lzx 2 days ago
parent
commit
578e1aa888

+ 17 - 5
Assets/Res/UI/HeroInformainPanel/HeroInformationPanel.prefab

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BIN
Assets/Res/UI/MainHeroPanel/7e504e2eddd927a85270d0ff0b6362fa.png


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+ 111 - 22
Assets/Res/UI/MainHeroPanel/FaBaoSkillWidget.prefab

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+ 6 - 6
Assets/Res/UI/MainHeroPanel/FaBaoWidget.prefab

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   m_PixelsPerUnitMultiplier: 1
-  _icon_name: 
+  _icon_name: dec_diban
   isNotLoadDeftIcon: 0
-  CurrSpriteAtlas: {fileID: 0}
+  CurrSpriteAtlas: {fileID: 100100200, guid: ec7ecef974a85f145b7ba1bd986de220, type: 3}
   packInfo:
-    packName: 
-    packgJsonPath: 
-    packgSpritePath: 
-    lasetJsonGUID: 
+    packName: gongfa
+    packgJsonPath: /Art/UIAssets/TextrueJson\gongfa.txt
+    packgSpritePath: Assets/Res/UIAtlas/gongfa.spriteatlasv2
+    lasetJsonGUID: d888d6e73899265a3799225e04fd014b
   useGradient: 0
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
@@ -1003,7 +1003,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 30.834051, y: 24.13628}
+  m_AnchoredPosition: {x: 30.834051, y: 30.2}
   m_SizeDelta: {x: 212.1905, y: 30}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &6497367686883301397
@@ -1027,7 +1027,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0, g: 0, b: 0, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -1035,7 +1035,7 @@ MonoBehaviour:
     m_PersistentCalls:
       m_Calls: []
   m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
     m_FontSize: 22
     m_FontStyle: 0
     m_BestFit: 0

File diff suppressed because it is too large
+ 182 - 440
Assets/Res/UI/MainHeroPanel/SelectFaBaoPanel.prefab


+ 9 - 6
Assets/Scripts/Core/UI/UTool/MyImage.cs

@@ -275,19 +275,22 @@ namespace UnityEngine.UI
                 }
             }
         }
+
         [ContextMenu("自动匹配图集")]
         public void CompareSpritesInAtlas()
         {
-            if(sprite == null || CurrSpriteAtlas!= null || icon_name != "")
+            if (sprite == null)
                 return;
             string targetPath = AssetDatabase.GetAssetPath(sprite);
             if (string.IsNullOrEmpty(targetPath))
             {
-                Debug.LogError("无法获取目标 Sprite 的源文件路径");
+                LogTool.Error("无法获取目标 Sprite 的源文件路径");
                 return;
             }
 
-            string targetMD5 = MD5Helper.FileMD5("D:/FB/XiuXianGame/" + targetPath);
+            string relativePath = targetPath.Substring("Assets/".Length);
+            string absolutePath = Path.Combine(Application.dataPath, relativePath);
+            string targetMD5 = MD5Helper.FileMD5(absolutePath);
 
 
             foreach (var allPackgInfo in UGUICacheInfo.uguiPackDB.allPackgInfos)
@@ -300,9 +303,9 @@ namespace UnityEngine.UI
 
                 for (int i = 0; i < textrueJson.newTextureJson.Count; i++)
                 {
-                    string texturePath = "/Art/UIAssets" + textrueJson.newTextureJson[i].filePath;
-
-                    string spriteMD5 = MD5Helper.FileMD5(Application.dataPath + texturePath);
+                    string texturePath = "Art/UIAssets" + textrueJson.newTextureJson[i].filePath;
+                    texturePath = Path.Combine(Application.dataPath, texturePath);
+                    string spriteMD5 = MD5Helper.FileMD5(texturePath);
 
                     if (spriteMD5 == targetMD5)
                     {

+ 6 - 11
Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs

@@ -390,28 +390,23 @@ namespace Fort23.Mono
 
 
                 Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
-
+                
                 switch (faBaoInfo.FabaoConfig.magicAttribute)
                 {
                     case 1:
-                        Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
-                        Text_Attribute.text = "金";
+                        Icon_Attribute.icon_name = "dec_jin";
                         break;
                     case 2:
-                        Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
-                        Text_Attribute.text = "木";
+                        Icon_Attribute.icon_name = "dec_mu";
                         break;
                     case 4:
-                        Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
-                        Text_Attribute.text = "水";
+                        Icon_Attribute.icon_name = "dec_shui";
                         break;
                     case 8:
-                        Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
-                        Text_Attribute.text = "火";
+                        Icon_Attribute.icon_name = "dec_huo";
                         break;
                     case 16:
-                        Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
-                        Text_Attribute.text = "土";
+                        Icon_Attribute.icon_name = "dec_tu";
                         break;
                 }
 

+ 0 - 11
Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanelData.cs

@@ -19,17 +19,6 @@ namespace Fort23.Mono
 	      return _Icon_Attribute;
 	     }
 	   }
-	  private Text _Text_Attribute;
-	  public Text Text_Attribute
-	   {
-	   get{
-	      if (_Text_Attribute == null)
-	       {
-	         _Text_Attribute  = GetUIUnit<Text>("Text_Attribute"); 
-	       }
-	      return _Text_Attribute;
-	     }
-	   }
 	  private Text _Text_FaBaoName;
 	  public Text Text_FaBaoName
 	   {

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