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@@ -91,7 +91,7 @@ namespace Fort23.Mono
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{
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int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
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- int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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+ float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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if (PlayerManager.Instance.myHero.heroData.exp + allexp < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
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{
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return;
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@@ -159,9 +159,9 @@ namespace Fort23.Mono
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Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
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int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
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- int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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+ float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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- int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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+ int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
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if (miao > 0)
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{
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Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
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@@ -189,13 +189,13 @@ namespace Fort23.Mono
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{
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int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
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- int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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+ float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
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Text_exp.text = $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
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- int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
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+ int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
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if (miao > 0)
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{
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Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
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