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@@ -248,6 +248,11 @@ public class CombatHeroInfo
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defense = (EncryptionLong)(modelConfig.def * MonsterPowerUpConfig.DEFFactor);
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attack = (EncryptionLong)(modelConfig.attack * MonsterPowerUpConfig.ATKFactor);
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k = MonsterPowerUpConfig.defK;
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+ Metal= modelConfig.Linggen[0]*MonsterPowerUpConfig.LinggenUp;
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+ Water= modelConfig.Linggen[1]*MonsterPowerUpConfig.LinggenUp;
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+ Wood= modelConfig.Linggen[2]*MonsterPowerUpConfig.LinggenUp;
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+ Fire= modelConfig.Linggen[3]*MonsterPowerUpConfig.LinggenUp;
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+ Earth= modelConfig.Linggen[4]*MonsterPowerUpConfig.LinggenUp;
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if (modelConfig.skillID != null)
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{
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for (int i = 0; i < modelConfig.skillID.Length; i++)
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