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@@ -31,7 +31,7 @@ public class S1101_FxLogic : FxParabolaBulletLogic
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{
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{
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moveStateTime += time * 4;
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moveStateTime += time * 4;
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Vector3 newPos = Vector3.Lerp(moveStateOneStartPos, startPos, moveStateTime);
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Vector3 newPos = Vector3.Lerp(moveStateOneStartPos, startPos, moveStateTime);
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- moveTarget.transform.localScale = Vector3.Lerp(Vector3.zero, Vector3.one*size, moveStateTime);
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+ // moveTarget.transform.localScale = Vector3.Lerp(Vector3.zero, Vector3.one*size, moveStateTime);
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moveTarget.transform.position = newPos;
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moveTarget.transform.position = newPos;
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if (moveStateTime >= 1)
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if (moveStateTime >= 1)
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{
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{
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