DESKTOP-FB72PO8\Administrator 1 dzień temu
rodzic
commit
655d167b8c

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0
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     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0
+    - _Alpha: 0.118317604
     - _AlphaCutoff: 0.5
     - _ColorMask: 0
     - _EnableExternalAlpha: 0

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.20774812
+    - _Alpha: 0.20350951
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     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.20282054
+    - _MainTexOffsetU: 0.20791519
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

+ 52 - 66
Assets/Res/Aduio/MainAudio.asset

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     audionClipName: 9102_shifa2.wav
     volume: 1
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+    volume: 1
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+ 3 - 3
Assets/Res/CombatScenes/LevelBattle03.prefab

@@ -150,7 +150,7 @@ GameObject:
   serializedVersion: 7
   m_Component:
   - component: {fileID: 7169143794090459126}
-  m_Layer: 7
+  m_Layer: 0
   m_HasEditorInfo: 1
   m_Name: Landscape
   m_TagString: Untagged
@@ -185,7 +185,7 @@ GameObject:
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   - component: {fileID: 4077837472308421636}
   - component: {fileID: 4513731945305176033}
-  m_Layer: 7
+  m_Layer: 0
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   m_Name: yun_qiu
   m_TagString: Untagged
@@ -359,7 +359,7 @@ GameObject:
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   - component: {fileID: 3485194297984294891}
   - component: {fileID: 6475305682505242889}
-  m_Layer: 7
+  m_Layer: 0
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   m_Name: Mesh
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+ 12 - 12
Assets/Res/UI/CombatPanel.prefab

@@ -750,7 +750,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -32, y: -25}
+  m_AnchoredPosition: {x: -34.999977, y: -25}
   m_SizeDelta: {x: 58, y: 61}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7340582039138565285
@@ -1577,7 +1577,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: -34.999977, y: -25}
   m_SizeDelta: {x: 68, y: 68}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4675657056430347178
@@ -1755,7 +1755,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 85.8, y: -20.1}
+  m_AnchoredPosition: {x: 108.59999, y: -20.1}
   m_SizeDelta: {x: 227.39, y: 30}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -4458,7 +4458,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 81.7, y: -20.4}
+  m_AnchoredPosition: {x: 104.499985, y: -20.4}
   m_SizeDelta: {x: 234.7, y: 24.8}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -4636,7 +4636,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -32, y: -25}
+  m_AnchoredPosition: {x: -35, y: -25}
   m_SizeDelta: {x: 95, y: 95}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8212043821379529070
@@ -6497,7 +6497,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -32, y: -25}
+  m_AnchoredPosition: {x: -34.999977, y: -25}
   m_SizeDelta: {x: 75, y: 75}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4122648181825630809
@@ -6800,7 +6800,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: -52.100006, y: 36}
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   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4199138803469849610
@@ -6978,7 +6978,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: 172.01, y: 17.7}
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   m_Pivot: {x: 0.5, y: 0.5}
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@@ -7433,7 +7433,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: -52.100014, y: 36}
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 --- !u!222 &4963023395715097639
@@ -7678,7 +7678,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -62.4, y: 32.1}
+  m_AnchoredPosition: {x: -55.500008, y: 37.1}
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   m_Pivot: {x: 0.5, y: 0.5}
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@@ -8128,7 +8128,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: 7.899988, y: 29}
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 --- !u!114 &1601245502264627568
@@ -9300,7 +9300,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
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+  m_AnchoredPosition: {x: -27.2, y: 4.98}
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+ 216 - 216
Assets/Scenes/testCombat.scene

@@ -504,6 +504,221 @@ Transform:
   m_Children: []
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!213 &333746269
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@@ -1529,7 +1529,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 1787246934}
+  m_Sprite: {fileID: 333746269}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1

+ 15 - 0
Assets/Scripts/Core/Audio/AudionSettingConfig.cs

@@ -28,6 +28,21 @@ namespace Core.Audio
                 string path = AssetDatabase.GetAssetPath(AudioClips[i]);
                 string allApth = Application.dataPath.Replace("Assets", "") + path;
                 string name = System.IO.Path.GetFileName(allApth);
+                bool isExist = false;
+                for (int j = 0; j < configs.Count; j++)
+                {
+                    if (name.Equals(configs[i].audionClipName))
+                    {
+                        isExist = true;
+                        break;
+                    }
+                }
+
+                if (isExist)
+                {
+                    continue;
+                }
+
                 configs.Add(new AudionConfig() { audionClipName = name });
             }
         }

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/SceneCJ2MonoConfig.cs

@@ -82,7 +82,7 @@ namespace GameLogic.Combat.CombatTool.SceneTool
                     float currX = (xStartInit + i) * radius;
                     float currZ = (zStartInit + j) * radius;
                     int key = (int)(currX * 1000 + currZ);
-                    InitUp(key, currX, currZ);
+                    // InitUp(key, currX, currZ);
                     InitDown(key, currX, currZ, i, j);
                 }
             }

+ 6 - 6
Assets/Scripts/GameLogic/Combat/Hero/Turntable/SkillTurntable.cs

@@ -219,11 +219,7 @@ namespace GameLogic.Combat.Hero.Turntable
                 return;
             }
 
-            b_1025 b1025 = CombatHeroEntity.BuffControl.GetBuffBasicForType<b_1025>();
-            if (b1025 != null)
-            {
-                return;
-            }
+         
 
 
             if (!_combatHeroEntity.IsCantAddGongFa())
@@ -263,7 +259,11 @@ namespace GameLogic.Combat.Hero.Turntable
                     _removeSkillBasic.Clear();
                 }
             }
-
+            b_1025 b1025 = CombatHeroEntity.BuffControl.GetBuffBasicForType<b_1025>();
+            if (b1025 != null)
+            {
+                return;
+            }
             if (!isStop)
             {
                 for (int i = 0; i < allSkillSlots.Count; i++)

+ 1 - 0
Assets/Scripts/GameStart/GameStart.cs

@@ -21,6 +21,7 @@ public class GameStart : MonoBehaviour
     [ContextMenu("asdada")]
     public void Test()
     {
+        
     }
 
     [ObfuzIgnore]

+ 0 - 7
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