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@@ -1037,10 +1037,10 @@ public class EventSystemManager : Singleton<EventSystemManager>
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case 1:
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return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[i]) >= evt.EventCount[i];
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//境界判断
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- case 2:
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+ case 3:
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return PlayerManager.Instance.myHero.level >= evt.EventCount[i];
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//概率判断
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- case 3:
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+ case 7:
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int randomValue1 = Random.Range(0, 1001);
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return randomValue1 <= evt.EventValue[i];
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