|  | @@ -1,39 +1,69 @@
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														|  |  using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 |  |  using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
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														|  | 
 |  | +using Fort23.UTool;
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														|  | 
 |  | +using UnityEngine;
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														|  |  
 |  |  
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														|  |  namespace GameLogic.Combat.Hero.State
 |  |  namespace GameLogic.Combat.Hero.State
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														|  |  {
 |  |  {
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														|  |      public class CombatHeroActiveState : CombatHeroStateBasic
 |  |      public class CombatHeroActiveState : CombatHeroStateBasic
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														|  |      {
 |  |      {
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														|  | 
 |  | +        private Vector3 stratPos;
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														|  | 
 |  | +        private Vector3 endpos;
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														|  | 
 |  | +        private float currTime;
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														|  | 
 |  | +        private ParticleSystemPool loopFx;
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														|  | 
 |  | +
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														|  |          public CombatHeroActiveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 |  |          public CombatHeroActiveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
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														|  |          {
 |  |          {
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														|  |          }
 |  |          }
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														|  | 
 |  | +
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														|  |          public override bool IsUpdateLockTarget()
 |  |          public override bool IsUpdateLockTarget()
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														|  |          {
 |  |          {
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														|  |              return false;
 |  |              return false;
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														|  |          }
 |  |          }
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														|  | 
 |  | +
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														|  |          protected override void ProEnter()
 |  |          protected override void ProEnter()
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														|  |          {
 |  |          {
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														|  | -            combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 |  | 
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														|  | -            // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 |  | 
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														|  | -            //     combatHeroEntity.combatHeroTimeLineControl.TimeLineData
 |  | 
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														|  | -            //         .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("jihuo", null);
 |  | 
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														|  | -            // if (timeLineEventLogicGroup != null)
 |  | 
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														|  | -            // {
 |  | 
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														|  | -            //     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
 |  | 
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														|  | -            //     timeLineEventLogicGroup.TimeLineUpdateEnd = delegate
 |  | 
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														|  | -            //     {
 |  | 
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														|  | -            //         // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 |  | 
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														|  | -            //         combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
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														|  | -            //         combatHeroEntity.CombatAIBasic.isAlert = false;
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														|  | -            //     };
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														|  | -            //     combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
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														|  | -            // }
 |  | 
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														|  | -            // else
 |  | 
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														|  | -            // {
 |  | 
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														|  | -            //     // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 |  | 
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														|  | -            //     combatHeroEntity.CombatAIBasic.isAlert = false;
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														|  | -            //     combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
 |  | 
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														|  | -            // }
 |  | 
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														|  | 
 |  | +            stratPos = combatHeroEntity.dotPos;
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														|  | 
 |  | +            currTime = 0;
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														|  | 
 |  | +            // endpos
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														|  | 
 |  | +            GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_gw_dunguang_loop.prefab",
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														|  | 
 |  | +                delegate(ParticleSystemPool obj)
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														|  | 
 |  | +                {
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														|  | 
 |  | +                    loopFx = obj;
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														|  | 
 |  | +                    obj.own.transform.position = stratPos;
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														|  | 
 |  | +                });
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														|  | 
 |  | +            // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
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														|  | 
 |  | +            // // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
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														|  | 
 |  | +            // //     combatHeroEntity.combatHeroTimeLineControl.TimeLineData
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														|  | 
 |  | +            // //         .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("jihuo", null);
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														|  | 
 |  | +            // // if (timeLineEventLogicGroup != null)
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														|  | 
 |  | +            // // {
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														|  | 
 |  | +            // //     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
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														|  | 
 |  | +            // //     timeLineEventLogicGroup.TimeLineUpdateEnd = delegate
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														|  | 
 |  | +            // //     {
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														|  | 
 |  | +            // //         // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
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														|  | 
 |  | +            // //         combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
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														|  | 
 |  | +            // //         combatHeroEntity.CombatAIBasic.isAlert = false;
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														|  | 
 |  | +            // //     };
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														|  | 
 |  | +            // //     combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
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														|  | 
 |  | +            // // }
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														|  | 
 |  | +            // // else
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														|  | 
 |  | +            // // {
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														|  | 
 |  | +            // //     // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
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														|  | 
 |  | +            // //     combatHeroEntity.CombatAIBasic.isAlert = false;
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														|  | 
 |  | +            // //     combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
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														|  | 
 |  | +            // // }
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														|  | 
 |  | +        }
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														|  | 
 |  | +
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														|  | 
 |  | +        protected override void ProUpdate(float t)
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														|  | 
 |  | +        {
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														|  | 
 |  | +            currTime += t;
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														|  | 
 |  | +            if (currTime > 2)
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														|  | 
 |  | +            {
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														|  | 
 |  | +                GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_gw_dunguang_show.prefab",
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														|  | 
 |  | +                    delegate(ParticleSystemPool obj) { obj.own.transform.position = stratPos; });
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														|  | 
 |  | +                GObjectPool.Instance.Recycle(loopFx);
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														|  | 
 |  | +                combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
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														|  | 
 |  | +            }
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														|  |          }
 |  |          }
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														|  |      }
 |  |      }
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														|  |  }
 |  |  }
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