DESKTOP-BGJIU14\ck пре 17 часа
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58e81860ca

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui fb kuang glow3 mask uv.mat

@@ -139,7 +139,7 @@ Material:
     - _MainSpeedU: 0
     - _MainSpeedV: 0
     - _MainTexOffsetU: 0
-    - _MainTexOffsetV: -0.3
+    - _MainTexOffsetV: 0.46320006
     - _MainTilingU: 1
     - _MainTilingV: 0.78
     - _MaskSpeedU: 0.5

+ 717 - 0
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+    - _fanwei: -0.07
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Разлика између датотеке није приказан због своје велике величине
+ 257 - 681
Assets/Resources/Shader/ShengShiShader.shadergraph


+ 216 - 216
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@@ -1452,6 +1237,221 @@ MonoBehaviour:
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+    - {x: 0.575, y: 0.16499999}
+  m_Bones: []
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+ 5 - 5
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/CombatSenceController.cs

@@ -106,7 +106,7 @@ namespace GameLogic.Combat.CombatTool
                 {
                     GameObject gameObject = assetHandle.AssetObject<GameObject>();
                     SceneMonoConfig = gameObject.GetComponent<SceneMonoConfigBasic>();
-                    Shader.SetGlobalFloat(Ran, 0.1f);
+                    Shader.SetGlobalFloat(Ran,100f);
                     // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
                 });
             cTaskAwaitBuffer.AddTask(task_a);
@@ -176,7 +176,7 @@ namespace GameLogic.Combat.CombatTool
 
         public void StartPayShengShi(Transform root)
         {
-            shengShiRan = 1;
+            shengShiRan = 0;
             Shader.SetGlobalFloat(Ran, shengShiRan);
             // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
             Vector3 pos = CombatController.currActiveCombat.playerHeroEntity.dotPos - CombatController.currActiveCombat
@@ -200,14 +200,14 @@ namespace GameLogic.Combat.CombatTool
             if (_isUpdateShengShi)
             {
                 // _shengShiAddTime += t * 1f;
-                shengShiRan += t * 150;
+                shengShiRan += t*0.5f ;
                 Shader.SetGlobalFloat(Ran, shengShiRan);
                 // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
                 // float v = Mathf.Lerp(shengShiStartSize, shengShiEndSize, _shengShiAddTime);
                 // ShengShiQiuTi.own.transform.localScale = Vector3.one * v;
-                if (shengShiRan >= 200)
+                if (shengShiRan >= 0.4)
                 {
-                    Shader.SetGlobalFloat(Ran, 0.1f);
+                    Shader.SetGlobalFloat(Ran, 100);
                     // SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
 
                     _isUpdateShengShi = false;

+ 1 - 1
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BIN
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+{"fileInfo":[{"fileName":"Assembly-CSharp.dll.bytes","md5":"7b7b6343301d40fe25f3043cfb339400","size":163328},{"fileName":"Fort23.Core.dll.bytes","md5":"14117e2592ea782b6f00985a44c3eab9","size":379392},{"fileName":"Fort23.GameData.dll.bytes","md5":"66a2681b05176860a4a045883dbb4cec","size":45056},{"fileName":"Fort23.GameLogic.dll.bytes","md5":"aca561c217569994502508289c56b87c","size":330240},{"fileName":"Fort23.Mono.dll.bytes","md5":"f8eb780c85cbae2c3e3a69ea4db58b67","size":922624},{"fileName":"GameTimeLine.dll.bytes","md5":"76e9f9a384f3b24118ff154fc917d9f5","size":52224},{"fileName":"mscorlib.dll.bytes","md5":"9515ad7f53bd8dd5846ee76817b34054","size":2668544},{"fileName":"NetCoreBasic.dll.bytes","md5":"510da4f4ef70ba018d49685158eb4b1c","size":10752},{"fileName":"Protocol.dll.bytes","md5":"ba94799fcb1a3542fe1c52204a9c9b62","size":15360},{"fileName":"System.Core.dll.bytes","md5":"11ada542f3966c6d5dd5b42021137d1f","size":449536},{"fileName":"System.dll.bytes","md5":"b2b3d4e7bbd8f4a28cd5c3e783835d5d","size":899584},{"fileName":"ThirdParty.dll.bytes","md5":"68a609e080e77e5125f4d9f32bfa3be5","size":281600},{"fileName":"Unity.Timeline.dll.bytes","md5":"90da2499f74467c0879feea95656d0ab","size":126976},{"fileName":"UnityEngine.AndroidJNIModule.dll.bytes","md5":"9c0b016ab66f3ae1f0dc2d25fb7db470","size":78848},{"fileName":"UnityEngine.CoreModule.dll.bytes","md5":"165505d96b9f6e5df0b181888f8fc9c3","size":985600}]}

BIN
Assets/StreamingAssets/Dll/Fort23.Core.dll.bytes


BIN
Assets/StreamingAssets/Dll/Fort23.GameLogic.dll.bytes


BIN
Assets/StreamingAssets/Dll/Fort23.Mono.dll.bytes


+ 1 - 1
UserSettings/EditorUserSettings.asset

@@ -60,7 +60,7 @@ EditorUserSettings:
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       flags: 0
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Разлика између датотеке није приказан због своје велике величине
+ 2212 - 158
UserSettings/Layouts/CurrentMaximizeLayout.dwlt


Неке датотеке нису приказане због велике количине промена