DESKTOP-FB72PO8\Administrator 6 часов назад
Родитель
Сommit
6a0f35ca65

+ 0 - 4
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -48,10 +48,6 @@ namespace GameLogic.Combat.CombatType
             showTextEventData.worldPos = combatHeroEntity.combatHeroGameObject.position;
             EventManager.Instance.Dispatch(CustomEventType.ShowText, showTextEventData);
             CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true);
-            // if (allHero == null || allHero.Length <= 0)
-            // {
-            //     CreateEnemy(new CTaskAwaitBuffer());
-            // }
         }
 
 

+ 4 - 4
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/SkillShow/XiaoShiAndShow.cs

@@ -14,7 +14,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
 
         private float currTime;
 
-        private float moveSpeed = 3;
+        private float moveSpeed = 5;
 
         protected bool isUpdateMove;
         protected float showSizeTime;
@@ -75,7 +75,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
                 switch (timeLineMagicWeaponShowPointSerializtion.showPointType)
                 {
                     case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Head:
-                        Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
+                        Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
                         CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
                         break;
                     case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Customize:
@@ -87,11 +87,11 @@ namespace GameLogic.Combat.Skill.MagicSkill
             }
             else
             {
-                Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
+                Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
                 CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
             }
 
-            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(3, 3, 3));
+            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(2, 2, 2));
             CombatHeroEntity.GameObject.transform.eulerAngles =
                 new Vector3(0, target.GameObject.transform.eulerAngles.y + 180, 0);
             TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =

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+ 11043 - 646
UserSettings/Layouts/default-2022.dwlt


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