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修改大道ui

lzx 2 ngày trước cách đây
mục cha
commit
6649c4b9d8

+ 3 - 3
Assets/Res/UI/SkillSelectPanel/SkillRoadWidget.prefab

@@ -252,8 +252,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 73.51247, y: -30.5809}
-  m_SizeDelta: {x: 495.4249, y: 82.7753}
+  m_AnchoredPosition: {x: 73.51247, y: -27.298}
+  m_SizeDelta: {x: 495.4249, y: 105.4}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8609369702727514854
 CanvasRenderer:
@@ -361,7 +361,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: -17}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 1}
 --- !u!222 &7888252337808105600
 CanvasRenderer:

+ 1 - 1
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/SkillRoadWidget.cs

@@ -35,7 +35,7 @@ namespace Fort23.Mono
 
             Text_SkillName.text = LanguageManager.Instance.Text(SkillConfig.name);
             Icon_SkillIcon.icon_name = SkillConfig.icon;
-            Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.PromoteLan),
+            Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.dec),
                 SkillConfig.effectValue);
 
             ActiveRoot.SetActive(PlayerManager.Instance.myHero.TaoismSkillId == SkillConfig.ID);