|  | @@ -14,7 +14,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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				|  |  |  
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				|  |  |          private float currTime;
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				|  |  |  
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				|  |  | -        private float moveSpeed = 3;
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				|  |  | +        private float moveSpeed = 5;
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				|  |  |  
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				|  |  |          protected bool isUpdateMove;
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				|  |  |          protected float showSizeTime;
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				|  | @@ -75,7 +75,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
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				|  |  |                  switch (timeLineMagicWeaponShowPointSerializtion.showPointType)
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				|  |  |                  {
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				|  |  |                      case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Head:
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				|  |  | -                        Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
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				|  |  | +                        Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
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				|  |  |                          CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
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				|  |  |                          break;
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				|  |  |                      case TimeLineMagicWeaponShowPointSerializtion.ShowPointType.Customize:
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				|  | @@ -87,11 +87,11 @@ namespace GameLogic.Combat.Skill.MagicSkill
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				|  |  |              }
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				|  |  |              else
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				|  |  |              {
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				|  |  | -                Vector3 headPos = target.dotPos + new Vector3(0, 5, 0);
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				|  |  | +                Vector3 headPos = target.dotPos + new Vector3(0, 8, 0);
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				|  |  |                  CombatHeroEntity.combatHeroGameObject.SetPosition(headPos);
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				|  |  |              }
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				|  |  |  
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				|  |  | -            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(3, 3, 3));
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				|  |  | +            CombatHeroEntity.combatHeroGameObject.SetScale(new Vector3(2, 2, 2));
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				|  |  |              CombatHeroEntity.GameObject.transform.eulerAngles =
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				|  |  |                  new Vector3(0, target.GameObject.transform.eulerAngles.y + 180, 0);
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				|  |  |              TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =
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