@@ -50,6 +50,8 @@ namespace Fort23.Mono
UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
if (useMagicWeaponEventData.combatMagicWeaponEntity == combatMagicWeaponEntity)
{
+ isChargedFinish = false;
+ isForewarn = false;
GObjectPool.Instance.Recycle(chargedFinish);
chargedFinish = null;
}