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@@ -14,7 +14,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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private float currTime;
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- private float moveSpeed = 3;
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+ private float moveSpeed = 5;
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protected bool isUpdateMove;
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protected float showSizeTime;
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@@ -75,7 +75,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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switch (timeLineMagicWeaponShowPointSerializtion.showPointType)
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{
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case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Head:
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- Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
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+ Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
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CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
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break;
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case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Customize:
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@@ -87,11 +87,11 @@ namespace GameLogic.Combat.Skill.MagicSkill
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}
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else
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{
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- Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
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+ Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
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CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
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}
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- CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(3, 3, 3));
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+ CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(2, 2, 2));
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CombatHeroEntity.GameObject.transform.eulerAngles =
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new Vector3(0, target.GameObject.transform.eulerAngles.y + 180, 0);
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TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =
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