Browse Source

修改bug

lzx 1 day ago
parent
commit
620e616961
1 changed files with 13 additions and 11 deletions
  1. 13 11
      Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroBreakthroughPanel.cs

+ 13 - 11
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroBreakthroughPanel.cs

@@ -154,7 +154,7 @@ namespace Fort23.Mono
                     //失败
                     else
                     {
-                        int xw =RemoveHeroItem(list[1]);
+                        int xw = RemoveHeroItem(list[1]);
                         AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
                         HeroBreakthroughFailPanel heroBreakthroughFailPanel =
                             await HeroBreakthroughFailPanel.OpenPanel(2, xw);
@@ -224,7 +224,7 @@ namespace Fort23.Mono
                     delegate(bool isWin)
                     {
                         LogTool.Log("战斗完成" + isWin);
-                    
+
                         if (isWin)
                         {
                             PlayerManager.Instance.myHero.heroData.isCombat = true;
@@ -237,28 +237,30 @@ namespace Fort23.Mono
                         }
 
                         CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
-                        Dictionary<string,object> dic = new Dictionary<string, object>();
+                        Dictionary<string, object> dic = new Dictionary<string, object>();
                         dic.Add("#BattleID", heroPowerUpConfig.DujieLevelbattleID);
                         dic.Add("#IsWin", isWin);
                         string gongfa = "[";
                         for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
                         {
-                            if(PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
+                            if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
                                 continue;
-                            gongfa+=PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID +",";
+                            gongfa += PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID + ",";
                         }
+
                         gongfa += "]";
-                        string fabao = "[";
-                        for (var i = 0; i < PlayerManager.Instance.FaBaoControl.FightFaBao.Length; i++)
+                        string gongfaLv = "[";
+                        for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
                         {
-                            if( PlayerManager.Instance.FaBaoControl.FightFaBao[i] == null)
+                            if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
                                 continue;
-                            gongfa+=PlayerManager.Instance.FaBaoControl.FightFaBao[i].FaBaoData.id +",";
+                            gongfaLv += PlayerManager.Instance.GongFaControl.allUseSkill[i].SkillData.level + ",";
                         }
+
                         gongfa += "]";
                         dic.Add("#UpGongFaIDs", gongfa);
-                        dic.Add("#UpGongFaIDs", fabao);
-                        DBManager.Instance.CustomEvent("#XinMo",dic);
+                        dic.Add("#UpGongFaILvs", gongfaLv);
+                        DBManager.Instance.CustomEvent("#XinMo", dic);
                     });
             });
         }