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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

李桃 1 hari lalu
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4d6e9bd012
100 mengubah file dengan 3851 tambahan dan 544 penghapusan
  1. 117 1
      Assets/Art/HeroTimeLine/gf_1101_timeline.playable
  2. 136 0
      Assets/Art/HeroTimeLine/gf_1102_timeline.playable
  3. 116 0
      Assets/Art/HeroTimeLine/gf_1103_timeline.playable
  4. 115 0
      Assets/Art/HeroTimeLine/gf_1104_timeline.playable
  5. 115 0
      Assets/Art/HeroTimeLine/gf_1105_timeline.playable
  6. 127 0
      Assets/Art/HeroTimeLine/gf_1201_timeline.playable
  7. 140 0
      Assets/Art/HeroTimeLine/gf_1202_timeline.playable
  8. 127 0
      Assets/Art/HeroTimeLine/gf_1204_timeline.playable
  9. 127 0
      Assets/Art/HeroTimeLine/gf_1205_timeline.playable
  10. 127 0
      Assets/Art/HeroTimeLine/gf_1301_timeline.playable
  11. 1 1
      Assets/Art/UIAssets/TextrueJson/mainUI.txt
  12. 1 1
      Assets/Art/UIAssets/TextrueJson/shop.txt
  13. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
  14. TEMPAT SAMPAH
      Assets/Art/UIAssets/decorate/dec_anniu_lingqu_dan.png
  15. 203 0
      Assets/Art/UIAssets/decorate/dec_anniu_lingqu_dan.png.meta
  16. 2 2
      Assets/Art/UIAssets/decorate/dec_biaoti_diban.png.meta
  17. TEMPAT SAMPAH
      Assets/Art/UIAssets/decorate/dec_chouka_jinru.png
  18. 203 0
      Assets/Art/UIAssets/decorate/dec_chouka_jinru.png.meta
  19. 2 2
      Assets/Art/UIAssets/decorate/dec_juxing16_miaobian.png.meta
  20. 2 2
      Assets/Art/UIAssets/decorate/dec_juxing_shaadow.png.meta
  21. TEMPAT SAMPAH
      Assets/Art/UIAssets/decorate/dec_jx_bt1_db.png
  22. 203 0
      Assets/Art/UIAssets/decorate/dec_jx_bt1_db.png.meta
  23. 3 1
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  24. 3 1
      Assets/Art/VFX/FXPrefabs/fx_gf_1102.prefab
  25. 3 1
      Assets/Art/VFX/FXPrefabs/fx_gf_1103.prefab
  26. 3 1
      Assets/Art/VFX/FXPrefabs/fx_gf_1104.prefab
  27. 9 2
      Assets/Art/VFX/FXPrefabs/fx_gf_bingdao.prefab
  28. 9 2
      Assets/Art/VFX/FXPrefabs/fx_gf_bingqiu.prefab
  29. 9 2
      Assets/Art/VFX/FXPrefabs/fx_gf_bingzhui.prefab
  30. 9 2
      Assets/Art/VFX/FXPrefabs/fx_gf_duzhen.prefab
  31. 3 1
      Assets/Art/VFX/FXPrefabs/fx_gf_jinzhen.prefab
  32. 3 1
      Assets/Art/VFX/FXPrefabs/fx_gf_shuiqiu.prefab
  33. 8 0
      Assets/Res/Aduio/Bgm.meta
  34. TEMPAT SAMPAH
      Assets/Res/Aduio/Bgm/battle1.mp3
  35. 23 0
      Assets/Res/Aduio/Bgm/battle1.mp3.meta
  36. TEMPAT SAMPAH
      Assets/Res/Aduio/Bgm/battle2.mp3
  37. 23 0
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  38. TEMPAT SAMPAH
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  39. 23 0
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  40. TEMPAT SAMPAH
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  41. 23 0
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  42. 7 73
      Assets/Res/Aduio/MainAudio.asset
  43. 8 0
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  44. TEMPAT SAMPAH
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  46. TEMPAT SAMPAH
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  48. TEMPAT SAMPAH
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  52. 23 0
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  53. TEMPAT SAMPAH
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  54. 23 0
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  55. TEMPAT SAMPAH
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  56. 23 0
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  74. 1 1
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  75. 1 1
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  76. 1 1
      Assets/Res/TimeLineAssets/1201_timeline_TD.txt
  77. 0 0
      Assets/Res/TimeLineAssets/1202_timeline_TD.txt
  78. 1 1
      Assets/Res/TimeLineAssets/1204_timeline_TD.txt
  79. 1 1
      Assets/Res/TimeLineAssets/1205_timeline_TD.txt
  80. 1 1
      Assets/Res/TimeLineAssets/1301_timeline_TD.txt
  81. 0 0
      Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt
  82. 44 14
      Assets/Res/UI/BoxPanel/GachaPanel.prefab
  83. 465 98
      Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab
  84. 218 69
      Assets/Res/UI/BoxPanel/SummonScoreAwardWidget.prefab
  85. 54 17
      Assets/Res/UI/BoxPanel/SummonScoreRuleWidget.prefab
  86. TEMPAT SAMPAH
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  87. 203 0
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  88. 23 192
      Assets/Res/UI/ShopPanel/ShopPanel.prefab
  89. TEMPAT SAMPAH
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  90. 203 0
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  91. 1 0
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  92. 137 1
      Assets/Scenes/testCombat.scene
  93. 71 12
      Assets/Scripts/Core/Audio/AudioManager.cs
  94. 31 3
      Assets/Scripts/Core/Audio/AudioSourcePool.cs
  95. 20 7
      Assets/Scripts/GameLogic/Combat/CombatState/CombatFightState.cs
  96. 6 8
      Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs
  97. 7 7
      Assets/Scripts/GameLogic/Combat/CombatTool/HarmType.cs
  98. 13 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs
  99. 2 1
      Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs
  100. 21 13
      Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

+ 117 - 1
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+ 1 - 1
Assets/Art/UIAssets/TextrueJson/mainUI.txt

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+ 1 - 1
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File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/tongyong.txt


TEMPAT SAMPAH
Assets/Art/UIAssets/decorate/dec_anniu_lingqu_dan.png


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TEMPAT SAMPAH
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TEMPAT SAMPAH
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TEMPAT SAMPAH
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TEMPAT SAMPAH
Assets/Res/Aduio/Bgm/battle2.mp3


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TEMPAT SAMPAH
Assets/Res/Aduio/Bgm/xunlongduobao.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Bgm/yunmengze.mp3


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Assets/Res/Aduio/MainAudio.asset

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     volume: 1
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-    volume: 1
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-    volume: 1
-  - describe: zhuangbei
-    audionClipName: zhuangbei.wav
+  - describe: 
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     volume: 1
+  - describe: 
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+ 8 - 0
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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1101/feijian.wav


+ 23 - 0
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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1101/feijian_hit.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1101/feijian_shifa.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1102/1102_hit.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1102/1102_shifa2.wav


+ 23 - 0
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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1102/1102_shifang.wav


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Assets/Res/Aduio/Skill/1103.meta

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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1103/1103_shifang2.wav


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TEMPAT SAMPAH
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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1201/1201_fashe.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/1202/1202_fashe.wav


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TEMPAT SAMPAH
Assets/Res/Aduio/Skill/wannengshifa.wav


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File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Res/TimeLineAssets/1101_timeline_TD.txt


File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Res/TimeLineAssets/1102_timeline_TD.txt


File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Res/TimeLineAssets/1103_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1104_timeline_TD.txt

@@ -1 +1 @@
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+ 1 - 1
Assets/Res/TimeLineAssets/1105_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1105_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack5\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.433333,\"continuedTime\":1.433333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.433333,\"continuedTime\":1.433333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jinzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":true,\"xoff\":{\"x\":0.5,\"y\":-0.5},\"yoff\":{\"x\":0.5,\"y\":-0.5},\"zoff\":{\"x\":0.5,\"y\":-0.5},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105_fashe\",\"isActivity\":false,\"startTime\":0.8,\"endTime\":1.8,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1105_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1105_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineAudioSeralization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack5\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.433333,\"continuedTime\":1.433333,\"targetEntityType\":0,\"totalTime\":0}","{\"audioName\":\"wannengshifa.wav\",\"isLoop\":false,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0.2833333,\"endTime\":1.14898,\"continuedTime\":0.8656462,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105\",\"isActivity\":false,\"startTime\":0,\"endTime\":1.433333,\"continuedTime\":1.433333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_jinzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":true,\"xoff\":{\"x\":0.5,\"y\":-0.5},\"yoff\":{\"x\":0.5,\"y\":-0.5},\"zoff\":{\"x\":0.5,\"y\":-0.5},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1105_fashe\",\"isActivity\":false,\"startTime\":0.8,\"endTime\":1.8,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1105_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1201_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1201_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingzhui\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1201_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1201_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineAudioSeralization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"audioName\":\"wannengshifa.wav\",\"isLoop\":false,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8656462,\"continuedTime\":0.8656462,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingzhui\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos1\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1201_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1201_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Res/TimeLineAssets/1202_timeline_TD.txt


+ 1 - 1
Assets/Res/TimeLineAssets/1204_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1204_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_shuiqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1204_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1204_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineAudioSeralization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"audioName\":\"wannengshifa.wav\",\"isLoop\":false,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8656462,\"continuedTime\":0.8656462,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_shuiqiu\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1204_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1204_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1205_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1205_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingdao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1205_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1205_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineAudioSeralization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"audioName\":\"wannengshifa.wav\",\"isLoop\":false,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8656462,\"continuedTime\":0.8656462,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.9333333,\"continuedTime\":0.9333333,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_bingdao\",\"randomSeed\":518,\"locationType\":0,\"targetSpecialDotName\":\"zdpos9\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1205_fashe\",\"isActivity\":false,\"startTime\":0.4,\"endTime\":1.4,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1205_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/1301_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":"1301_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_duzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"0\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1301_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"1301_timeline","key":["TineLineAnimationPlayableSerialization","TimeLineAudioSeralization","TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"animName\":\"attack2\",\"loopMode\":0,\"isRunPlay\":false,\"layerId\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"audioName\":\"wannengshifa.wav\",\"isLoop\":false,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8656462,\"continuedTime\":0.8656462,\"targetEntityType\":0,\"totalTime\":0}","{\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.8,\"continuedTime\":0.8,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"fx_gf_duzhen\",\"randomSeed\":518,\"locationType\":5,\"targetSpecialDotName\":\"0\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":true,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isRoat\":false,\"roatIndex\":0,\"isUseRandom\":false,\"xoff\":{\"x\":0,\"y\":0},\"yoff\":{\"x\":0,\"y\":0},\"zoff\":{\"x\":0,\"y\":0},\"randomGroup\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"1301_fashe\",\"isActivity\":false,\"startTime\":0,\"endTime\":1,\"continuedTime\":1,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"1301_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

File diff ditekan karena terlalu besar
+ 0 - 0
Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt


+ 44 - 14
Assets/Res/UI/BoxPanel/GachaPanel.prefab

@@ -427,8 +427,8 @@ MonoBehaviour:
     - gameObject: {fileID: 6301372275407792793}
     - gameObject: {fileID: 3514576898811181058}
     - gameObject: {fileID: 7676295276959900716}
-  - key: Text_Score
-    gameObject: {fileID: 30842790080791622}
+  - key: Text_ScoreCount
+    gameObject: {fileID: 4587905833105513312}
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas:
@@ -442,8 +442,23 @@ MonoBehaviour:
     - gameObject: {fileID: 6301372275407792793}
     - gameObject: {fileID: 3514576898811181058}
     - gameObject: {fileID: 7676295276959900716}
-  - key: Text_ScoreCount
-    gameObject: {fileID: 4587905833105513312}
+  - key: Slider_Score1
+    gameObject: {fileID: 9192670011824124298}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas:
+    - gameObject: {fileID: 8460248494035766006}
+    - gameObject: {fileID: 7583756930290804199}
+    - gameObject: {fileID: 8691601371041149407}
+    - gameObject: {fileID: 3161106526278752775}
+    - gameObject: {fileID: 983928321077698655}
+    - gameObject: {fileID: 4493318351616086192}
+    - gameObject: {fileID: 7833803437519831564}
+    - gameObject: {fileID: 6301372275407792793}
+    - gameObject: {fileID: 3514576898811181058}
+    - gameObject: {fileID: 7676295276959900716}
+  - key: Slider_Score2
+    gameObject: {fileID: 1476782049723506146}
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas:
@@ -457,7 +472,7 @@ MonoBehaviour:
     - gameObject: {fileID: 6301372275407792793}
     - gameObject: {fileID: 3514576898811181058}
     - gameObject: {fileID: 7676295276959900716}
-  - key: ScoreName
+  - key: ScoreRoot
     gameObject: {fileID: 9144679203773037795}
     isAssetBundle: 0
     isList: 0
@@ -472,6 +487,21 @@ MonoBehaviour:
     - gameObject: {fileID: 6301372275407792793}
     - gameObject: {fileID: 3514576898811181058}
     - gameObject: {fileID: 7676295276959900716}
+  - key: Text_ScoreName
+    gameObject: {fileID: 30842790080791622}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas:
+    - gameObject: {fileID: 8460248494035766006}
+    - gameObject: {fileID: 7583756930290804199}
+    - gameObject: {fileID: 8691601371041149407}
+    - gameObject: {fileID: 3161106526278752775}
+    - gameObject: {fileID: 983928321077698655}
+    - gameObject: {fileID: 4493318351616086192}
+    - gameObject: {fileID: 7833803437519831564}
+    - gameObject: {fileID: 6301372275407792793}
+    - gameObject: {fileID: 3514576898811181058}
+    - gameObject: {fileID: 7676295276959900716}
   isAssetBundle: 1
 --- !u!1 &694216056308444776
 GameObject:
@@ -821,7 +851,7 @@ RectTransform:
   m_Father: {fileID: 5307082538927780276}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
+  m_AnchorMax: {x: 0.974, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
@@ -1149,7 +1179,7 @@ GameObject:
   - component: {fileID: 1476782049723506146}
   m_Layer: 5
   m_HasEditorInfo: 1
-  m_Name: Slider_Score1
+  m_Name: Slider_Score2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1866,7 +1896,7 @@ RectTransform:
   m_Father: {fileID: 8620435976387716660}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
+  m_AnchorMax: {x: 0.454, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
@@ -2007,7 +2037,7 @@ MonoBehaviour:
   m_MinValue: 0
   m_MaxValue: 1
   m_WholeNumbers: 0
-  m_Value: 0.537
+  m_Value: 0.454
   m_OnValueChanged:
     m_PersistentCalls:
       m_Calls: []
@@ -2372,7 +2402,7 @@ GameObject:
   - component: {fileID: 30842790080791622}
   m_Layer: 0
   m_HasEditorInfo: 1
-  m_Name: Text_Score
+  m_Name: Text_ScoreName
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2438,7 +2468,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: "\u51FA\u7D2B"
+  m_Text: "\u51FA\u7D2B\u51FA\u7D2B"
 --- !u!1 &7649505069373587098
 GameObject:
   m_ObjectHideFlags: 0
@@ -2961,12 +2991,12 @@ GameObject:
   - component: {fileID: 8485155282898353359}
   m_Layer: 0
   m_HasEditorInfo: 1
-  m_Name: ScoreName
+  m_Name: ScoreRoot
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &2895624049724411662
 RectTransform:
   m_ObjectHideFlags: 0
@@ -3005,7 +3035,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 9144679203773037795}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3}
   m_Name: 

File diff ditekan karena terlalu besar
+ 465 - 98
Assets/Res/UI/BoxPanel/OpenBoxScorePanel.prefab


+ 218 - 69
Assets/Res/UI/BoxPanel/SummonScoreAwardWidget.prefab

@@ -59,7 +59,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.20392157, g: 0.14509805, b: 0.36078432, a: 1}
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TEMPAT SAMPAH
Assets/Res/UI/BoxPanel/抽卡-200次挑战-领取奖励.png


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TEMPAT SAMPAH
Assets/Res/UI/ShopPanel/商城-抽宝券.png


+ 203 - 0
Assets/Res/UI/ShopPanel/商城-抽宝券.png.meta

@@ -0,0 +1,203 @@
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+guid: WnoYti2sUnvncD1hGliYRwI4dqmBPWEIjGDLLvupmWT3wDNQeH9KzPxEc/y0
+TextureImporter:
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+    textureFormat: -1
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+    compressionQuality: 50
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+    maxTextureSize: 2048
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+    resizeAlgorithm: 0
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+    textureCompression: 1
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+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
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+    textureFormat: -1
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+    compressionQuality: 50
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+    buildTarget: WeixinMiniGame
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
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+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
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+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: OpenHarmony
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  mipmapLimitGroupName: 
+  pSDRemoveMatte: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -76,6 +76,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 56fa5ad2eb0770747a94b9281ce1d73e, type: 3}
     - {fileID: 2800000, guid: d51eb6e6d30732e42b4d39217df82220, type: 3}
     - {fileID: 2800000, guid: e1e3be226b84b7d4eb369470fdca7ca3, type: 3}
+    - {fileID: 2800000, guid: 3594a49c71c3592429b1536bae91edb8, type: 3}
     - {fileID: 2800000, guid: afd1dd161eb69954ca5bd3f33d067115, type: 3}
     - {fileID: 2800000, guid: a863559153e6e50479f2e9a8e4963f48, type: 3}
     - {fileID: 2800000, guid: 1b9fb0f76ddb6854e96beb35cd49de7e, type: 3}

+ 137 - 1
Assets/Scenes/testCombat.scene

@@ -2519,7 +2519,7 @@ PrefabInstance:
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     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []
@@ -12757,6 +12757,140 @@ Transform:
   m_Children: []
   m_Father: {fileID: 1185765190}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &1955884455
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
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+      propertyPath: m_Name
+      value: Nanzhu (6)
+      objectReference: {fileID: 0}
+    - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
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+    - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
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+      value: 6.027
+      objectReference: {fileID: 0}
+    - target: {fileID: 5226940908611843665, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
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+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a6adfd04f86f10044bca8a08a63f3b8a, type: 3}
+--- !u!1001 &2021035166
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+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
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+      value: 0
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 GameObject:
   m_ObjectHideFlags: 0
@@ -14648,3 +14782,5 @@ SceneRoots:
   - {fileID: 9136575265582076979}
   - {fileID: 1482512349}
   - {fileID: 143773478}
+  - {fileID: 2021035166}
+  - {fileID: 1955884455}

+ 71 - 12
Assets/Scripts/Core/Audio/AudioManager.cs

@@ -14,18 +14,37 @@ namespace Core.Audio
         private Map<string, AudioBundleInfo> _allAduionBundleInfos = new Map<string, AudioBundleInfo>();
 
         private Queue<AudioSourcePool> _audioSourcePools = new Queue<AudioSourcePool>();
-        private Map<string, AudioSourcePool> _currPlayAudio = new Map<string, AudioSourcePool>();
+        private Map<string, List<AudioSourcePool>> _currPlayAudio = new Map<string, List<AudioSourcePool>>();
 
         private List<string> _bgmQueue = new List<string>();
         private AudioSourcePool _currBgm;
 
         private List<string> _audion = new List<string>();
 
+        public float AudionVolume
+        {
+            get => _audionVolume;
+        }
+
+        public float BgmVolume
+        {
+            get => _bgmVolume;
+        }
+
+        private float _audionVolume = 1;
+        private float _bgmVolume = 1;
+
         public AudioManager()
         {
             // UIAudio.AudioPlayManager = this;
             _root = new GameObject();
             _root.name = "audio";
+            AudioListener audioListener = GameObject.FindObjectOfType<AudioListener>();
+            if (audioListener == null)
+            {
+                _root.AddComponent<AudioListener>();
+            }
+
             Object.DontDestroyOnLoad(_root);
         }
 
@@ -35,6 +54,14 @@ namespace Core.Audio
         /// <param name="value"></param>
         public void SetAudioValue(float value)
         {
+            _audionVolume = value;
+            for (_currPlayAudio.Begin(); _currPlayAudio.Next();)
+            {
+                for (int i = 0; i < _currPlayAudio.Value.Count; i++)
+                {
+                    _currPlayAudio.Value[i].Setvolume();
+                }
+            }
         }
 
         /// <summary>
@@ -43,6 +70,16 @@ namespace Core.Audio
         /// <param name="value"></param>
         public void SetBgmValue(float value)
         {
+            _bgmVolume = value;
+            for (_currPlayAudio.Begin(); _currPlayAudio.Next();)
+            {
+                for (int i = 0; i < _currPlayAudio.Value.Count; i++)
+                {
+                    _currPlayAudio.Value[i].Setvolume();
+                }
+            }
+
+            _currBgm?.Setvolume();
         }
 
         public async CTask Init()
@@ -76,9 +113,13 @@ namespace Core.Audio
                 AudionSettingConfig.AudionConfig audionConfig = audionSettingConfig.configs[i];
                 if (_allAduionBundleInfos.TryGetValue(audionConfig.audionClipName, out AudioBundleInfo abi))
                 {
-                    if (_currPlayAudio.TryGetValue(audionConfig.audionClipName, out AudioSourcePool audioSourcePool))
+                    if (_currPlayAudio.TryGetValue(audionConfig.audionClipName,
+                            out List<AudioSourcePool> audioSourcePool))
                     {
-                        audioSourcePool.Finish();
+                        for (int j = 0; j < audioSourcePool.Count; j++)
+                        {
+                            audioSourcePool[i].Finish();
+                        }
                     }
 
                     abi.Dispose();
@@ -118,7 +159,10 @@ namespace Core.Audio
                 _audioSourcePools.Enqueue(audioSourcePool);
             }
 
-            _currPlayAudio.Remove(audioSourcePool.CurrPlayName);
+            if (_currPlayAudio.TryGetValue(audioSourcePool.CurrPlayName, out List<AudioSourcePool> audioSourcePools))
+            {
+                audioSourcePools.Remove(audioSourcePool);
+            }
         }
 
         private AudioSourcePool GetAudioSourcePool()
@@ -166,7 +210,7 @@ namespace Core.Audio
                 _currBgm = GetAudioSourcePool();
             }
 
-            _currBgm.Play(bgmName, audioClip, true, audioBundleInfo._volume);
+            _currBgm.Play(bgmName, true, audioClip, true, audioBundleInfo._volume);
         }
 
         public void PauseBGM()
@@ -226,14 +270,29 @@ namespace Core.Audio
 
             using (await CoroutineLockComponent.Instance.Wait(audionName))
             {
-                if (_currPlayAudio.TryGetValue(audionName, out AudioSourcePool asp))
+                if (_currPlayAudio.TryGetValue(audionName, out List<AudioSourcePool> asp))
                 {
-                    if (asp.Progress() < 0.2)
+                    for (int i = 0; i < asp.Count; i++)
                     {
-                        return null;
+                        AudioSourcePool a = asp[i];
+                        a.Setvolume(a.AudioVolume - 0.33f);
+                        if (a.AudioVolume <= 0)
+                        {
+                            a.Finish();
+                            i--;
+                        }
                     }
-
-                    asp.Finish();
+                    // if (asp.Progress() < 0.2)
+                    // {
+                    //     return null;
+                    // }
+                    //
+                    // asp.Finish();
+                }
+                else
+                {
+                    asp = new List<AudioSourcePool>();
+                    _currPlayAudio.Add(audionName, asp);
                 }
 
                 AudioBundleInfo audioBundleInfo = await GetAduionBundleInfo(audionName);
@@ -245,8 +304,8 @@ namespace Core.Audio
                 }
 
                 AudioSourcePool audioSourcePool = GetAudioSourcePool();
-                audioSourcePool.Play(audionName, audioClip, isLoop, audioBundleInfo._volume,speed);
-                _currPlayAudio[audionName] = audioSourcePool;
+                audioSourcePool.Play(audionName, false, audioClip, isLoop, audioBundleInfo._volume, speed);
+                asp.Add(audioSourcePool);
                 return audioSourcePool;
             }
         }

+ 31 - 3
Assets/Scripts/Core/Audio/AudioSourcePool.cs

@@ -25,6 +25,15 @@ namespace Core.Audio
 
         public string _currPlayName;
 
+        public float AudioVolume
+        {
+            get { return _audioVolume; }
+        }
+
+        private float _audioVolume;
+
+        public bool IsBgm;
+
         public void Init(Transform root)
         {
             GameObject gameObject = new GameObject();
@@ -32,7 +41,8 @@ namespace Core.Audio
             gameObject.transform.SetParent(root);
         }
 
-        public void Play(string audioName, AssetHandle audioClip, bool isLoop, float volume, float speed = 1)
+        public void Play(string audioName, bool isBgm, AssetHandle audioClip, bool isLoop, float volume,
+            float speed = 1)
         {
             if (audioClip == null)
             {
@@ -43,14 +53,15 @@ namespace Core.Audio
             // {
             //     _assetHandle.Release();
             // }
-
+            this.IsBgm = isBgm;
             IsPlay = true;
             _currPlayName = audioName;
             // _assetHandle = audioClip;
             _audioSource.clip = audioClip.AssetObject<AudioClip>();
             _audioSource.loop = isLoop;
             _audioSource.pitch = speed;
-            _audioSource.volume = volume;
+            _audioVolume = volume;
+            Setvolume();
             if (speed > 1)
             {
                 _audioSource.outputAudioMixerGroup = AudioManager.Instance.AudioMixerGroup;
@@ -71,6 +82,23 @@ namespace Core.Audio
             }
         }
 
+        public void Setvolume(float volume)
+        {
+            _audioVolume = volume;
+            if (_audioVolume < 0)
+            {
+                return;
+            }
+
+            Setvolume();
+        }
+
+        public void Setvolume()
+        {
+            _audioSource.volume = _audioVolume *
+                                  (IsBgm ? AudioManager.Instance.BgmVolume : AudioManager.Instance.AudionVolume);
+        }
+
 
         public float Progress()
         {

+ 20 - 7
Assets/Scripts/GameLogic/Combat/CombatState/CombatFightState.cs

@@ -1,3 +1,4 @@
+using Core.Audio;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.CombatTool.CombatReport;
 using GameLogic.Combat.Hero;
@@ -17,14 +18,13 @@ namespace GameLogic.Combat.CombatState
             CombatController.CombatCameraControllder.SetPos(playerHeroEntity.combatHeroGameObject.transform);
             CombatController.CombatCameraControllder.isStop = true;
             CombatController.IsFightState = true;
-            CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(60,3);
-            
+            CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(60, 3);
+            AudioManager.Instance.PlayBGM("battle1.mp3");
         }
 
         protected override void ProExit()
         {
             CombatController.CombatCameraControllder.isStop = false;
-           
         }
 
         protected override void ProUpdate(float t)
@@ -36,14 +36,27 @@ namespace GameLogic.Combat.CombatState
             }
 
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
-            IHero ihero = FindMinDixtance(allHero,maxCount);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(true, out int maxCount);
+            IHero ihero = FindMinDixtance(allHero, maxCount, 500);
             if (ihero == null)
             {
                 CombatController.ChangeState("update");
                 return;
             }
 
+            IHero ihero2 = FindMinDixtance(allHero, maxCount, 225);
+            if (ihero2 == null)
+            {
+                float add = 0.1f;
+                Vector3 pos = playerHeroEntity.dotPos;
+                Vector3 dir = CombatController.currActiveCombat.CombatHeroController.moveDir;
+                float fx = 1;
+
+                pos += dir.normalized * CombatController.currActiveCombat.CombatHeroController.moveSpeed * t;
+
+                playerHeroEntity.combatHeroGameObject.SetPosition(pos);
+                playerHeroEntity.GameObject.transform.rotation = Quaternion.LookRotation(dir * fx);
+            }
 
 
             CombatController.CombatHeroController.Update(t);
@@ -51,7 +64,7 @@ namespace GameLogic.Combat.CombatState
             CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
         }
 
-        protected IHero FindMinDixtance(CombatHeroEntity[] allHero,int maxCount)
+        protected IHero FindMinDixtance(CombatHeroEntity[] allHero, int maxCount, int maxDis)
         {
             IHero minDistanceHero = null;
             if (allHero == null)
@@ -71,7 +84,7 @@ namespace GameLogic.Combat.CombatState
 
                 float distance = Vector3.SqrMagnitude(hero.combatHeroGameObject.position -
                                                       playerHeroEntity.combatHeroGameObject.position);
-                if (distance < minDistance&& distance < 500)
+                if (distance < minDistance && distance < maxDis)
                 {
                     // if (!_combatHeroEntity.IsEnemy || distance < _combatHeroEntity.CurrCombatHeroInfo.maxDisTo + 100)
                     {

+ 6 - 8
Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs

@@ -1,4 +1,5 @@
 using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
+using Core.Audio;
 using Fort23.Core;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.CombatType;
@@ -35,7 +36,7 @@ namespace GameLogic.Combat.CombatState
                 playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight,isQiangZhi:true);
                 playerHeroEntity.CurrCombatHeroInfo.Shield = playerHeroEntity.MaxCombatHeroInfo.Shield;
                 CombatCalculateTool.Instance.Recover(playerHeroEntity,
-                    playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Default,
+                    playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Null,
                     new TriggerData());
             }
 
@@ -43,6 +44,7 @@ namespace GameLogic.Combat.CombatState
             isNullMonster = true;
             CombatController.MagicWeaponCombatSence.CloseSecene();
             CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(70,1);
+            AudioManager.Instance.PlayBGM("xunlongduobao.wav");
         }
 
         protected override void ProUpdate(float t)
@@ -68,22 +70,18 @@ namespace GameLogic.Combat.CombatState
 
             CombatHeroEntity[] allHero =
                 CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
-            IHero ihero = FindMinDixtance(allHero,maxCount);
-            if (ihero != null)
+            if (maxCount > 0)
             {
                 CombatController.ChangeState("fight");
                 return;
             }
+            
 
             float add = 0.1f;
             Vector3 pos = playerHeroEntity.dotPos;
             Vector3 dir =  CombatController.currActiveCombat.CombatHeroController.moveDir;
             float fx = 1;
-
-            // pos = CombatController.currActiveCombat.CombatSenceController.Move(10 * t);
-            // float lt = CombatController.currActiveCombat.CombatSenceController.currTime - 0.01f;
-            // Vector3 p = CombatController.currActiveCombat.CombatSenceController.GetTarget(lt);
-            // dir = (pos - p).normalized;
+            
             pos += dir.normalized * CombatController.currActiveCombat.CombatHeroController.moveSpeed * t;
 
             playerHeroEntity.combatHeroGameObject.SetPosition(pos);

+ 7 - 7
Assets/Scripts/GameLogic/Combat/CombatTool/HarmType.cs

@@ -5,27 +5,27 @@ namespace GameLogic.Combat.CombatTool
     [Flags]
     public enum HarmType
     {
-        Null=0,
-        Default=1,
+        Null=1,
+        Default=2,
         /// <summary>
         /// 系统杀死 不掉落和统计
         /// </summary>
-        SystemKo=2,
+        SystemKo=4,
         /// <summary>
         /// 暴击了
         /// </summary>
-        BaoJi=4,
+        BaoJi=8,
         /// <summary>
         /// 护盾 性伤害
         /// </summary>
-        Shields=8,
+        Shields=16,
         /// <summary>
         /// buff性伤害
         /// </summary>
-        Buff=16,
+        Buff=32,
         /// <summary>
         /// 恢复
         /// </summary>
-        Recover=32,
+        Recover=64,
     }
 }

+ 13 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs

@@ -1,5 +1,6 @@
 using System;
 using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
+using Core.Audio;
 using Core.Triiger;
 using Fort23.Common;
 using Fort23.Core;
@@ -27,6 +28,7 @@ namespace Common.Combat.FxAILogic
         [Header("延迟时间发射")] public float delayTime;
         [Header("多目标时延迟")] public float multipleTargetDelayTime;
         [Header("碰撞时的特效")] public string hitFxName;
+        [Header("开始飞行的音效")] public string startAudioName;
         [Header("碰撞音效")] public string hitAudioName;
         [Header("对碰时播放的特效")] public string pengZhuangHitFxName;
         public BarrierTriggerData BarrierTriggerData;
@@ -98,6 +100,7 @@ namespace Common.Combat.FxAILogic
         private float _currAllDelayTime;
         public bool isInit = false;
 
+        private bool isPlayStartAudio = false;
         public void Init(Vector3 startPos,
             TimeLineEventParticleLogicBasic timeLineEventParticleLogicBasic, ILifetCycleHitPoint attTarget,
             SpecialDotInfo specialDotInfo = null)
@@ -108,6 +111,7 @@ namespace Common.Combat.FxAILogic
                 return;
             }
 
+            isPlayStartAudio = false;
             if (moveTarget == null)
             {
                 moveTarget = ObjectPoolInterface.own;
@@ -239,6 +243,15 @@ namespace Common.Combat.FxAILogic
                 return;
             }
 
+            if (!isPlayStartAudio)
+            {
+                isPlayStartAudio = true;
+                if (!string.IsNullOrEmpty(startAudioName))
+                {
+                    AudioManager.Instance.Play(startAudioName,false);
+                }
+            }
+
             ProCombatUpdate(time);
             if (_timeLineEventParticleLogicBasic == null)
             {

+ 2 - 1
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -188,7 +188,8 @@ namespace Fort23.Mono
             if (EventSystemManager.Instance.isTriggerEvent)
                 return;
 
-            PlayerGuideManager.Instance.StepInit();
+            if(PlayerGuideManager.Instance.curPhase == 1)  
+                PlayerGuideManager.Instance.StepInit();
 
             EventSystemManager.Instance.isTriggerEvent = true;
             CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);

+ 21 - 13
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

@@ -86,24 +86,29 @@ namespace Fort23.Mono
             StartRoot.gameObject.SetActive(SummonData.isSummonSocre);
             if (SummonData.isSummonSocre)
             {
-                Text_JingDu.text = $"当前进度:{SummonData.drawHistory.Count}/{_openBoxConfig.ProgressRewardChoukaCount}";
+                Text_JingDu.text =
+                    $"当前进度:{SummonData.drawHistory.Count * 10}/{_openBoxConfig.ProgressRewardChoukaCount}";
                 Text_Score.text = $"目前得分:{SummonData.score}";
 
                 OpenBoxScoreRule openBoxScoreRule = CheckAchievements(SummonData);
                 if (openBoxScoreRule.ID != 0)
                 {
-                    ScoreName.SetActive(true);
+                    ScoreRoot.SetActive(true);
+                    Text_ScoreName.text = LanguageManager.Instance.Text(openBoxScoreRule.lanID);
                     Text_ScoreCount.text = $"+{openBoxScoreRule.score}";
+                    Slider_Score2.maxValue = _openBoxConfig.ProgressRewardChoukaCount;
+                    Slider_Score1.maxValue = _openBoxConfig.ProgressRewardChoukaCount;
+                    Slider_Score2.value = SummonData.drawHistory.Count * 10;
+                    Slider_Score1.value = (SummonData.drawHistory.Count - 1) * 10;
                 }
                 else
                 {
-                      ScoreName.SetActive(false);
+                    ScoreRoot.SetActive(false);
                 }
-                
             }
             else
             {
-                ScoreName.SetActive(false);
+                ScoreRoot.SetActive(false);
             }
 
             if (itemInfos.Count > 1)
@@ -143,12 +148,13 @@ namespace Fort23.Mono
         {
             tenButton.gameObject.SetActive(true);
         }
-        
-        
-              // 检查成就匹配
-        private OpenBoxScoreRule  CheckAchievements(AccountFileInfo.SummonData summonData)
+
+
+        // 检查成就匹配
+        private OpenBoxScoreRule CheckAchievements(AccountFileInfo.SummonData summonData)
         {
-            List<OpenBoxScoreRule> openBoxScoreRuleList = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[summonData.id];
+            List<OpenBoxScoreRule> openBoxScoreRuleList =
+                PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[summonData.id];
 
             List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
             foreach (var openBoxScoreRule in openBoxScoreRuleList)
@@ -158,9 +164,12 @@ namespace Fort23.Mono
 
                 bool allDrawsSatisfy = true;
                 // 检查最近 Para0 次十连是否都满足条件
-                for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0; i < summonData.drawHistory.Count; i++)
+                for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
+                     i < summonData.drawHistory.Count;
+                     i++)
                 {
-                    if (!PlayerManager.Instance.SummonManager.CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
+                    if (!PlayerManager.Instance.SummonManager.CheckSingleDraw(openBoxScoreRule,
+                            summonData.drawHistory[i].list))
                     {
                         allDrawsSatisfy = false;
                         break;
@@ -178,7 +187,6 @@ namespace Fort23.Mono
                 int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
                 OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
                 return openBoxScoreRule;
-          
             }
 
             return default;

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini