zg 3 周之前
父节点
当前提交
54fb46c8c2

+ 1 - 1
Assets/Res/Config/GameConstantConfig.json

@@ -29,7 +29,7 @@
         160
       ],
       "DetectEventCount": 100,
-      "DadaoPerCircle": 6.0,
+      "BasicCDperSkill": 2000.0,
       "Daoyoushowuptime": 180,
       "DaoyouguajiDuration": [
         120,

+ 4 - 4
Assets/Res/Config/HeroModelConfig.json

@@ -70,7 +70,7 @@
       "hp": 89,
       "def": 50,
       "shield": 72,
-      "speed_atk": 2.0,
+      "speed_atk": 0.0,
       "Linggen": [
         100,
         100,
@@ -128,7 +128,7 @@
       "hp": 81,
       "def": 65,
       "shield": 51,
-      "speed_atk": 2.0,
+      "speed_atk": 0.0,
       "Linggen": [
         100,
         100,
@@ -186,7 +186,7 @@
       "hp": 80,
       "def": 50,
       "shield": 63,
-      "speed_atk": 2.0,
+      "speed_atk": 0.0,
       "Linggen": [
         100,
         100,
@@ -244,7 +244,7 @@
       "hp": 150,
       "def": 50,
       "shield": 0,
-      "speed_atk": 10.0,
+      "speed_atk": 0.0,
       "Linggen": [
         100,
         100,

+ 2 - 2
Assets/Res/Config/LanguageChineseConfig.json

@@ -862,7 +862,7 @@
     },
     {
       "ID": 216,
-      "txt": "你被怪物击败了,事件结束。"
+      "txt": "你被怪物击败,神识也随之消散了。"
     },
     {
       "ID": 217,
@@ -8374,7 +8374,7 @@
     },
     {
       "ID": 2094,
-      "txt": "继续飞行一段时间{0}/{1}"
+      "txt": "继续飞行一段时间继续飞行一段时间{0}/{1}"
     },
     {
       "ID": 2095,

+ 2 - 2
Assets/Scripts/GameData/ExcelConfig/GameConstantConfig.cs

@@ -75,9 +75,9 @@ public int DetectEventCount;
 
 
 		/// <summary>
-		///大道的默认转速(秒/圈)
+		///角色每有一个功法槽位,圈速增加的基础毫秒数 怪物每有一个功法,全速增加的基础毫秒秒数
 		/// </summary>
-public float DadaoPerCircle;
+public float BasicCDperSkill;
 
 
 		/// <summary>

二进制
Excel2Json/Excel/EventConfig.xlsx


二进制
Excel2Json/Excel/GameConstant.xlsx


二进制
Excel2Json/Excel/HeroModel.xlsx


二进制
Excel2Json/Excel/Language.xlsx