DESKTOP-FB72PO8\Administrator 2 giorni fa
parent
commit
5d709aedc2

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

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+ 233 - 233
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+      height: 33
+    textureRectOffset: {x: 0, y: 0}
+    atlasRectOffset: {x: 389, y: 1229}
+    settingsRaw: 67
+    uvTransform: {x: 100, y: 446.5, z: 100, w: 1245.5}
+    downscaleMultiplier: 1
+  m_PhysicsShape:
+  - - {x: 0.345, y: 0.16499999}
+    - {x: 0.345, y: -0.16499999}
+    - {x: 0.575, y: -0.16499999}
+    - {x: 0.575, y: 0.16499999}
+  m_Bones: []
+  m_SpriteID: 5e97eb03825dee720800000000000000
 --- !u!114 &4237119297094294473
 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 10 - 3
Assets/Scripts/GameLogic/Combat/CombatTool/CombatCalculateTool.cs

@@ -195,6 +195,11 @@ namespace GameLogic.Combat.CombatTool
                     source.CurrCombatHeroInfo.abnormalHarmAdd);
             }
 
+            if (att <= 0)
+            {
+                att = 1;
+            }
+
             harmReturnInfo.att = att;
             target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
 
@@ -370,8 +375,9 @@ namespace GameLogic.Combat.CombatTool
                 p2 = Mathf.Max(100, Mathf.Min(200, 30 + lg_a - lg_b));
                 myHp = (long)(myHp * p2);
             }
-            a.HpBl= myHp;
-            b.HpBl= targetHp;
+
+            a.HpBl = myHp;
+            b.HpBl = targetHp;
             if (myHp > targetHp)
             {
                 return targetHp;
@@ -380,6 +386,7 @@ namespace GameLogic.Combat.CombatTool
             {
                 return myHp;
             }
+
             return targetHp;
         }
 
@@ -556,7 +563,7 @@ namespace GameLogic.Combat.CombatTool
                     break;
             }
 
-            return new Color(1,1,1,0.3f);
+            return new Color(1, 1, 1, 0.3f);
         }
 
         public Color GetColor(int wuXingType)

+ 4 - 2
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs

@@ -459,7 +459,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         {
             return;
         }
-
+        heroMagicWeaponControl?.Dispose();
         _isDis = true;
         BuffControl.Dispose();
         _isDis = true;
@@ -471,6 +471,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         CloseLoopFx();
         ShieldsBarrier?.Dispose();
         ShieldsBarrier = null;
+        heroMagicWeaponControl = null;
     }
 
     public void Dispose()
@@ -479,7 +480,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         {
             return;
         }
-        // heroMagicWeaponControl?.Dispose();
+        heroMagicWeaponControl?.Dispose();
         _isDis = true;
         BuffControl.Dispose();
         combatHeroGameObject.Dispose();
@@ -492,6 +493,7 @@ public class CombatHeroEntity : ShowBaiscEntity, ITimeLineAnimtion, ITimeLineGet
         CloseLoopFx();
         ShieldsBarrier?.Dispose();
         ShieldsBarrier = null;
+        heroMagicWeaponControl = null;
     }
 
     private void ProDormancyObj()

+ 12 - 1
Assets/Scripts/GameLogic/Combat/Hero/MagicWeaponControl.cs

@@ -1,3 +1,4 @@
+using System;
 using System.Collections.Generic;
 using Common.Utility.CombatEvent;
 using Core.Utility;
@@ -12,7 +13,7 @@ namespace GameLogic.Combat.Hero
     /// <summary>
     /// 法宝的管理
     /// </summary>
-    public class MagicWeaponControl
+    public class MagicWeaponControl:IDisposable
     {
         public bool isAutoUse;
         private BetterList<CombatMagicWeaponEntity> _allMagicWeapon = new BetterList<CombatMagicWeaponEntity>();
@@ -119,5 +120,15 @@ namespace GameLogic.Combat.Hero
                 _allMagicWeapon[i].Update(t);
             }
         }
+
+        public void Dispose()
+        {
+            for (int i = 0; i < _allMagicWeapon.Count; i++)
+            {
+                _allMagicWeapon[i].Dispose();
+            }
+            _allMagicWeapon.Clear();
+            combatHeroEntity = null;
+        }
     }
 }

+ 7 - 3
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/S3301.cs

@@ -99,13 +99,17 @@ namespace GameLogic.Combat.Skill.MagicSkill
                     }
                 }
             }
-
+        
+            long att = CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.attack.Value;
+            long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, effectValue[2]);
+            CombatCalculateTool.Instance.Harm(CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity,
+                lifetCycleHitPoint as CombatHeroHitPoint, harm, AttType.FaBao, triggerData, wuXingType, null,
+                HarmType.Default);
             BetterList<ILifetCycleHitPoint> cBetterList = new BetterList<ILifetCycleHitPoint>(1);
             cBetterList.Add(lifetCycleHitPoint);
             ActivationTimeLineData("sk1_hit", currTarget: cBetterList);
             SkillPlayFinish();
-            // TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =
-            //     ActivationTimeLineData("sk1_xiaoshi");
+           
         }
 
         // protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(

+ 1 - 0
Assets/Scripts/GameUI/Combat/LevelBattleCombatMono.cs

@@ -27,6 +27,7 @@ namespace GameUI.Combat
            
             await UIManager.Instance.HideUIUIPanel<CombatPanel>();
             CombatDrive.Instance.CombatToStage(CombatController.currActiveCombat.isWin);
+            CombatController.currActiveCombat.ChangeState(CombatController.idle);
         }
     }
 }

+ 2 - 2
Assets/Scripts/GameUI/UI/HeroInformationPanel/HeroBreakthroughPanel.cs

@@ -151,7 +151,7 @@ namespace Fort23.Mono
                     else
                     {
                         RemoveHeroItem(list[1]);
-                        AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
+                        AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
                         HeroBreakthroughFailPanel heroBreakthroughFailPanel =
                             await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
                         await heroBreakthroughFailPanel.UIClosed();
@@ -183,7 +183,7 @@ namespace Fort23.Mono
                         //渡劫失败
                         if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
                         {
-                            AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
+                            AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
                             RemoveHeroItem(100);
 
                             HeroBreakthroughFailPanel heroBreakthroughFailPanel =

+ 1 - 0
Assets/Scripts/GameUI/UI/TowerPanel/TowerPanel.cs

@@ -74,6 +74,7 @@ namespace Fort23.Mono
 
                             CustomInit();
                         }
+                        CombatController.currActiveCombat.ChangeState(CombatController.update);
                     });
             });
 

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+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


File diff suppressed because it is too large
+ 0 - 0
UGUIPack/uguiconfig.db


+ 1 - 0
XiuXianGame.sln.DotSettings.user

@@ -37,6 +37,7 @@
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 	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AFunc_00601_002Ecs_002Fl_003AC_0021_003FUsers_003Fck_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe4df6db7850b4c40b72002ff5da8188846ac00_003F7d_003F1afce2dc_003FFunc_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
 	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AGraphicsBuffer_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5c4a01f363eb46748231fc41bd9bdd8517e000_003F3a_003F867eec19_003FGraphicsBuffer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
+	<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AIDisposable_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe4df6db7850b4c40b72002ff5da8188846ac00_003Ff0_003F55936aef_003FIDisposable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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