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				@@ -64,7 +64,7 @@ namespace GameLogic.Hero 
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				             //计算加得属性 
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				             for (var i = 0; i < FabaoConfig.ShuxingIDs?.Length; i++) 
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				             { 
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				-                long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]); 
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				+                float attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]); 
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				                 long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f); 
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				                 attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value); 
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				             } 
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				@@ -96,7 +96,7 @@ namespace GameLogic.Hero 
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				             //计算加得属性 
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				             for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++) 
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				             { 
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				-                long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]); 
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				+                float attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]); 
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				                 long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f); 
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				                 attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value); 
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				             } 
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				@@ -104,16 +104,16 @@ namespace GameLogic.Hero 
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				             qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f); 
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				         } 
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				-        private long GetAttriBute(int type) 
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				+        private float GetAttriBute(int type) 
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				         { 
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				             switch (type) 
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				             { 
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				                 case 1: 
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				                     return FabaoPowerupConfig.HP; 
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				                 case 2: 
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				-                    return FabaoPowerupConfig.HP; 
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				+                    return FabaoPowerupConfig.DEF; 
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				                 case 3: 
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				-                    return FabaoPowerupConfig.HP; 
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				+                    return FabaoPowerupConfig.ATK; 
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				             } 
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				             return 0; 
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