Browse Source

修改bug

DESKTOP-FB72PO8\Administrator 1 day ago
parent
commit
628c912050
1 changed files with 2 additions and 0 deletions
  1. 2 0
      Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs

+ 2 - 0
Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs

@@ -50,6 +50,8 @@ namespace Fort23.Mono
             UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
             UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
             if (useMagicWeaponEventData.combatMagicWeaponEntity == combatMagicWeaponEntity)
             if (useMagicWeaponEventData.combatMagicWeaponEntity == combatMagicWeaponEntity)
             {
             {
+                isChargedFinish = false;
+                isForewarn = false;
                 GObjectPool.Instance.Recycle(chargedFinish);
                 GObjectPool.Instance.Recycle(chargedFinish);
                 chargedFinish = null;
                 chargedFinish = null;
             }
             }