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DESKTOP-FB72PO8\Administrator há 3 dias atrás
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commit
6c1f52f809

+ 1 - 1
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+ 7 - 0
Assets/Res/UI/CombatPuasePanel.prefab.meta

@@ -0,0 +1,7 @@
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+ 1 - 1
Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat

@@ -66,5 +66,5 @@ Material:
     m_Colors:
     - _mainColor: {r: 0.21314356, g: 1.4060051, b: 2.1517377, a: 0}
     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
-    - _pos: {r: -10.699999, g: -5, b: -30, a: 0}
+    - _pos: {r: 0, g: -5, b: -30, a: 0}
   m_BuildTextureStacks: []

+ 14 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs

@@ -185,6 +185,20 @@ namespace Fort23.Mono
                 CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl.isAutoUse =
                     x;
             });
+            ZhanTing.onClick.AddListener(() =>
+            {
+                CombatController.currActiveCombat.isUpdate = false;
+                CombatPuasePanel.OpenCombatPuasePanel(ZhanTing_onClick);
+            });
+        }
+
+        private void ZhanTing_onClick(bool isOk)
+        {
+            CombatController.currActiveCombat.isUpdate = true;
+            if (isOk)
+            {
+                CombatController.currActiveCombat.GameOver(false);
+            }
         }
 
 

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPanelData.cs

@@ -173,6 +173,17 @@ namespace Fort23.Mono
 	      return _FaBaoSkillDec;
 	     }
 	   }
+	  private Button _ZhanTing;
+	  public Button ZhanTing
+	   {
+	   get{
+	      if (_ZhanTing == null)
+	       {
+	         _ZhanTing  = GetUIUnit<Button>("ZhanTing"); 
+	       }
+	      return _ZhanTing;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 46 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPuasePanel.cs

@@ -0,0 +1,46 @@
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "CombatPuasePanel")]
+    public partial class CombatPuasePanel : UIPanel
+    {
+        private System.Action<bool> callBack;
+
+        public static async void OpenCombatPuasePanel(System.Action<bool> callBack)
+        {
+            CombatPuasePanel combatPuasePanel =
+                await UIManager.Instance.LoadAndOpenPanel<CombatPuasePanel>(null, UILayer.Top, isFocus: true);
+            combatPuasePanel.ShowUI(callBack);
+        }
+
+        public void ShowUI(System.Action<bool> callBack)
+        {
+            this.callBack = callBack;
+        }
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            JiXu.onClick.AddListener(() =>
+            {
+                UIManager.Instance.HideUIUIPanel(this);
+                callBack.Invoke(false);
+            });
+            TuiChu.onClick.AddListener(() =>
+            {
+                UIManager.Instance.HideUIUIPanel(this);
+                callBack.Invoke(true);
+            });
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPuasePanel.cs.meta

@@ -0,0 +1,11 @@
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+ 40 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPuasePanelData.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class CombatPuasePanel 
+	{
+	  #region 自定义数据 
+	  private Button _JiXu;
+	  public Button JiXu
+	   {
+	   get{
+	      if (_JiXu == null)
+	       {
+	         _JiXu  = GetUIUnit<Button>("JiXu"); 
+	       }
+	      return _JiXu;
+	     }
+	   }
+	  private Button _TuiChu;
+	  public Button TuiChu
+	   {
+	   get{
+	      if (_TuiChu == null)
+	       {
+	         _TuiChu  = GetUIUnit<Button>("TuiChu"); 
+	       }
+	      return _TuiChu;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/CombatPuasePanelData.cs.meta

@@ -0,0 +1,11 @@
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+ 13 - 5
Assets/Scripts/GameUI/UI/CombatPanel/HeroHpWidget.cs

@@ -182,11 +182,19 @@ namespace Fort23.Mono
                 }
                 else
                 {
-                    playerLevel.text =
-                        LanguageManager.Instance.Text(
-                            combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[0])
-                        + LanguageManager.Instance.Text(
-                            combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[1])+combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie3;
+                    if (combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs != null)
+                    {
+                        playerLevel.text =
+                            LanguageManager.Instance.Text(
+                                combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[0])
+                            + LanguageManager.Instance.Text(
+                                combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
+                            combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.jingjie3;
+                    }
+                    else
+                    {
+                        playerLevel.text = "";
+                    }
                 }
             }
 

Diff do ficheiro suprimidas por serem muito extensas
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


Alguns ficheiros não foram mostrados porque muitos ficheiros mudaram neste diff