DESKTOP-FB72PO8\Administrator 1 mese fa
parent
commit
5e9599d310
43 ha cambiato i file con 3268 aggiunte e 4962 eliminazioni
  1. 1 1
      Assets/Art/ArtHero/FaBao/fb_dao1.prefab
  2. 1 1
      Assets/Art/ArtHero/FaBao/fb_ding1.prefab
  3. 1 1
      Assets/Art/ArtHero/FaBao/fb_huohulu.prefab
  4. 1 1
      Assets/Art/ArtHero/FaBao/fb_jian1.prefab
  5. 1 1
      Assets/Art/ArtHero/FaBao/fb_jian2.prefab
  6. 1 1
      Assets/Art/ArtHero/FaBao/fb_wulonglun.prefab
  7. 1 1
      Assets/Art/ArtHero/Nanzhu.prefab
  8. 2 2
      Assets/Res/AnimtionCurveLibrary/GameAnimationCurveLibrary.asset
  9. 33 0
      Assets/Res/CombatHero/Nanzhu.prefab
  10. 555 0
      Assets/Res/CombatHero/fb_dao1.prefab
  11. 7 0
      Assets/Res/CombatHero/fb_dao1.prefab.meta
  12. 555 0
      Assets/Res/CombatHero/fb_ding1.prefab
  13. 7 0
      Assets/Res/CombatHero/fb_ding1.prefab.meta
  14. 83 4806
      Assets/Res/CombatHero/fb_huohulu.prefab
  15. 555 0
      Assets/Res/CombatHero/fb_jian1.prefab
  16. 7 0
      Assets/Res/CombatHero/fb_jian1.prefab.meta
  17. 555 0
      Assets/Res/CombatHero/fb_jian2.prefab
  18. 7 0
      Assets/Res/CombatHero/fb_jian2.prefab.meta
  19. 555 0
      Assets/Res/CombatHero/fb_wulonglun.prefab
  20. 7 0
      Assets/Res/CombatHero/fb_wulonglun.prefab.meta
  21. 114 114
      Assets/Res/CombatHero/fb_yuping.prefab
  22. 85 0
      Assets/Res/Config/MagicWeaponConfig.json
  23. 1 0
      Assets/Res/TimeLineAssets/Nanzhu_TD.txt
  24. 7 0
      Assets/Res/TimeLineAssets/Nanzhu_TD.txt.meta
  25. 0 0
      Assets/Res/TimeLineAssets/fb_dao1_TD.txt
  26. 7 0
      Assets/Res/TimeLineAssets/fb_dao1_TD.txt.meta
  27. 0 0
      Assets/Res/TimeLineAssets/fb_ding1_TD.txt
  28. 7 0
      Assets/Res/TimeLineAssets/fb_ding1_TD.txt.meta
  29. 0 1
      Assets/Res/TimeLineAssets/fb_huohulu_TD.txt
  30. 0 0
      Assets/Res/TimeLineAssets/fb_jian1_TD.txt
  31. 7 0
      Assets/Res/TimeLineAssets/fb_jian1_TD.txt.meta
  32. 0 0
      Assets/Res/TimeLineAssets/fb_jian2_TD.txt
  33. 7 0
      Assets/Res/TimeLineAssets/fb_jian2_TD.txt.meta
  34. 0 0
      Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt
  35. 7 0
      Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt.meta
  36. 0 0
      Assets/Res/TimeLineAssets/fb_yuping_TD.txt
  37. 12 4
      Assets/Scenes/testCombat.scene
  38. 6 0
      Assets/Scripts/GameData/ExcelConfig/MagicWeaponConfig.cs
  39. 63 23
      Assets/Scripts/GameLogic/Combat/CombatTool/MagicWeaponCollisionInfo.cs
  40. 6 1
      Assets/Scripts/GameLogic/Combat/Hero/CombatMagicWeaponEntity.cs
  41. 4 4
      Assets/Scripts/GameLogic/Combat/Hero/State/MagicWeaponChuChangState.cs
  42. 0 0
      Assets/StreamingAssets/assetConfig.txt
  43. BIN
      Excel2Json/Excel/MagicWeapon.xlsx

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Assets/Art/ArtHero/FaBao/fb_dao1.prefab

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Assets/Art/ArtHero/FaBao/fb_ding1.prefab

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Assets/Art/ArtHero/FaBao/fb_huohulu.prefab

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Assets/Art/ArtHero/FaBao/fb_jian1.prefab

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Assets/Art/ArtHero/FaBao/fb_jian2.prefab

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Assets/Art/ArtHero/FaBao/fb_wulonglun.prefab

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+  m_BlendShapeWeights: []
+  m_RootBone: {fileID: 6598966518811955930}
+  m_AABB:
+    m_Center: {x: -0.47700614, y: -0.0041514784, z: -0.00009982288}
+    m_Extent: {x: 0.48711044, y: 0.23823026, z: 0.23135829}
+  m_DirtyAABB: 0
+  m_EnableVSSkinning: 1
+  m_ReleaseMeshData: 1

+ 85 - 0
Assets/Res/Config/MagicWeaponConfig.json

@@ -7,6 +7,91 @@
       "name": 5,
       "headicon": "icon_tx10001",
       "model": "fb_yuping",
+      "cd": 5.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10002,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10002",
+      "model": "fb_dao1",
+      "cd": 7.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10003,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10003",
+      "model": "fb_ding1",
+      "cd": 3.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10004,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10004",
+      "model": "fb_huohulu",
+      "cd": 8.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10005,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10005",
+      "model": "fb_jian1",
+      "cd": 3.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10006,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10006",
+      "model": "fb_jian2",
+      "cd": 5.0,
+      "att": 100,
+      "skillID": [
+        901001
+      ],
+      "heroStory": null
+    },
+    {
+      "ID": 10007,
+      "nickName": -1,
+      "magicAttribute": 1,
+      "name": 5,
+      "headicon": "icon_tx10007",
+      "model": "fb_wulonglun",
+      "cd": 7.0,
       "att": 100,
       "skillID": [
         901001

+ 1 - 0
Assets/Res/TimeLineAssets/Nanzhu_TD.txt

@@ -0,0 +1 @@
+{"timeLineName":"Nanzhu","key":["TineLineAnimationPlayableSerialization"],"value":["{\"animName\":\"idle\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"idle\",\"isActivity\":false,\"startTime\":0,\"endTime\":2,\"continuedTime\":2,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"Nanzhu","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 7 - 0
Assets/Res/TimeLineAssets/Nanzhu_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: DH0Z4Xv/UnP3uIFlmFFZvWt10b3sF0Aco1dsY2CTBbOhs2ZFQIAOxRo+caEO
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_dao1_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_dao1_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: Di8c5nuuB3O6j3psfR3kYOPcFKT5CyIjz7V/S8J7bgLbMd2bEGn/xuFK7f9K
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_ding1_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_ding1_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: XHwesH6uWi8gLYr1NW4dF+3vW/yAlkKCq465q/mRr88NUqLzzcwTSrNAk3um
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 1
Assets/Res/TimeLineAssets/fb_huohulu_TD.txt


File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_jian1_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_jian1_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: D3hO43n4AXj0sNXyaIvsdSiqRr0/nSGJy1cENynayIvq57URe6zvQ17yfPuc
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_jian2_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_jian2_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: C34fsi77VX4+tFvty2nr2NSSAzb6UMPJujkm11BDS+3vCyw1Zi27YHivZSX7
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt


+ 7 - 0
Assets/Res/TimeLineAssets/fb_wulonglun_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: BygX4yr7UH1eGpcayAjPrAQh+angY+sAZgy3Oa0Z6JAJd9Vt/e39jN2Ddpfw
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 0 - 0
Assets/Res/TimeLineAssets/fb_yuping_TD.txt


+ 12 - 4
Assets/Scenes/testCombat.scene

@@ -724,11 +724,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].magicWeaponId.Array.size
-      value: 1
+      value: 3
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].magicWeaponId.Array.size
-      value: 1
+      value: 3
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].magicWeaponId.Array.data[0]
@@ -738,13 +738,21 @@ PrefabInstance:
       propertyPath: myHeroInfo.Array.data[0].magicWeaponId.Array.data[1]
       value: 10002
       objectReference: {fileID: 0}
+    - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: myHeroInfo.Array.data[0].magicWeaponId.Array.data[2]
+      value: 10003
+      objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].magicWeaponId.Array.data[0]
-      value: 10001
+      value: 10004
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].magicWeaponId.Array.data[1]
-      value: 10002
+      value: 10005
+      objectReference: {fileID: 0}
+    - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: enemyHeroInfo.Array.data[0].magicWeaponId.Array.data[2]
+      value: 10006
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_Name

+ 6 - 0
Assets/Scripts/GameData/ExcelConfig/MagicWeaponConfig.cs

@@ -50,6 +50,12 @@ public string headicon;
 public string model;
 
 
+		/// <summary>
+		///cd时间
+		/// </summary>
+public float cd;
+
+
 		/// <summary>
 		///法宝攻击力
 		/// </summary>

+ 63 - 23
Assets/Scripts/GameLogic/Combat/CombatTool/MagicWeaponCollisionInfo.cs

@@ -97,6 +97,58 @@ namespace GameLogic.Combat.CombatTool
             }
         }
 
+        protected void SetBesselA()
+        {
+            _besselPathA = new BesselPath();
+            _besselPathA.controlPoints.Add(a.dotPos);
+            _besselPathA.controlPoints.Add(a.GameObject.transform.TransformPoint(new Vector3(-9.87f, 4, 2)));
+
+            _besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(12.66f, 1, -5)));
+            _besselPathA.controlPoints.Add(b.dotPos);
+            GameObject G = new GameObject("BesselPathMono11");
+            BesselPathMono besselPathMono = G.AddComponent<BesselPathMono>();
+            besselPathMono.isRun = true;
+            besselPathMono.BesselPath = _besselPathA;
+            _besselPathB = new BesselPath();
+            _besselPathB.controlPoints.Add(b.dotPos);
+            _besselPathB.controlPoints.Add(
+                b.GameObject.transform.TransformPoint(new Vector3(-11.89f, -0.29f, 3.28f)));
+
+            _besselPathB.controlPoints.Add(
+                a.GameObject.transform.TransformPoint(new Vector3(12.67f, -3.03f, -3.5f)));
+            _besselPathB.controlPoints.Add(a.dotPos);
+            GameObject G2 = new GameObject("BesselPathMono22");
+            BesselPathMono besselPathMono2 = G2.AddComponent<BesselPathMono>();
+            besselPathMono2.isRun = true;
+            besselPathMono2.BesselPath = _besselPathB;
+        }
+
+        protected void SetBesselB()
+        {
+            _besselPathA = new BesselPath();
+            _besselPathA.controlPoints.Add(a.dotPos);
+            _besselPathA.controlPoints.Add(a.GameObject.transform.TransformPoint(new Vector3(-3.41f, 4, -7.23f)));
+
+            _besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(2.64f, 1, -5)));
+            _besselPathA.controlPoints.Add(b.dotPos);
+            GameObject G = new GameObject("BesselPathMono11");
+            BesselPathMono besselPathMono = G.AddComponent<BesselPathMono>();
+            besselPathMono.isRun = true;
+            besselPathMono.BesselPath = _besselPathA;
+            _besselPathB = new BesselPath();
+            _besselPathB.controlPoints.Add(b.dotPos);
+            _besselPathB.controlPoints.Add(
+                b.GameObject.transform.TransformPoint(new Vector3(-8.5f, -3.93f, 9.58f)));
+
+            _besselPathB.controlPoints.Add(
+                a.GameObject.transform.TransformPoint(new Vector3(1.45f, -3.03f, 4.6f)));
+            _besselPathB.controlPoints.Add(a.dotPos);
+            GameObject G2 = new GameObject("BesselPathMono22");
+            BesselPathMono besselPathMono2 = G2.AddComponent<BesselPathMono>();
+            besselPathMono2.isRun = true;
+            besselPathMono2.BesselPath = _besselPathB;
+        }
+
         public void Update(float t)
         {
             if (State == 0)
@@ -105,28 +157,16 @@ namespace GameLogic.Combat.CombatTool
                     b.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.idle))
                 {
                     State = 1;
-                    _besselPathA = new BesselPath();
-                    _besselPathA.controlPoints.Add(a.dotPos);
-                    _besselPathA.controlPoints.Add(a.GameObject.transform.TransformPoint(new Vector3(-9.87f, 4, 2)));
-
-                    _besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(12.66f, 1, -5)));
-                    _besselPathA.controlPoints.Add(b.dotPos);
-                    GameObject G = new GameObject("BesselPathMono11");
-                    BesselPathMono besselPathMono = G.AddComponent<BesselPathMono>();
-                    besselPathMono.isRun = true;
-                    besselPathMono.BesselPath = _besselPathA;
-                    _besselPathB = new BesselPath();
-                    _besselPathB.controlPoints.Add(b.dotPos);
-                    _besselPathB.controlPoints.Add(
-                        b.GameObject.transform.TransformPoint(new Vector3(-11.89f, -0.29f, 3.28f)));
-
-                    _besselPathB.controlPoints.Add(
-                        a.GameObject.transform.TransformPoint(new Vector3(12.67f, -3.03f, -3.5f)));
-                    _besselPathB.controlPoints.Add(a.dotPos);
-                    GameObject G2 = new GameObject("BesselPathMono22");
-                    BesselPathMono besselPathMono2 = G2.AddComponent<BesselPathMono>();
-                    besselPathMono2.isRun = true;
-                    besselPathMono2.BesselPath = _besselPathB;
+
+                    int odds = Random.Range(0, 100);
+                    if (odds < 50)
+                    {
+                        SetBesselA();
+                    }
+                    else
+                    {
+                        SetBesselB();
+                    }
 
                     _unRegister = a.GameObject.OnTriggerEnterEvent(this, OnTriggerEnter);
                     _isOne = false;
@@ -137,7 +177,7 @@ namespace GameLogic.Combat.CombatTool
             if (State == 1)
             {
                 _currTime += t * 0.7f;
-               float v= CustomTweenManager.AnimationCurveLibrary.fabaoDuiPing.Evaluate(_currTime);
+                float v = CustomTweenManager.AnimationCurveLibrary.fabaoDuiPing.Evaluate(_currTime);
                 BesselPath besselPath = _isOne ? _besselPathB : _besselPathA;
                 Vector3 a1 = besselPath.CalculatePoint(v);
                 Vector3 a2 = besselPath.CalculatePoint(v - 0.01f);

+ 6 - 1
Assets/Scripts/GameLogic/Combat/Hero/CombatMagicWeaponEntity.cs

@@ -50,6 +50,8 @@ namespace GameLogic.Combat.Hero
 
         private BetterList<SkillBasic> allSkill = new BetterList<SkillBasic>();
 
+        private MagicWeaponConfig magicWeaponConfig;
+
         public void ReduceHp(float value)
         {
             _HpBl -= value;
@@ -59,7 +61,7 @@ namespace GameLogic.Combat.Hero
                 heroDieEventData.combatHeroEntity = this;
                 CombatEventManager.Instance.Dispatch(CombatEventType.MagicWeaponDie,
                     heroDieEventData);
-                cd = 10;
+
                 CombatAIBasic.ChangeState(CombatHeroStateType.dile);
             }
         }
@@ -68,9 +70,11 @@ namespace GameLogic.Combat.Hero
             MagicWeaponConfig magicWeaponConfig,
             System.Action<CombatMagicWeaponEntity> callBack = null)
         {
+            this.magicWeaponConfig = magicWeaponConfig;
             this._magicWeaponControl = magicWeaponControl;
             string modelName = magicWeaponConfig.model;
 
+            cd = magicWeaponConfig.cd;
 
             // GameTimeLineParticleFactory
             CombatHeroGameObjectPool poolInterface =
@@ -158,6 +162,7 @@ namespace GameLogic.Combat.Hero
                 if (cd <= 0 && _magicWeaponControl.combatHeroEntity.CombatAIBasic.currFocusTarget != null)
                 {
                     _HpBl = 100;
+                    cd = magicWeaponConfig.cd;
                     CollidingTarget = null;
                     _magicWeaponControl.UseMagicWeapon(this);
                 }

+ 4 - 4
Assets/Scripts/GameLogic/Combat/Hero/State/MagicWeaponChuChangState.cs

@@ -29,12 +29,12 @@ namespace GameLogic.Combat.Hero.State
             myCombatMagicWeaponEntity.GameObject.transform.eulerAngles = Vector3.zero;
             myCombatMagicWeaponEntity.GameObject.SetActive(true);
             startPos = myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.dotPos;
-            float y = myCombatMagicWeaponEntity.IsEnemy ? 5 : 3;
-            float x = myCombatMagicWeaponEntity.useIndex;
+            float y = myCombatMagicWeaponEntity.IsEnemy ? 7 : 5;
+            float x = myCombatMagicWeaponEntity.useIndex*1.5f;
 
 
-            endPos = startPos + new Vector3(x, y, 0);
-            _addTime = 1.0f / (Vector3.Distance(startPos, endPos) / 3);
+            endPos = startPos + new Vector3(x-3, y, 0);
+            _addTime = 1.0f / (Vector3.Distance(startPos, endPos) / 6);
             _currTime = 0;
             isUpdate = true;
         }

File diff suppressed because it is too large
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/MagicWeapon.xlsx


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