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				@@ -14,7 +14,7 @@ namespace GameLogic.Combat.Skill.MagicSkill 
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				         private float currTime; 
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				-        private float moveSpeed = 3; 
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				+        private float moveSpeed = 5; 
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				         protected bool isUpdateMove; 
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				         protected float showSizeTime; 
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				@@ -75,7 +75,7 @@ namespace GameLogic.Combat.Skill.MagicSkill 
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				                 switch (timeLineMagicWeaponShowPointSerializtion.showPointType) 
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				                 { 
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				                     case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Head: 
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				-                        Vector3 headPos = target.dotPos + new Vector3(0, 5, 0); 
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				+                        Vector3 headPos = target.dotPos + new Vector3(0, 8, 0); 
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				                         CombatHeroEntity.combatHeroGameObject.SetPosition(headPos); 
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				                         break; 
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				                     case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Customize: 
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				@@ -87,11 +87,11 @@ namespace GameLogic.Combat.Skill.MagicSkill 
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				             } 
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				             else 
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				             { 
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				-                Vector3 headPos = target.dotPos + new Vector3(0, 5, 0); 
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				+                Vector3 headPos = target.dotPos + new Vector3(0, 8, 0); 
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				                 CombatHeroEntity.combatHeroGameObject.SetPosition(headPos); 
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				             } 
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				-            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(3, 3, 3)); 
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				+            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(2, 2, 2)); 
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				             CombatHeroEntity.GameObject.transform.eulerAngles = 
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				                 new Vector3(0, target.GameObject.transform.eulerAngles.y + 180, 0); 
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				             TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = 
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