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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

DESKTOP-FB72PO8\Administrator 1 週間 前
コミット
50cba40a63
76 ファイル変更6745 行追加860 行削除
  1. 503 2
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  2. 0 0
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  26. 1231 190
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  36. 202 21
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  37. 212 29
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  38. 172 22
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  39. 633 166
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  40. 26 13
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  49. 32 9
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  50. 11 0
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  51. 9 8
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  52. 11 0
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  53. 4 4
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  54. 11 11
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  55. 7 3
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  56. 9 2
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ファイルの差分が大きいため隠しています
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+ 9 - 8
Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab

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Assets/Res/UI/XianTuLogPanel/EventLogMessageWidget.prefab

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Assets/Res/UI/XianTuLogPanel/EventLogTitleWidget.prefab

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ファイルの差分が大きいため隠しています
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BIN
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Assets/Res/UI/XianTuLogPanel/仙途日志-回顾.png


+ 203 - 0
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+    maxTextureSize: 2048
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+    maxPlaceholderSize: 32
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+    maxTextureSize: 2048
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+    outline: []
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Assets/Res/UI/XianTuLogPanel/仙途日志-支线.png


+ 203 - 0
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+    mipMapFadeDistanceStart: 1
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+    externalNormalMap: 0
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+    normalMapFilter: 0
+    flipGreenChannel: 0
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+  webStreaming: 0
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+    maxTextureSize: 2048
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+    compressionQuality: 50
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
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+    buildTarget: WeixinMiniGame
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
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+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: HMIAndroid
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
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+    buildTarget: OpenHarmony
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
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+    textureCompression: 1
+    compressionQuality: 50
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+    overridden: 0
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
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+    nameFileIdTable: {}
+  mipmapLimitGroupName: 
+  pSDRemoveMatte: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 7 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -82,6 +82,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: b8390464696c712499e852112d209bce, type: 3}
     - {fileID: 2800000, guid: a9ae15faa104add4ca6c307cbf92705e, type: 3}
     - {fileID: 2800000, guid: 4e62c976efb31884db06b06e96f003b1, type: 3}
+    - {fileID: 2800000, guid: abb710a638b53dd46a643139c8216358, type: 3}
     - {fileID: 2800000, guid: 99b0a1fe472cb4343b017d299afc6171, type: 3}
     - {fileID: 2800000, guid: 34d897f32e8fe75439b3a49dc20388e8, type: 3}
     - {fileID: 2800000, guid: aeafda9bb34c3f644ba81a4bf9025801, type: 3}
@@ -111,5 +112,11 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 6a591fed3bd1d874b8c4909b2722e0c5, type: 3}
     - {fileID: 2800000, guid: 7bd6c9cff6a01e140b3d35d9421b2d23, type: 3}
     - {fileID: 2800000, guid: 9127d2fca2723474b852708b6d6f9577, type: 3}
+    - {fileID: 2800000, guid: b3d9cfa1721d7814f801f7c760f1d657, type: 3}
+    - {fileID: 2800000, guid: 03a256b79c3c5b144b47f08289fe0fc1, type: 3}
+    - {fileID: 2800000, guid: cf3a87b6a1562b44fbb8b58415f7826c, type: 3}
+    - {fileID: 2800000, guid: 31731a9ecb9cd4840b4cfea6c7d3d551, type: 3}
+    - {fileID: 2800000, guid: c54b4a2e5e020524cabf7a2a6e216ae3, type: 3}
+    - {fileID: 2800000, guid: 0716c660551afc846b69b0450d3f0af1, type: 3}
   m_IsVariant: 0
   m_IsPlaceholder: 0

+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2394,7 +2394,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []

+ 32 - 9
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -63,10 +63,11 @@ namespace Fort23.Mono
 
             CombatDrive.Instance.CombatController.isUpdate = false;
             ShopPanel shopPanel = await ShopPanel.OpenPanel();
-            if(uiPanel is CaveMainPanel  || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
+            if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
             {
                 UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
             }
+
             if (!shopPanel.IsClose)
                 await shopPanel.UIClosed();
             CombatDrive.Instance.CombatController.isUpdate = true;
@@ -79,13 +80,13 @@ namespace Fort23.Mono
                 return;
             }
 
+
             UIPanel uiPanel = currentOpenUIPanel;
             SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
-            if(uiPanel is CaveMainPanel  || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
+            if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
             {
                 UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
             }
-           
         }
 
         public async void Btn_HeroInfomation_Click()
@@ -95,19 +96,21 @@ namespace Fort23.Mono
                 return;
             }
 
+
             UIPanel uiPanel = currentOpenUIPanel;
             MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
-            if(uiPanel is CaveMainPanel  || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
+            if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
             {
                 UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
             }
+
             if (!mainHeroPanel.IsClose)
                 await mainHeroPanel.UIClosed();
         }
 
         public async void Bne_dongfu_Click()
         {
-            if (currentOpenUIPanel is CaveMainPanel )
+            if (currentOpenUIPanel is CaveMainPanel)
             {
                 return;
             }
@@ -115,10 +118,11 @@ namespace Fort23.Mono
             UIPanel uiPanel = currentOpenUIPanel;
             CombatDrive.Instance.CombatController.isUpdate = false;
             CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
-            if(uiPanel is CaveMainPanel  || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
+            if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
             {
                 UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
             }
+
             if (!heroInformationPanel.IsClose)
                 await heroInformationPanel.UIClosed();
             CombatDrive.Instance.CombatController.isUpdate = true;
@@ -130,8 +134,6 @@ namespace Fort23.Mono
 
         private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
         {
-        
-
             if (AccountFileInfo.Instance.playerData.divineSensePoint <
                 PlayerManager.Instance.gameConstantConfig.DetectEventCount)
             {
@@ -177,7 +179,7 @@ namespace Fort23.Mono
                 BtnRoot.gameObject.SetActive(true);
                 currentOpenUIPanel = uiPanel;
             }
-            else if(uiPanel is CaveMainPanel  || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
+            else if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
             {
                 Btn_Back.gameObject.SetActive(true);
                 bnt_shengShi.gameObject.SetActive(false);
@@ -191,6 +193,27 @@ namespace Fort23.Mono
                 bnt_shengShi.gameObject.SetActive(false);
                 currentOpenUIPanel = uiPanel;
             }
+
+            if (uiPanel is CaveMainPanel)
+            {
+                Toggle_BtnRoot.ShowTargetIndex(2);
+            }
+            else if (uiPanel is SkillSelectPanel)
+            {
+                Toggle_BtnRoot.ShowTargetIndex(1);
+            }
+            else if (uiPanel is ShopPanel)
+            {
+                Toggle_BtnRoot.ShowTargetIndex(3);
+            }
+            else if (uiPanel is MainHeroPanel)
+            {
+                Toggle_BtnRoot.ShowTargetIndex(0);
+            }
+            else
+            {
+                Toggle_BtnRoot.Hide();
+            }
         }
 
         public async static CTask OpenPanel(UIPanel uiPanel)

+ 11 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanelData.cs

@@ -96,6 +96,17 @@ namespace Fort23.Mono
 	      return _BtnRoot;
 	     }
 	   }
+	  private UIToggleList _Toggle_BtnRoot;
+	  public UIToggleList Toggle_BtnRoot
+	   {
+	   get{
+	      if (_Toggle_BtnRoot == null)
+	       {
+	         _Toggle_BtnRoot  = GetUIUnit<UIToggleList>("Toggle_BtnRoot"); 
+	       }
+	      return _Toggle_BtnRoot;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 9 - 8
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs

@@ -24,7 +24,6 @@ namespace Fort23.Mono
         {
             // isPopUi = true;
             isAddStack = true;
-            IsShowAppBar = false;
         }
 
         protected override void AddEvent()
@@ -37,6 +36,7 @@ namespace Fort23.Mono
         {
             if (isTriggerEvent)
                 GObjectPoolInterface.SetActive(false);
+            AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }
 
@@ -99,8 +99,9 @@ namespace Fort23.Mono
             //神识
             if (saixuanType == 1)
             {
-                Rect_Sv.sizeDelta = new Vector2(664, 925.5f);
-                Rect_Sv.anchoredPosition = new Vector2(-1.5f, -102.5f);
+                TitleRoot.SetActive(true);
+                Rect_Sv.sizeDelta = new Vector2(718.82f, 865.36f);
+                Rect_Sv.anchoredPosition = new Vector2(2.61f, -126.23f);
                 Text_Tips.gameObject.SetActive(false);
                 AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta();
                 if (eventList != null)
@@ -116,16 +117,17 @@ namespace Fort23.Mono
             {
                 UIManager.Instance.DormancyGComponent(mainShengShiEventWidgetType2);
                 mainShengShiEventWidgetType2 = null;
+                TitleRoot.SetActive(false);
 
-                Rect_Sv.sizeDelta = new Vector2(664, 1218f);
-                Rect_Sv.anchoredPosition = new Vector2(-1.5f, -43.8f);
+                Rect_Sv.sizeDelta = new Vector2(664, 1210.8f);
+                Rect_Sv.anchoredPosition = new Vector2(2.61f, 46.5f);
                 Text_Tips.gameObject.SetActive(showEventList.Count > 0);
             }
 
 
             int maxCount = PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
 
-            Text_ShenShiCount.text = $"{EventSystemManager.Instance.GetShenShiCount()}/{maxCount}";
+            Text_ShenShiCount.text = $"神识({EventSystemManager.Instance.GetShenShiCount()}/{maxCount})";
             SaiXuan(saixuanType);
             showEventList.Sort(Sort);
             await Content.Init(this, showEventList.Count);
@@ -197,11 +199,10 @@ namespace Fort23.Mono
             }
 
             isTriggerEvent = true;
-          
+
 
             EventSystemManager.Instance.TriggerEvent(shengShiEventWidgetType2.eventList, () =>
             {
-             
                 isTriggerEvent = false;
                 UpdateContent();
             });

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs

@@ -140,6 +140,17 @@ namespace Fort23.Mono
 	      return _Text_Tips;
 	     }
 	   }
+	  private GameObject _TitleRoot;
+	  public GameObject TitleRoot
+	   {
+	   get{
+	      if (_TitleRoot == null)
+	       {
+	         _TitleRoot  = GetUIUnit<GameObject>("TitleRoot"); 
+	       }
+	      return _TitleRoot;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 4 - 4
Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItem.cs

@@ -32,16 +32,14 @@ namespace Fort23.Mono
         {
             Btn_WidgetItem.onClick.AddListener(() =>
             {
-                if(!isClick)
+                if (!isClick)
                     return;
                 if (itemInfo.config.associateID == 3)
                 {
-       
                     GongFaDetailsPanel.Open(itemInfo);
                 }
                 else if (itemInfo.config.associateID == 4)
                 {
-         
                     FaBaoDetailsPanel.OpenPanel(itemInfo);
                 }
                 else
@@ -53,11 +51,13 @@ namespace Fort23.Mono
         }
 
 
-        public void InitWidget(ItemInfo itemInfo,bool isclick = true)
+        public void InitWidget(ItemInfo itemInfo, bool isclick = true)
         {
             this.isClick = isclick;
             this.itemInfo = itemInfo;
 
+            Icon_quality.icon_name = "dec_wupin_pinzhi" + itemInfo.config.quality;
+
             icon.gameObject.SetActive(true);
             icon.icon_name = itemInfo.config.icon;
             Icon_WenHao.gameObject.SetActive(false);

+ 11 - 11
Assets/Scripts/GameUI/UI/RewardsPanel/WidgetItemData.cs

@@ -8,17 +8,6 @@ namespace Fort23.Mono
 	public partial class WidgetItem 
 	{
 	  #region 自定义数据 
-	  private Object _btnClick;
-	  public Object btnClick
-	   {
-	   get{
-	      if (_btnClick == null)
-	       {
-	         _btnClick  = GetUIUnit<Object>("btnClick"); 
-	       }
-	      return _btnClick;
-	     }
-	   }
 	  private MyImage _bg;
 	  public MyImage bg
 	   {
@@ -74,6 +63,17 @@ namespace Fort23.Mono
 	      return _Btn_WidgetItem;
 	     }
 	   }
+	  private MyImage _Icon_quality;
+	  public MyImage Icon_quality
+	   {
+	   get{
+	      if (_Icon_quality == null)
+	       {
+	         _Icon_quality  = GetUIUnit<MyImage>("Icon_quality"); 
+	       }
+	      return _Icon_quality;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 7 - 3
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs

@@ -33,7 +33,6 @@ namespace Fort23.Mono
 
         List<UIComponent> components = new List<UIComponent>();
 
-     
 
         // List<EventLogTitleWidget> titleWidgets = new List<EventLogTitleWidget>();
 
@@ -41,6 +40,13 @@ namespace Fort23.Mono
 
         private void Init()
         {
+            isAddStack = true;
+        }
+
+        public async override CTask GetFocus()
+        {
+            await AppBarPanel.OpenPanel(this);
+            base.GetFocus();
         }
 
         protected override void AddEvent()
@@ -64,8 +70,6 @@ namespace Fort23.Mono
 
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
-           
-
             CustomInit((int)uiData[0], (int)uiData[1]);
             return await base.AsyncInit(uiData);
         }

+ 9 - 2
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanel.cs

@@ -46,7 +46,12 @@ namespace Fort23.Mono
         private void Init()
         {
             isAddStack = true;
-            IsShowAppBar = false;
+        }
+        
+        public override CTask GetFocus()
+        {
+            AppBarPanel.OpenPanel(this);
+            return base.GetFocus();
         }
 
         protected override void AddEvent()
@@ -74,6 +79,7 @@ namespace Fort23.Mono
             if (this.type == 1)
                 return;
             Sv.transform.SetParent(MarskRoot1, false);
+            Sv.GetComponent<RectTransform>().anchoredPosition = new Vector2(-22.45268f, 90);
             eventLogTitleWidget.own.gameObject.SetActive(false);
             ChangeList.ShowTargetIndex(0);
             Btn_XaiXuanClose.gameObject.SetActive(false);
@@ -96,6 +102,7 @@ namespace Fort23.Mono
             if (this.type == 2)
                 return;
             Sv.transform.SetParent(MarskRoot, false);
+            Sv.GetComponent<RectTransform>().anchoredPosition = new Vector2(-22.45268f, 38.7f);
             eventLogTitleWidget.own.gameObject.SetActive(true);
             ChangeList.ShowTargetIndex(1);
             Btn_XaiXuanClose.gameObject.SetActive(false);
@@ -399,7 +406,7 @@ namespace Fort23.Mono
                 XianTuData xianTuData = xianTuDatas[index];
                 if (xianTuData.type == 1)
                 {
-                    EventLogTitleWidget eventLogTitleWidget = await UIManager.Instance.CreateGComponent<EventLogTitleWidget>(null, Content.GetComponent<RectTransform>());
+                    EventLogTitleWidget eventLogTitleWidget = await UIManager.Instance.CreateGComponentForObject<EventLogTitleWidget>(EventLogTitleWidgetGam,null, Content.GetComponent<RectTransform>(),isInstance:true);
                     eventLogTitleWidget.CustomInit(xianTuData);
                     components.Add(eventLogTitleWidget);
                     // xianTuTitleWidgets.Add(eventLogTitleWidget);

ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


ファイルの差分が大きいため隠しています
+ 0 - 0
UGUIPack/uguiconfig.db


+ 7 - 7
UserSettings/EditorUserSettings.asset

@@ -39,28 +39,28 @@ EditorUserSettings:
       value: 515700535051580855590f2745765e44104e1c7f782d74362b784e60bbe3353e
       flags: 0
     RecentlyUsedSceneGuid-6:
-      value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
+      value: 000600575306590e5d575d7545225d44434e1c2f2e2a72337a7a1c32e6e4663b
       flags: 0
     RecentlyUsedSceneGuid-7:
-      value: 000600575306590e5d575d7545225d44434e1c2f2e2a72337a7a1c32e6e4663b
+      value: 0654575100065d5f5e0f0f2113200a444f161e737f7e25667d2c4563bab8306c
       flags: 0
     RecentlyUsedSceneGuid-8:
-      value: 0654575100065d5f5e0f0f2113200a444f161e737f7e25667d2c4563bab8306c
+      value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
       flags: 0
     RecentlyUsedSceneGuid-9:
-      value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
+      value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
       flags: 0
     Systems Window:
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美术/art_use_ui/tongyong/dec_ty_juxing_dahu.png


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美术/art_use_ui/tongyong/icon_xinjing1.png


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ファイルの差分が大きいため隠しています
+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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美术/unity_use_ui/decorate/dec_ty_juxing_dahu.png


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美术/unity_use_ui/icon/icon_xinjing1.png


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美术/unity_use_ui/icon/icon_xinjing5.png


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美术/unity_use_ui/icon/icon_xinjing6.png


BIN
美术/unity_use_ui/icon/icon_xinjing7.png


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません