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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Assets/StreamingAssets/assetConfig.txt   resolved by master version
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100개의 변경된 파일4635개의 추가작업 그리고 433개의 파일을 삭제
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+    buildTarget: WeixinMiniGame
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
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+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
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+    buildTarget: HMIAndroid
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
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+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
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+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
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+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
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+ 118 - 98
Assets/Res/Config/FabaoPowerupConfig.json

@@ -3,9 +3,9 @@
     {
       "ID": 1,
       "Power": 100,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 225.0,
+      "DEF": 15.0,
+      "ATK": 37.5,
       "NeedLv": 11,
       "PowerupItemIDs": [
         1001,
@@ -20,9 +20,9 @@
     {
       "ID": 2,
       "Power": 126,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 288.24,
+      "DEF": 17.15,
+      "ATK": 42.88,
       "NeedLv": 21,
       "PowerupItemIDs": [
         1001,
@@ -37,9 +37,9 @@
     {
       "ID": 3,
       "Power": 159,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 405.81,
+      "DEF": 21.57,
+      "ATK": 53.93,
       "NeedLv": 31,
       "PowerupItemIDs": [
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@@ -54,9 +54,9 @@
     {
       "ID": 4,
       "Power": 200,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 564.84,
+      "DEF": 27.13,
+      "ATK": 67.83,
       "NeedLv": 41,
       "PowerupItemIDs": [
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@@ -71,9 +71,9 @@
     {
       "ID": 5,
       "Power": 252,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1062.13,
+      "DEF": 46.53,
+      "ATK": 116.33,
       "NeedLv": 51,
       "PowerupItemIDs": [
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@@ -88,9 +88,9 @@
     {
       "ID": 6,
       "Power": 318,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1453.31,
+      "DEF": 58.52,
+      "ATK": 146.31,
       "NeedLv": 61,
       "PowerupItemIDs": [
         1001,
@@ -101,16 +101,20 @@
         4550
       ],
       "PromotePieceNum": [
-        10
+        0,
+        0,
+        30,
+        30,
+        30
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       "SkillLevel": 1
     },
     {
       "ID": 7,
       "Power": 401,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1975.57,
+      "DEF": 73.61,
+      "ATK": 184.02,
       "NeedLv": 71,
       "PowerupItemIDs": [
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@@ -125,9 +129,9 @@
     {
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       "Power": 505,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 3641.61,
+      "DEF": 126.24,
+      "ATK": 315.61,
       "NeedLv": 81,
       "PowerupItemIDs": [
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@@ -142,9 +146,9 @@
     {
       "ID": 9,
       "Power": 636,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 4898.77,
+      "DEF": 158.78,
+      "ATK": 396.95,
       "NeedLv": 91,
       "PowerupItemIDs": [
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@@ -159,9 +163,9 @@
     {
       "ID": 10,
       "Power": 801,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 6562.07,
+      "DEF": 199.7,
+      "ATK": 499.25,
       "NeedLv": 101,
       "PowerupItemIDs": [
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@@ -176,9 +180,9 @@
     {
       "ID": 11,
       "Power": 1009,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 11941.8,
+      "DEF": 342.5,
+      "ATK": 856.26,
       "NeedLv": 111,
       "PowerupItemIDs": [
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@@ -193,9 +197,9 @@
     {
       "ID": 12,
       "Power": 1271,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 15883.98,
+      "DEF": 430.78,
+      "ATK": 1076.94,
       "NeedLv": 121,
       "PowerupItemIDs": [
         1001,
@@ -206,16 +210,20 @@
         8325
       ],
       "PromotePieceNum": [
-        10
+        0,
+        0,
+        75,
+        60,
+        30
       ],
       "SkillLevel": 2
     },
     {
       "ID": 13,
       "Power": 1601,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 21064.97,
+      "DEF": 541.8,
+      "ATK": 1354.5,
       "NeedLv": 131,
       "PowerupItemIDs": [
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@@ -230,9 +238,9 @@
     {
       "ID": 14,
       "Power": 2017,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 37992.9,
+      "DEF": 929.23,
+      "ATK": 2323.08,
       "NeedLv": 141,
       "PowerupItemIDs": [
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@@ -247,9 +255,9 @@
     {
       "ID": 15,
       "Power": 2541,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 50130.03,
+      "DEF": 1168.72,
+      "ATK": 2921.81,
       "NeedLv": 151,
       "PowerupItemIDs": [
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@@ -264,9 +272,9 @@
     {
       "ID": 16,
       "Power": 3202,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 65999.7,
+      "DEF": 1469.94,
+      "ATK": 3674.84,
       "NeedLv": 161,
       "PowerupItemIDs": [
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@@ -281,9 +289,9 @@
     {
       "ID": 17,
       "Power": 4035,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 118254.094,
+      "DEF": 2521.07,
+      "ATK": 6302.67,
       "NeedLv": 171,
       "PowerupItemIDs": [
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@@ -298,9 +306,9 @@
     {
       "ID": 18,
       "Power": 5084,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 155094.438,
+      "DEF": 3170.82,
+      "ATK": 7927.05,
       "NeedLv": 181,
       "PowerupItemIDs": [
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@@ -311,16 +319,20 @@
         15175
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       "PromotePieceNum": [
-        10
+        0,
+        0,
+        120,
+        90,
+        60
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       "SkillLevel": 3
     },
     {
       "ID": 19,
       "Power": 6406,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 203069.516,
+      "DEF": 3988.03,
+      "ATK": 9970.08,
       "NeedLv": 191,
       "PowerupItemIDs": [
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@@ -335,9 +347,9 @@
     {
       "ID": 20,
       "Power": 8072,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 362006.844,
+      "DEF": 6839.81,
+      "ATK": 17099.53,
       "NeedLv": 201,
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@@ -352,9 +364,9 @@
     {
       "ID": 21,
       "Power": 10171,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 472569.3,
+      "DEF": 8602.63,
+      "ATK": 21506.58,
       "NeedLv": 211,
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@@ -369,9 +381,9 @@
     {
       "ID": 22,
       "Power": 12815,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 616076.063,
+      "DEF": 10819.78,
+      "ATK": 27049.45,
       "NeedLv": 221,
       "PowerupItemIDs": [
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@@ -386,9 +398,9 @@
     {
       "ID": 23,
       "Power": 16147,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1093860.63,
+      "DEF": 18556.84,
+      "ATK": 46392.1,
       "NeedLv": 231,
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@@ -403,9 +415,9 @@
     {
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       "Power": 20345,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1422615.25,
+      "DEF": 23339.48,
+      "ATK": 58348.69,
       "NeedLv": 241,
       "PowerupItemIDs": [
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@@ -416,16 +428,20 @@
         27675
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       "PromotePieceNum": [
-        10
+        0,
+        0,
+        180,
+        120,
+        60
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       "SkillLevel": 4
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     {
       "ID": 25,
       "Power": 25635,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1848170.13,
+      "DEF": 29354.73,
+      "ATK": 73386.84,
       "NeedLv": 251,
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@@ -440,9 +456,9 @@
     {
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       "Power": 32300,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 3270797.25,
+      "DEF": 50345.86,
+      "ATK": 125864.656,
       "NeedLv": 261,
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@@ -457,9 +473,9 @@
     {
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       "Power": 40698,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 4240843.0,
+      "DEF": 63321.45,
+      "ATK": 158303.625,
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@@ -474,9 +490,9 @@
     {
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       "Power": 51279,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 5493646.5,
+      "DEF": 79641.22,
+      "ATK": 199103.063,
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@@ -491,9 +507,9 @@
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       "Power": 64612,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 9696167.0,
+      "DEF": 136591.469,
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@@ -508,9 +524,9 @@
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       "Power": 81411,
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-      "ATK": 0,
+      "HP": 12539889.0,
+      "DEF": 171795.047,
+      "ATK": 429487.625,
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@@ -521,16 +537,20 @@
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+        0,
+        300,
+        200,
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       "SkillLevel": 5
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       "Power": 102578,
-      "HP": 0,
-      "DEF": 0,
-      "ATK": 0,
+      "HP": 1.620537E+07,
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파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 141 - 108
Assets/Res/Config/ItemConfig.json


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 112 - 112
Assets/Res/Config/SkillConfig.json


+ 25 - 22
Assets/Res/Config/SkillConstant.json

@@ -1,31 +1,34 @@
 {
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-      "SkilltoPieceNum": [
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-        5,
-        20,
-        100,
-        200,
-        300,
-        500,
-        700,
-        1000,
-        1300
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+      "ID": 3,
       "SkillPromoteNeedPieceNum": [
-        1,
-        4,
-        15,
-        80,
-        100,
-        100,
-        200,
-        200,
-        300,
+        30,
+        75,
+        120,
+        180,
         300
       ]
+    },
+    {
+      "ID": 4,
+      "SkillPromoteNeedPieceNum": [
+        30,
+        60,
+        90,
+        120,
+        200
+      ]
+    },
+    {
+      "ID": 5,
+      "SkillPromoteNeedPieceNum": [
+        30,
+        30,
+        60,
+        60,
+        90
+      ]
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   ]
 }

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+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  swizzle: 50462976
+  cookieLightType: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Server
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: iPhone
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: WeixinMiniGame
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: HMIAndroid
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: OpenHarmony
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  mipmapLimitGroupName: 
+  pSDRemoveMatte: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Res/UI/ItemDetailsPanel/ItemDetailsPanel.prefab

@@ -597,7 +597,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 123.9}
-  m_SizeDelta: {x: 229.7647, y: 45.2188}
+  m_SizeDelta: {x: 455.66, y: 45.2188}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8836854868087396015
 CanvasRenderer:

+ 10 - 10
Assets/Res/UIAtlas/daoju.spriteatlasv2

@@ -152,16 +152,6 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 438e0fcc0c83dfe4591a3699ce8e2219, type: 3}
     - {fileID: 2800000, guid: 765db7589ae1aa8408b1e685151298ee, type: 3}
     - {fileID: 2800000, guid: f715f476b0494d04b8d3b059c514d789, type: 3}
-    - {fileID: 2800000, guid: 5c5604f96bee902469a11493fa4de847, type: 3}
-    - {fileID: 2800000, guid: 17f8a7f3ad335b04988bfffc4c9af41b, type: 3}
-    - {fileID: 2800000, guid: 6020cec41ffd6b048a2c10cc50a0a10a, type: 3}
-    - {fileID: 2800000, guid: b94deddc4eb67234ca711be8a28cdbca, type: 3}
-    - {fileID: 2800000, guid: f857f77bcdc12404f95a5b7470d30ce2, type: 3}
-    - {fileID: 2800000, guid: 1c98eee60d465284e99cfb55dd76c523, type: 3}
-    - {fileID: 2800000, guid: 1e598d1c71d0e184092902187d07f196, type: 3}
-    - {fileID: 2800000, guid: 5afc18f94b5b5224c96f6ebb684acb85, type: 3}
-    - {fileID: 2800000, guid: 5884c9aa395780049bbb55915bbefcb1, type: 3}
-    - {fileID: 2800000, guid: 7bd46099997efbf43a82964054890193, type: 3}
     - {fileID: 2800000, guid: a87149123ae00504d802648411192f19, type: 3}
     - {fileID: 2800000, guid: 3dbad1a5a76c126439669e6a3fd22f96, type: 3}
     - {fileID: 2800000, guid: 6d3ed58a661ac274c8e4563256a134ab, type: 3}
@@ -180,6 +170,16 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 12f59c252111d4ddaa1efdbe970c9338, type: 3}
     - {fileID: 2800000, guid: 11f8939ed19d74afd9f1ec5c2cd1ed40, type: 3}
     - {fileID: 2800000, guid: 137d66878d81240e08b1f9e634dd03e5, type: 3}
+    - {fileID: 2800000, guid: 30d1b75f214afd9468509004b1323cbc, type: 3}
+    - {fileID: 2800000, guid: 54f2c3c9d402b9041aca03bba0508b19, type: 3}
+    - {fileID: 2800000, guid: 88da5d7411d7b7c4db7008af4def7924, type: 3}
+    - {fileID: 2800000, guid: c6958b2e34e50e44dbb6bdd6caadf3b5, type: 3}
+    - {fileID: 2800000, guid: e4c4dce8ebc701d419c1a73c3311f20a, type: 3}
+    - {fileID: 2800000, guid: 1875f5e34e46bb745be05972cdfd33f2, type: 3}
+    - {fileID: 2800000, guid: 45915653c2503674b834ab936d459aa1, type: 3}
+    - {fileID: 2800000, guid: c02f0ee908478664892ef382ce97ebff, type: 3}
+    - {fileID: 2800000, guid: 0028b12b64f03924e9ddc1f423692df4, type: 3}
+    - {fileID: 2800000, guid: aee0efb6b3b3a6e4981421f33de05e5f, type: 3}
     - {fileID: 2800000, guid: 37f8647d1beb1f447bda88ef74823c15, type: 3}
     - {fileID: 2800000, guid: 93456e590b73023438cbb4fa5515b0f7, type: 3}
   m_IsVariant: 0

+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2755,7 +2755,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []

+ 2 - 1
Assets/Scripts/Core/UI/Core/UIManager.cs

@@ -238,7 +238,8 @@ namespace Fort23.Mono
 
         public void SetEventSystemEnable(bool value)
         {
-            // current.enabled = value;
+            if(EventSystem.current != null)
+                EventSystem.current.enabled = value;
         }
 
         [CustomMethod(CustomMethodType.Update)]

+ 1 - 1
Assets/Scripts/GameData/ExcelConfig/FabaoPowerupConfig.cs

@@ -95,7 +95,7 @@ namespace Excel2Json
 		
 
 		/// <summary>
-		///突破所需对应碎片数量
+		///突破所需对应碎片数量 索引0=quality1
 		/// </summary>
 #if !COMBAT_SERVER
 		public int[] PromotePieceNum;

+ 0 - 10
Assets/Scripts/GameData/ExcelConfig/SkillConstant.cs

@@ -24,16 +24,6 @@ namespace Excel2Json
 #endif
 		
 
-		/// <summary>
-		///重复功法自动转碎片的数量
-		/// </summary>
-#if !COMBAT_SERVER
-		public int[] SkilltoPieceNum;
-#else
-		public int[] SkilltoPieceNum{ set; get; }
-#endif
-		
-
 		/// <summary>
 		///功法升到对应星级所需碎片数量
 		/// </summary>

+ 1 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -106,6 +106,7 @@ namespace Fort23.Mono
             tenButton.onClick.AddListener(TenButtonCallBack);
             Btn_Close.onClick.AddListener(CloseButtonCallBack);
             bg.onClick.AddListener(CloseButtonCallBack);
+            Btn_Gl.onClick.AddListener(() => { OpenBoxaiLvPanel.OpenPanel(); });
         }
 
 

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanelData.cs

@@ -162,6 +162,17 @@ namespace Fort23.Mono
 	      return _Text_Count;
 	     }
 	   }
+	  private Button _Btn_Gl;
+	  public Button Btn_Gl
+	   {
+	   get{
+	      if (_Btn_Gl == null)
+	       {
+	         _Btn_Gl  = GetUIUnit<Button>("Btn_Gl"); 
+	       }
+	      return _Btn_Gl;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 55 - 21
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxScorePanel.cs

@@ -46,7 +46,8 @@ namespace Fort23.Mono
                 StartRoot.gameObject.SetActive(summonData.isSummonSocre);
                 if (summonData.isSummonSocre)
                 {
-                    Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count*10}/{openBoxConfig.ProgressRewardChoukaCount}";
+                    Text_JingDu.text =
+                        $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
                     Text_Score.text = $"目前得分:{summonData.score}";
                 }
             });
@@ -56,31 +57,22 @@ namespace Fort23.Mono
         {
             summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
             openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
-            List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
+            openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
             Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
             StartRoot.gameObject.SetActive(summonData.isSummonSocre);
             if (summonData.isSummonSocre)
             {
-                Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count*10}/{openBoxConfig.ProgressRewardChoukaCount}";
+                Text_JingDu.text =
+                    $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
                 Text_Score.text = $"目前得分:{summonData.score}";
             }
-
-            for (var i = 0; i < openBoxScoreRules.Count; i++)
-            {
-                SummonScoreRuleWidget summonScoreRuleWidget =
-                    await UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1);
-                summonScoreRuleWidget.CustomInit(openBoxScoreRules[i], i);
-                summonScoreRuleWidgets.Add(summonScoreRuleWidget);
-            }
-
-
-            openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
-            foreach (var openBoxProgressReward in openBoxProgressRewards)
+            
+            using (CTaskAwaitBuffer cts =
+                   new CTaskAwaitBuffer())
             {
-                SummonScoreAwardWidget summonScoreAwardWidget =
-                    await UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2);
-                summonScoreAwardWidget.CustomInit(openBoxProgressReward, AwardSummonScore);
-                summonScoreAwardWidgets.Add(summonScoreAwardWidget);
+                cts.AddTask(CreatSummonScoreRuleWidget());
+                cts.AddTask(CreatSummonScoreAwardWidget());
+                await cts.WaitAll();
             }
 
             for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
@@ -89,7 +81,7 @@ namespace Fort23.Mono
                 {
                     summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
 
-                    if (summonData.drawHistory.Count*10 >= openBoxConfig.ProgressRewardChoukaCount)
+                    if (summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
                     {
                         summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
                     }
@@ -101,11 +93,53 @@ namespace Fort23.Mono
             return await base.AsyncInit(uiData);
         }
 
+        private async CTask CreatSummonScoreRuleWidget()
+        {
+            List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
+            using (CTaskAwaitBuffer<SummonScoreRuleWidget> ctb =
+                   new CTaskAwaitBuffer<SummonScoreRuleWidget>())
+            {
+                for (var i = 0; i < openBoxScoreRules.Count; i++)
+                {
+                    ctb.AddTask(
+                        UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1));
+                }
+
+                summonScoreRuleWidgets = await ctb.WaitAll();
+            }
+
+            for (var i = 0; i < openBoxScoreRules.Count; i++)
+            {
+                summonScoreRuleWidgets[i].CustomInit(openBoxScoreRules[i], i);
+            }
+        }
+
+
+        private async CTask CreatSummonScoreAwardWidget()
+        {
+            using (CTaskAwaitBuffer<SummonScoreAwardWidget> ctb =
+                   new CTaskAwaitBuffer<SummonScoreAwardWidget>())
+            {
+                for (var i = 0; i < openBoxProgressRewards.Length; i++)
+                {
+                    ctb.AddTask(
+                        UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2));
+                }
+
+                summonScoreAwardWidgets = await ctb.WaitAll();
+            }
+
+            for (var i = 0; i < openBoxProgressRewards.Length; i++)
+            {
+                summonScoreAwardWidgets[i].CustomInit(openBoxProgressRewards[i], AwardSummonScore);
+            }
+        }
+
         private void AwardSummonScore()
         {
             //到达进度自动领取奖励
             if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
-                summonData.drawHistory.Count*10 >= openBoxConfig.ProgressRewardChoukaCount)
+                summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
             {
                 for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)
                 {

+ 40 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxaiLvPanel.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "OpenBoxaiLvPanel")]
+    public partial class OpenBoxaiLvPanel : UIPanel
+    {
+        private void Init()
+        {
+            isAddStack = true;
+            IsShowAppBar = false;
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+        }
+
+        public static async void OpenPanel()
+        {
+            OpenBoxaiLvPanel boxPanel =
+                await UIManager.Instance.LoadAndOpenPanel<OpenBoxaiLvPanel>(null, layer: UILayer.Middle);
+        }
+
+
+        public override CTask GetFocus()
+        {
+            TitlePanel.ClosePanel();
+            return base.GetFocus();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxaiLvPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DSkYsSz+VCqs9xvivmxFu4W+DFRkSRrvqUgA9IGigrFyOLPcF2sVNd0OmYFt
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 29 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxaiLvPanelData.cs

@@ -0,0 +1,29 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class OpenBoxaiLvPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/OpenBoxaiLvPanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: C3If43+lVHtCKURUFSbvLRVXbcdhWtzarQMuIXnuIHSF5XKxmb65qsRwp1kT
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 61 - 3
Assets/Scripts/GameUI/UI/BoxPanel/WidgetItemType2.cs

@@ -1,5 +1,7 @@
 using System.Linq;
 using Core.Language;
+using Excel2Json;
+using Fort23.UTool;
 using GameLogic.Bag;
 using GameLogic.Hero;
 using Utility;
@@ -27,6 +29,7 @@ namespace Fort23.Mono
 
         public void InitWidget(ItemInfo itemInfo)
         {
+            ItemConfig itemConfig = itemInfo.config;
             //法宝
             if (itemInfo.config.itemTag == 11)
             {
@@ -36,6 +39,7 @@ namespace Fort23.Mono
                         f.id == itemInfo.config.associateVlaue[1]);
                 if (faaData != null)
                 {
+                    itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemInfo.config.associateVlaue[0]);
                     Icon_SuiPian.gameObject.SetActive(true);
                     Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
                 }
@@ -53,6 +57,7 @@ namespace Fort23.Mono
                         s.id == itemInfo.config.associateVlaue[1]);
                 if (skillData != null)
                 {
+                    itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemInfo.config.associateVlaue[0]);
                     Icon_SuiPian.gameObject.SetActive(true);
                     Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
                 }
@@ -68,12 +73,65 @@ namespace Fort23.Mono
                 csc.ChangeState(0);
             }
 
+            if (itemConfig.associateID == 3)
+            {
+                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(itemConfig.associateVlaue[1]*10+1);
+                if (skillConfig.attribute == 1)
+                {
+                    icon.icon_name = "dec_ck_gf_jin";
+                }
+                else if (skillConfig.attribute == 4)
+                {
+                    icon.icon_name = "dec_ck_gf_mu";
+                }
+                else if (skillConfig.attribute == 2)
+                {
+                    icon.icon_name = "dec_ck_gf_shui";
+                }
+                else if (skillConfig.attribute == 8)
+                {
+                    icon.icon_name = "dec_ck_gf_huo";
+                }
+                else if (skillConfig.attribute == 16)
+                {
+                    icon.icon_name = "dec_ck_gf_tu";
+                }
+            }
+            //碎片
+            else if (itemConfig.associateID == 11)
+            {
+                ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
+                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(itemConfig2.associateVlaue[1]*10+1);
+                if (skillConfig.attribute == 1)
+                {
+                    icon.icon_name = "dec_ck_gf_jin";
+                }
+                else if (skillConfig.attribute == 4)
+                {
+                    icon.icon_name = "dec_ck_gf_mu";
+                }
+                else if (skillConfig.attribute == 2)
+                {
+                    icon.icon_name = "dec_ck_gf_shui";
+                }
+                else if (skillConfig.attribute == 8)
+                {
+                    icon.icon_name = "dec_ck_gf_huo";
+                }
+                else if (skillConfig.attribute == 16)
+                {
+                    icon.icon_name = "dec_ck_gf_tu";
+                }
+            }
+            else
+            {
+                icon.icon_name = itemInfo.config.icon;
+            }
 
-            icon.gameObject.SetActive(true);
-            icon.icon_name = itemInfo.config.icon;
+            // icon.gameObject.SetActive(true);
 
 
-            Text_Name.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
+            Text_Name.text = LanguageManager.Instance.Text(itemConfig.itemName);
 
             // if (itemInfo.count.Value > 0)
             // {

+ 14 - 6
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs

@@ -20,7 +20,7 @@ namespace Fort23.Mono
         List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
 
         private List<SkillPowerupConfig> _skillPowerupConfigs;
-        private SkillConstant skillConstant;
+        // private SkillConstant skillConstant;
 
         List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
 
@@ -143,7 +143,11 @@ namespace Fort23.Mono
                     return;
                 }
 
-                int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
+                ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
+
+                SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
+
+                int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level-1];
 
                 if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
                 {
@@ -176,7 +180,7 @@ namespace Fort23.Mono
 
             Text_SkillCd.text = $"加功法盘速度:{skillConfig.addcd}秒";
 
-            skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
+            // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
 
 
             UpdateStarBtn();
@@ -358,7 +362,6 @@ namespace Fort23.Mono
                 }
                 else
                 {
-                  
                     Text_NextLevel.gameObject.SetActive(true);
                     Text_NextLevel.text = $"{_skillInfo.skillConfig.level}级  →  Max级";
                     Text_UpGrade.text = "已满级";
@@ -382,7 +385,12 @@ namespace Fort23.Mono
                     Text_UpStar.text = "领悟";
                     Btn_UpGrade.gameObject.SetActive(false);
                     UpStarItemRoot.SetActive(true);
-                    int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
+                    ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
+
+                    SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
+
+                    int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level-1];
+                    // int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
                     ItemWidgetType1 itemWidgetType1 =
                         await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
                             UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
@@ -407,7 +415,7 @@ namespace Fort23.Mono
             {
                 Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
                 Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
-                
+
                 Btn_UpGrade.gameObject.SetActive(true);
                 Btn_UpStar.gameObject.SetActive(true);
                 UpStarItemRoot.SetActive(false);

+ 35 - 31
Assets/Scripts/GameUI/UI/MainHeroPnael/ItemWidgetType1.cs

@@ -6,34 +6,38 @@ using Utility;
 
 namespace Fort23.Mono
 {
-	[UIBinding(prefab = "ItemWidgetType1"  )]
-	public partial class ItemWidgetType1 : UIComponent
-	{
-		private void Init()
-		{
-
-		}
-		public override void AddEvent()
-		{
-
-		}
-		public override void DelEvent()
-		{
-
-		}
-		public override void AddButtonEvent()
-		{
-
-		}
-
-		public void CustomInit(int id,int count)
-		{
-			ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
-			Icon_ItemIcon.icon_name = itemConfig.icon;
-			Text_Count.text = $"{count}/{PlayerManager.Instance.BagController.GetItemCount(id).ToStringEx()}";
-			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Count.GetComponent<RectTransform>());
-			LayoutRebuilder.ForceRebuildLayoutImmediate(transform);
-		}
-
-	}
-}
+    [UIBinding(prefab = "ItemWidgetType1")]
+    public partial class ItemWidgetType1 : UIComponent
+    {
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public void CustomInit(int id, int count)
+        {
+            ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
+
+            
+            {
+                Icon_ItemIcon.icon_name = itemConfig.icon;
+            }
+
+
+            Text_Count.text = $"{count}/{PlayerManager.Instance.BagController.GetItemCount(id).ToStringEx()}";
+            LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Count.GetComponent<RectTransform>());
+            LayoutRebuilder.ForceRebuildLayoutImmediate(transform);
+        }
+    }
+}

+ 9 - 4
Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs

@@ -94,9 +94,12 @@ namespace Fort23.Mono
                         }
                     }
 
-                    if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
+                    ItemConfig itemConfig =
+                        ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
+                    if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality-1] != -1)
                     {
-                        if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
+                        
+                        if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality-1]))
                         {
                             ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoConfig.ItemID);
                             TipMessagePanel.OpenTipMessagePanel("道具不足");
@@ -476,11 +479,13 @@ namespace Fort23.Mono
                 itemWidgetType1s.Add(itemWidgetType1);
             }
 
+            ItemConfig itemConfig =
+                ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
             //大突破需要消耗对应的法宝碎片
-            if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
+            if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality - 1] != -1)
             {
                 ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game,null, ItemRoot);
-                itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
+                itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality - 1]);
                 itemWidgetType1s.Add(itemWidgetType1);
             }
         }

+ 34 - 1
Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItem.cs

@@ -1,3 +1,5 @@
+using Excel2Json;
+using Fort23.UTool;
 using GameLogic.Bag;
 using Utility;
 
@@ -52,8 +54,39 @@ namespace Fort23.Mono
 
             Icon_quality.icon_name = "dec_wupin_pinzhi" + itemInfo.config.quality;
 
+            if (itemInfo.config.associateID == 3)
+            {
+                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(itemInfo.config.associateVlaue[1]*10+1);
+                if (skillConfig.attribute == 1)
+                {
+                    icon.icon_name = "dec_ck_gf_jin";
+                }
+                else if (skillConfig.attribute == 4)
+                {
+                    icon.icon_name = "dec_ck_gf_mu";
+                }
+                else if (skillConfig.attribute == 2)
+                {
+                    icon.icon_name = "dec_ck_gf_shui";
+                }
+                else if (skillConfig.attribute == 8)
+                {
+                    icon.icon_name = "dec_ck_gf_huo";
+                }
+                else if (skillConfig.attribute == 16)
+                {
+                    icon.icon_name = "dec_ck_gf_tu";
+                }
+                               
+
+            }
+            else
+            {
+                icon.icon_name = itemInfo.config.icon;
+            }
+
             icon.gameObject.SetActive(true);
-            icon.icon_name = itemInfo.config.icon;
+        
             Icon_WenHao.gameObject.SetActive(false);
 
             if (itemInfo.count.Value > 0)

+ 1 - 1
Assets/Scripts/GameUI/UI/TipMessagePanel/TipMessagePanel.cs

@@ -27,7 +27,7 @@ namespace Fort23.Mono
         public override async CTask Open()
         {
             await base.Open();
-            GObjectPoolInterface.SetActive(false);
+            // GObjectPoolInterface.SetActive(false);
         }
 
         private void Init()

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파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 0
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이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.