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@@ -118,12 +118,29 @@ public class DialogueManager : Singleton<DialogueManager>
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case 2:
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LogTool.Log("对话结束,进入战斗");
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//不是一次性事件弹出boss界面
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- bool relust = false;
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- if (eventConfig.EventType != 2)
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- relust = await dialogue.OpenBossInfoPanel(dialogueConfig.optionPara1[0]);
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+ if (eventConfig.EventTriggerType !=2)
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+ {
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+ bool relust = await dialogue.OpenBossInfoPanel(dialogueConfig.optionPara1[0]);
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+ if (relust)
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+ {
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+ CTask cTask = CTask.Create();
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+ dialogue.StartCombat(dialogueConfig.optionPara1[0],
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+ delegate(bool isWin)
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+ {
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+ LogTool.Log("战斗完成" + isWin);
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+ isCombatWin = isWin;
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+ cTask.SetResult();
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+ });
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+ await cTask;
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+ dialogue.ChangeComabtState(CombatController.idle);
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+ }
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+ else
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+ {
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+ onCancel?.Invoke();
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+ return;
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+ }
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+ }
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else
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- relust = false;
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- if (relust)
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{
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CTask cTask = CTask.Create();
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dialogue.StartCombat(dialogueConfig.optionPara1[0],
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@@ -136,11 +153,7 @@ public class DialogueManager : Singleton<DialogueManager>
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await cTask;
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dialogue.ChangeComabtState(CombatController.idle);
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}
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- else
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- {
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- onCancel?.Invoke();
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- return;
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- }
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+
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break;
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//获得奖励
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