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战斗胜利界面加入点击空白处关闭提示

lzx 6 天之前
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7501484482

+ 9 - 4
Assets/Res/UI/BattleSettlementPanel.prefab

@@ -1689,6 +1689,11 @@ MonoBehaviour:
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas: []
+  - key: Text_Desc1
+    gameObject: {fileID: 7578527787724932468}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 1
 --- !u!1 &7117668935224744481
 GameObject:
@@ -1751,7 +1756,7 @@ GameObject:
   - component: {fileID: 7578527787724932468}
   m_Layer: 5
   m_HasEditorInfo: 1
-  m_Name: Text_Desc (1)
+  m_Name: Text_Desc1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1771,9 +1776,9 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 185075131536662509}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: -639}
+  m_AnchorMin: {x: 0.5, y: 0}
+  m_AnchorMax: {x: 0.5, y: 0}
+  m_AnchoredPosition: {x: 0, y: 173}
   m_SizeDelta: {x: 601.6, y: 68}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2445952998002896366

+ 2 - 0
Assets/Scripts/GameUI/UI/BattleSettlementPanel/BattleSettlementPanel.cs

@@ -56,6 +56,7 @@ namespace Fort23.Mono
                 AudioManager.Instance.PlayAudio("combat_win.wav");
                 WinRoot.SetActive(true);
                 FailRoot.SetActive(false);
+                Text_Desc1.gameObject.SetActive(true);
             }
             else
             {
@@ -63,6 +64,7 @@ namespace Fort23.Mono
                 AudioManager.Instance.PlayAudio("shibai.wav");
                 WinRoot.SetActive(false);
                 FailRoot.SetActive(true);
+                Text_Desc1.gameObject.SetActive(false);
             }
         }
 

+ 11 - 0
Assets/Scripts/GameUI/UI/BattleSettlementPanel/BattleSettlementPanelData.cs

@@ -118,6 +118,17 @@ namespace Fort23.Mono
 	      return _Btn_cxtz;
 	     }
 	   }
+	  private Text _Text_Desc1;
+	  public Text Text_Desc1
+	   {
+	   get{
+	      if (_Text_Desc1 == null)
+	       {
+	         _Text_Desc1  = GetUIUnit<Text>("Text_Desc1"); 
+	       }
+	      return _Text_Desc1;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{