
         HeroData yindaoHeroData = new HeroData();
         playerData.yindaoHeroData = heroData;
         heroData.heroModelId = 101;

+ 32 - 13
Assets/Scripts/GameLogic/Player/SummonManager.cs

@@ -98,16 +98,20 @@ namespace GameLogic.Player
                 if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
                 {
                     allIitem = Summon(summonData, 10);
-                    //记录抽卡道具 用于成就检测
-                    List<int> drawHistory = new List<int>();
-                    foreach (var itemInfo in allIitem)
+                    if (summonData.isSummonSocre)
                     {
-                        drawHistory.Add(itemInfo.itemID);
+                        //记录抽卡道具 用于成就检测
+                        List<int> drawHistory = new List<int>();
+                        foreach (var itemInfo in allIitem)
+                        {
+                            drawHistory.Add(itemInfo.itemID);
+                        }
+
+                        summonData.drawHistory.Add(drawHistory);
+                        CheckAchievements(summonData);
                     }
 
-                    summonData.drawHistory.Add(drawHistory);
                     summonData.tenFreeCount++;
-                    summonData.tenPayCount++;
                     summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
                 }
                 else
@@ -117,18 +121,23 @@ namespace GameLogic.Player
                     {
                         PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
                         allIitem = Summon(summonData, 10);
-                        //记录抽卡道具 用于成就检测
-                        List<int> drawHistory = new List<int>();
-                        foreach (var itemInfo in allIitem)
+                        if (summonData.isSummonSocre)
                         {
-                            drawHistory.Add(itemInfo.itemID);
+                            //记录抽卡道具 用于成就检测
+                            List<int> drawHistory = new List<int>();
+                            foreach (var itemInfo in allIitem)
+                            {
+                                drawHistory.Add(itemInfo.itemID);
+                            }
+
+                            summonData.drawHistory.Add(drawHistory);
+
+
+                            CheckAchievements(summonData);
                         }
 
-                        summonData.drawHistory.Add(drawHistory);
                         summonData.tenPayCount++;
                         summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
-
-                        CheckAchievements(summonData);
                     }
                     else
                     {
@@ -260,6 +269,16 @@ namespace GameLogic.Player
                 int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
                 OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
                 summonData.score += openBoxScoreRule.score;
+
+                AccountFileInfo.SummonSocreData summonSocreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
+                if (summonSocreData == null)
+                {
+                    summonSocreData = new AccountFileInfo.SummonSocreData();
+                    summonSocreData.id = id;
+                    summonData.summonSocreData.Add(summonSocreData);
+                }
+
+                summonSocreData.count++;
                 LogTool.Log($"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
             }
         }

+ 5 - 4
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -98,6 +98,7 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
+            Btn_Score.onClick.AddListener(() => { OpenBoxScorePanel.OpenPanel(); });
             oneButton.onClick.AddListener(OnButtonCallBack);
             tenButton.onClick.AddListener(TenButtonCallBack);
             close.onClick.AddListener(CloseButtonCallBack);
@@ -188,10 +189,12 @@ namespace Fort23.Mono
         [CustomMethod(CustomMethodType.Update)]
         public void Update()
         {
+            if (summonData == null)
+                return;
             if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime < summonData.nextTenFreeTime)
             {
                 int time = (int)(summonData.nextTenFreeTime - PlayerManager.Instance.serverTime);
-                Text_TenFree.text = PlayerManager.TimeToHSM(time/1000);
+                Text_TenFree.text = PlayerManager.TimeToHSM(time / 1000);
             }
             else
             {
@@ -206,14 +209,13 @@ namespace Fort23.Mono
                     {
                         tenCion.text = "x" + openBoxConfig.tenConsume;
                     }
-                  
                 }
             }
 
             if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime < summonData.nextOneFreeTime)
             {
                 int time = (int)(summonData.nextOneFreeTime - PlayerManager.Instance.serverTime);
-                Text_OneFree.text = PlayerManager.TimeToHSM(time/1000);
+                Text_OneFree.text = PlayerManager.TimeToHSM(time / 1000);
             }
             else
             {
@@ -228,7 +230,6 @@ namespace Fort23.Mono
                     {
                         onCion.text = "x" + openBoxConfig.oneConsume;
                     }
-                   
                 }
             }
         }

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanelData.cs

@@ -129,6 +129,17 @@ namespace Fort23.Mono
 	      return _Text_OneFree;
 	     }
 	   }
+	  private Button _Btn_Score;
+	  public Button Btn_Score
+	   {
+	   get{
+	      if (_Btn_Score == null)
+	       {
+	         _Btn_Score  = GetUIUnit<Button>("Btn_Score"); 
+	       }
+	      return _Btn_Score;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 94 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs

@@ -0,0 +1,94 @@
+using System.Collections.Generic;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+using GameLogic.Player;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "OpenBoxScorePanel")]
+    public partial class OpenBoxScorePanel : UIPanel
+    {
+        List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
+        List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
+        AccountFileInfo.SummonData summonData;
+
+        private void Init()
+        {
+            isAddStack = true;
+            IsShowAppBar = true;
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Ok.onClick.AddListener(() =>
+            {
+                summonData.isSummonSocre = true;
+                AccountFileInfo.Instance.SavePlayerData();
+            });
+        }
+
+        public async override CTask<bool> AsyncInit(object[] uiData)
+        {
+            summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
+            List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
+            Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
+            StartRoot.gameObject.SetActive(summonData.isSummonSocre);
+            if (summonData.isSummonSocre)
+            {
+                Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count}/{300}";
+                Text_Score.text = $"目前得分:{summonData.score}";
+            }
+
+            foreach (var openBoxScoreRule in openBoxScoreRules)
+            {
+                SummonScoreRuleWidget summonScoreRuleWidget = await UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1);
+                summonScoreRuleWidget.CustomInit(openBoxScoreRule);
+                summonScoreRuleWidgets.Add(summonScoreRuleWidget);
+            }
+
+            OpenBoxProgressReward[] openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
+            foreach (var openBoxProgressReward in openBoxProgressRewards)
+            {
+                SummonScoreAwardWidget summonScoreAwardWidget = await UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2);
+                summonScoreAwardWidget.CustomInit(openBoxProgressReward);
+                summonScoreAwardWidgets.Add(summonScoreAwardWidget);
+            }
+
+            return await base.AsyncInit(uiData);
+        }
+
+
+        public async static CTask OpenPanel()
+        {
+            await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
+        }
+
+        public override void Close()
+        {
+            foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
+            }
+
+            summonScoreRuleWidgets.Clear();
+
+            foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
+            }
+
+            summonScoreAwardWidgets.Clear();
+
+            base.Close();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs.meta

@@ -0,0 +1,11 @@
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+guid: Cy4ctSmvWi1Fww3rsx+TvdYIKxESR3fuyiEA/CHKKZa3VXjp4blR1xps9eCD
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 84 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanelData.cs

@@ -0,0 +1,84 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class OpenBoxScorePanel 
+	{
+	  #region 自定义数据 
+	  private RectTransform _Content1;
+	  public RectTransform Content1
+	   {
+	   get{
+	      if (_Content1 == null)
+	       {
+	         _Content1  = GetUIUnit<RectTransform>("Content1"); 
+	       }
+	      return _Content1;
+	     }
+	   }
+	  private RectTransform _Content2;
+	  public RectTransform Content2
+	   {
+	   get{
+	      if (_Content2 == null)
+	       {
+	         _Content2  = GetUIUnit<RectTransform>("Content2"); 
+	       }
+	      return _Content2;
+	     }
+	   }
+	  private Button _Btn_Ok;
+	  public Button Btn_Ok
+	   {
+	   get{
+	      if (_Btn_Ok == null)
+	       {
+	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
+	       }
+	      return _Btn_Ok;
+	     }
+	   }
+	  private RectTransform _StartRoot;
+	  public RectTransform StartRoot
+	   {
+	   get{
+	      if (_StartRoot == null)
+	       {
+	         _StartRoot  = GetUIUnit<RectTransform>("StartRoot"); 
+	       }
+	      return _StartRoot;
+	     }
+	   }
+	  private Text _Text_JingDu;
+	  public Text Text_JingDu
+	   {
+	   get{
+	      if (_Text_JingDu == null)
+	       {
+	         _Text_JingDu  = GetUIUnit<Text>("Text_JingDu"); 
+	       }
+	      return _Text_JingDu;
+	     }
+	   }
+	  private Text _Text_Score;
+	  public Text Text_Score
+	   {
+	   get{
+	      if (_Text_Score == null)
+	       {
+	         _Text_Score  = GetUIUnit<Text>("Text_Score"); 
+	       }
+	      return _Text_Score;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanelData.cs.meta

@@ -0,0 +1,11 @@
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+MonoImporter:
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+ 51 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidget.cs

@@ -0,0 +1,51 @@
+using System.Collections.Generic;
+using Excel2Json;
+using GameLogic.Bag;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "SummonScoreAwardWidget")]
+    public partial class SummonScoreAwardWidget : UIComponent
+    {
+        List<WidgetItem> _widgetItems = new List<WidgetItem>();
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public async void CustomInit(OpenBoxProgressReward openBoxProgressReward)
+        {
+            Text_Name.text = $"累计达到 {openBoxProgressReward.TotalScore}";
+            for (var i = 0; i < openBoxProgressReward.PrizeID.Length; i++)
+            {
+                WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);
+                widgetItem.InitWidget(new ItemInfo(openBoxProgressReward.PrizeID[i], openBoxProgressReward.PrizeCount[i]));
+                _widgetItems.Add(widgetItem);
+            }
+        }
+
+        public override void DormancyObj()
+        {
+            foreach (var widgetItem in _widgetItems)
+            {
+                UIManager.Instance.DormancyGComponent(widgetItem);
+            }
+
+            _widgetItems.Clear();
+
+            base.DormancyObj();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidget.cs.meta

@@ -0,0 +1,11 @@
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+guid: CyhJsH/8BnKXM/GGur5zM8p/xw0w3t79n1rtIzjJ4CT2fMGV8mFFQpcaq0nl
+MonoImporter:
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+ 40 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidgetData.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class SummonScoreAwardWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private RectTransform _ItemRoot;
+	  public RectTransform ItemRoot
+	   {
+	   get{
+	      if (_ItemRoot == null)
+	       {
+	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 
+	       }
+	      return _ItemRoot;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreAwardWidgetData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: C3pOsC7+UHnETc9LIKeejz6MxT477vQlyYCEOMZl+zU8Pl4lYcmhShM1XWiz
+MonoImporter:
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+ 38 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidget.cs

@@ -0,0 +1,38 @@
+using System.Linq;
+using Core.Language;
+using Excel2Json;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "SummonScoreRuleWidget")]
+    public partial class SummonScoreRuleWidget : UIComponent
+    {
+        AccountFileInfo.SummonSocreData socreData;
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public void CustomInit(OpenBoxScoreRule scoreRule)
+        {
+            AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[scoreRule.openBoxID];
+            socreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == scoreRule.ID);
+            Text_Name.text = LanguageManager.Instance.Text(scoreRule.lanID);
+            Text_Score.text = scoreRule.score.ToString();
+            Text_CompleteCount.text = socreData == null ? "0" : socreData.count.ToString();
+            Text_AllScore.text = socreData == null ? "0" : (socreData.count * scoreRule.score).ToString();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidget.cs.meta

@@ -0,0 +1,11 @@
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+MonoImporter:
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+ 62 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidgetData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class SummonScoreRuleWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private Text _Text_Score;
+	  public Text Text_Score
+	   {
+	   get{
+	      if (_Text_Score == null)
+	       {
+	         _Text_Score  = GetUIUnit<Text>("Text_Score"); 
+	       }
+	      return _Text_Score;
+	     }
+	   }
+	  private Text _Text_CompleteCount;
+	  public Text Text_CompleteCount
+	   {
+	   get{
+	      if (_Text_CompleteCount == null)
+	       {
+	         _Text_CompleteCount  = GetUIUnit<Text>("Text_CompleteCount"); 
+	       }
+	      return _Text_CompleteCount;
+	     }
+	   }
+	  private Text _Text_AllScore;
+	  public Text Text_AllScore
+	   {
+	   get{
+	      if (_Text_AllScore == null)
+	       {
+	         _Text_AllScore  = GetUIUnit<Text>("Text_AllScore"); 
+	       }
+	      return _Text_AllScore;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/SummonScoreRuleWidgetData.cs.meta

@@ -0,0 +1,11 @@
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File diff suppressed because it is too large
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


二進制
Excel2Json/Excel/OpenBox.xlsx


+ 132 - 250
UserSettings/Layouts/default-2022.dwlt

@@ -1,30 +1,6 @@
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@@ -39,67 +15,16 @@ MonoBehaviour:
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+    y: 43
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   m_ShowMode: 4
-  m_Title: "\u68C0\u67E5\u5668"
-  m_RootView: {fileID: 6}
+  m_Title: Hierarchy
+  m_RootView: {fileID: 3}
   m_MinSize: {x: 875, y: 300}
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